PerishedFraud ឵឵ wrote: ↑Tue Feb 18, 2025 4:24 pm
To answer the question properly, Euroshmup does not truly denote a game of bad quality. The name is very self-explanatory, it denotes a shmup made with European design principles, trends and standards.
The problem: Most of these gamedev decisions are seen as negative by the shmup community, and even historically, people who preferred japanese STGs would find western space shooters irksome. As the genre evolved over time, proper Euroshmups became more rare outside outside of slop games.
Thus, someone can call a bad shmup a Euroshmup even if it has
nothing to do with the subgenre. The usage would essentially be by comparsion - "X is a euroshmup" merely being short for "X makes me feel as bad as I would if I were playing a euroshmup".
And yes, good Euroshmups do indeed exist. Take a gander at Tyrian and its spiritual successor Jets n Guns, for the most textbook examples out there. You will find them vastly different than the shmups boasted about here, but objectively bad? Not a chance. Great games.
So, I mentioned (by now historical) european gamedev practices, what are they?
• The worst: Unbalanced weapons, enemies with too much health, life bars and unavoidable damage, inertia movement, mouse control. (Standards for how a shmup should play came late to the west, resulting in many
fresh and uninformed takes for the genre. The issues that plagued bad euroshmups were usually very different than that of an eastern 'kusoge' shmup. Take for example Thunderbolt II, a horrible bootleg game, and yet it has none of these issues. Good euroshmups typically either circumvented these issues or had ways to avoid experiencing them.)
• Trying to appear
very serious. The prevelance of realistic-style graphics (sprite or otherwise), overdone or overly dramatic lore and a general sense of pride from the game. (Can mostly be blamed on marketing, overhyping and games-as-art culture gone wrong of the time)
• In-game shops. Somewhat tied to the first point, a powerup system tied to a shop, with money usually gained by killing enemies. Nothing is
really wrong with this idea, but bad euroshmups resulted in this concept being linked to early levels being the hardest, most weapons being bait, and so on. (This was also used in some non euroshmups, the most famous probably being fantasy zone, there is nothing wrong with the concept inherently).
• Huge length. Euroshmups would often be longer affairs than their eastern counterparts, though there are exceptions on both sides of course.
• Big hitboxes, no bombs. Euroshmups usually did not practice the smaller-hitbox rule, with ships being exactly as they appear. This is, again, not a real issue, with real problems being in unavoidable attacks. Bombs were also rarely seen as a mechanic, though things with similar use pop up in a few games.
• Different pattern style. Before the idea of bullet hell was developed, Euroshmups usually stuck to stock patterns. Classic lasers, spreads, missiles, and so on. Indeed, it was not too uncommon to see a boss made out of glued-together parts that each shot a static projectile. Over time, this primitive design slowly gave way to more modern standards. While such design was seen historically worldwide, western shmups were on-average late to the party compared to jp when it came to moving on from it.
Finally, some interesting examples that can help with comprehension:
Apidya is a western shmup that was developed on purely non-euroshmup standards.
Cambria Sword is a modern indie shmup that incorporates many euroshmup standards not asosciated directly with bad quality.
Bioship paladin is an eastern shmup that suffers from several design decisions usually asosciated with euroshmups.
D-Force is widely considered as one of the worst shmups ever made, but not called a euroshmup, nor is it western.
Forgotten worlds is a jp game that features a shop and lifebars, yet not considered a euroshmup for lack of meeting other criteria.
Cy-Clone (a niche favorite of mine) for an example of a western game with clear euroshmup designs that's still enjoyable despite.
Play In the Hunt today