Unleashed Upon The Hellish Battlefield
™ © Nobuya Nakazato
Pretas wrote: ↑Mon Oct 27, 2014 8:33 pmIs it known whether Namco's Finest Hour was a direct influence on the Leynos/Valken games? It predated the original Leynos by a year, and the aiming controls, boost jumping and weighty physics are remarkably similar.
With Hamster's customarily excellent Arcade Archives port landing almost nine years hence this post, I can finally comment!
Finest Hour definitely feels like an arcade Leynos Alpha. (short review, 24hrs on) More cool than great, but definitely warranting a look for patient fans of the subgenre. While it's a very simple game - crouching while slugging it out with heavy mechs is integral! - it legitimately has a unique angle: you're not a walking tank, but a sprinting one. The dash is vital, for gutsy zako-mowing raids, bolting through meatgrinders, and invading enemy aces' range, before digging into the dirt for a healthy 10/90 exchange of fire. Super gritty.
Only one stern caveat: the brutally unforgiving final boss. It's bad enough he's essentially three near-instakills in rapid succession, but what really gets me is the disabling of continues. Typing this, I suspect it was balanced for players who'd dropped a credit in the preceding stage, and regained their HP+time... even then, it'd be rough. It's a very short game, maybe 10 minutes per 2ALL, so perhaps Namco balanced it around that.
For me, it's one of those things redeemed by the home release's state practice. The surrounding 99% is cool, although the obligatory Subterranean Death Maze isn't its strongest suit. (nor is it for Leynos, Valken, or Ranza, imo) I left it at the brink of 2ALL, recording my final boss strat for future reference.
(spoiler, ofc!) Being a Saigo no Nindou fan, I'm used to triaging 11th-hour pratfalls in otherwise outstanding games. Enjoy the good, neutralise the bad, that's what I say.
What really leaps out at me, re: influence on Leynos, is the "heat gauge" lifebar. You don't have conventional hitpoints; rather, damage builds the gauge, with your mech totalled at 100%, heat dissipating if you can avoid damage. I used to find MD Leynos's regenerating HP slightly un-aesthetic, headcanoning it as a recharging force field. This is way cooler! I wonder if Masaya were directly inspired, or perhaps it's just a touchstone of JP mecha lore.
This is the second mecha-themed title I've seen with stages named after a famous Western rock band's songs; Rush for Finest Hour, Joy Division for Cloudphobia.
Distant Early Warning ~ Middletown Dreams In A Lonely Place
Good taste, Nihonjin brothers in arms.
