Fighting Game Hype Thread
Re: Fighting Game Hype Thread
That's not third strike tho
-
- Posts: 236
- Joined: Mon May 09, 2022 3:42 pm
Re: Fighting Game Hype Thread
I'm getting back into KOF XIII. I love how it looks and sounds and I'm finding the way it plays is more fun than SF Alpha 2 or 3 now I've given it a bit more time and am learning how to string (very) basic combos together
No cinematics on supers to disrupt the flow is always A Good Thing- I love a proper 2D fighter.
I'd love to be good enough to not get frustrated* playing 3rd Strike, I've tried, I really have, it looks gorgeous but I'm just so shit at it it's not even funny.
* like proper chuck-everything-at-the-TV-then-chuck-all-that-through-the-window frustrated

I'd love to be good enough to not get frustrated* playing 3rd Strike, I've tried, I really have, it looks gorgeous but I'm just so shit at it it's not even funny.
* like proper chuck-everything-at-the-TV-then-chuck-all-that-through-the-window frustrated

Re: Fighting Game Hype Thread
3rd Strike is really hard to get into if you missed the boat back in the day. I agree with you - it is gorgeous. I love playing it, but am also trash at it. I used to play with Pestro87 back in the day. We were both new to it and had some good competitive sets. Playing anyone else on Fightcade though was futile. Didn't help that I played Remy.sunnshiner wrote:I'm getting back into KOF XIII. I love how it looks and sounds and I'm finding the way it plays is more fun than SF Alpha 2 or 3 now I've given it a bit more time and am learning how to string (very) basic combos togetherNo cinematics on supers to disrupt the flow is always A Good Thing- I love a proper 2D fighter.
I'd love to be good enough to not get frustrated* playing 3rd Strike, I've tried, I really have, it looks gorgeous but I'm just so shit at it it's not even funny.
* like proper chuck-everything-at-the-TV-then-chuck-all-that-through-the-window frustrated
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
Re: Fighting Game Hype Thread
I felt that pain starting out as a Remy player in the arcade version back in the day. My local arcade had a lot of top players and the winner stays on playstyle meant lose once and wait. You only get to challenge the best player there and then wait through 3 or 4 matches to get another go. Though you also get to watch and learn in between. A rough learning curve for sure.
I'd say one big mistake newer players make is to try and zone. If you're Ryu for example you'll never really throw fireballs except as a occasional mid range poking tool, especially ex fireball. As soon as you see someone throw back to back fireballs you can tell they are new to 3S.
So this applies even to Remy. Yeah his LOV (sonic booms) are useful, but you need to use dashes frequently to change up your spacing and apply pressure. The cold blue kick is also good for closing in. Learn the spacing of the LK, MK and HK version so you can always have it hit with only the tip.
Newer Remys will camp in a stationary spacing full screen and try to play classic SF2 zoning style. Hold down back, chuck LOVs and wait for the other player to try and get in while you crouching fierce anti air into juggle. The problem is all that will get parried by a good player and low health Remy eventually gets cornered. Your goals in 3S even with "zoner" like Remy is to pressure the opponent, don't give up ground and have them be the one who ends up in the corner. As far as anti air learn Remy's Juggle for extra damage. Also if an opponent is empty jumping to bait and parry your crouch fierce or flash kick just mash stand jab. Rarely if ever use crouch roundhouse sweep. That will get parried all day.
The best Remy I've played against a lot is called Everdred3S. Find some vids of him playing or even better watch Pierrot. You will see how much they move around and close distance in between LOVs with dash or cold blue kick.
As far as viability I don't think Remy is that bad. He plays at a slight disadvantage against most of the cast. It's really just Chun Li and Ken that blow him up IMO. It's funny how the tier list in the game kinda boils down to who has a chance in hell against Chun.
It's really the low health that hurts him. One touch death comebacks against a full meter SAII Makoto is frustrating for sure.
I'd say one big mistake newer players make is to try and zone. If you're Ryu for example you'll never really throw fireballs except as a occasional mid range poking tool, especially ex fireball. As soon as you see someone throw back to back fireballs you can tell they are new to 3S.
So this applies even to Remy. Yeah his LOV (sonic booms) are useful, but you need to use dashes frequently to change up your spacing and apply pressure. The cold blue kick is also good for closing in. Learn the spacing of the LK, MK and HK version so you can always have it hit with only the tip.
Newer Remys will camp in a stationary spacing full screen and try to play classic SF2 zoning style. Hold down back, chuck LOVs and wait for the other player to try and get in while you crouching fierce anti air into juggle. The problem is all that will get parried by a good player and low health Remy eventually gets cornered. Your goals in 3S even with "zoner" like Remy is to pressure the opponent, don't give up ground and have them be the one who ends up in the corner. As far as anti air learn Remy's Juggle for extra damage. Also if an opponent is empty jumping to bait and parry your crouch fierce or flash kick just mash stand jab. Rarely if ever use crouch roundhouse sweep. That will get parried all day.
The best Remy I've played against a lot is called Everdred3S. Find some vids of him playing or even better watch Pierrot. You will see how much they move around and close distance in between LOVs with dash or cold blue kick.
As far as viability I don't think Remy is that bad. He plays at a slight disadvantage against most of the cast. It's really just Chun Li and Ken that blow him up IMO. It's funny how the tier list in the game kinda boils down to who has a chance in hell against Chun.

-
MOSQUITO FIGHTER
- Posts: 1731
- Joined: Sat Aug 13, 2005 7:32 pm
Re: Fighting Game Hype Thread
Dynamic mode for the button masher
https://youtu.be/vkRXTVd51dE
SNK won’t fix this
https://twitter.com/marubikari/status/1 ... 9495485440
https://youtu.be/vkRXTVd51dE
SNK won’t fix this
https://twitter.com/marubikari/status/1 ... 9495485440
Re: Fighting Game Hype Thread
WTF I just heard Akuma's theme from Third Strike on NPR with newscasters talking over it.
Re: Fighting Game Hype Thread
Jeez. They forget hurt box?
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
-
Volteccer_Jack
- Posts: 453
- Joined: Thu Jul 17, 2008 5:55 pm
Re: Fighting Game Hype Thread
Fighting game characters having invincible legs during jumps is pretty normal. Ryo's fireball spawns at his extended fist, leaving a big blindspot behind it. Ralf's explosion thing only reaches up to about head level, the smoke is not part of the hitbox, Mary cleanly jumped over it.
Only one that is a problem for me is Raging Storm. Raging Storm has a whole bunch of recovery frames that look like active frames, because modern fighting game design ethos demands that supers be -50 on block for no reason, but 50 frames of Geese doing nothing would look incredibly dumb, so they give us this crap instead. You could do the exact same thing to Rock's Raging Storm in KOF14, and probably still can in 15. Just be glad it's not -82 on block like some fighting games I could mention.
Only one that is a problem for me is Raging Storm. Raging Storm has a whole bunch of recovery frames that look like active frames, because modern fighting game design ethos demands that supers be -50 on block for no reason, but 50 frames of Geese doing nothing would look incredibly dumb, so they give us this crap instead. You could do the exact same thing to Rock's Raging Storm in KOF14, and probably still can in 15. Just be glad it's not -82 on block like some fighting games I could mention.
"Don't worry about quality. I've got quantity!"
Re: Fighting Game Hype Thread
they have good tasteRastan78 wrote:WTF I just heard Akuma's theme from Third Strike on NPR with newscasters talking over it.
Re: Fighting Game Hype Thread
I notice quite a bit of late 90s/early 00s videogame music used common samples, pads, effects etc - there's that "the beating of our hearts" sample that's heard in CVS1's menu theme, and Metal Slug 5's second stage BGM (base interior), plus that "cool, kick the nation with the groove" rap that's in like a dozen games (Trap Gunner, Dance Dance Revolution, DOA2's brilliantly-titled "YES or YES"... I know there's more, it's been a while). It's possible it's just a common breakbeat.
Then again I could swear I heard CVS1's punishingly good "B.B." (SNK stage) on a random MTV news segment circa 2005, so maybe it is indeed a FTG/VGM paisano at the mixing desk.
Then again I could swear I heard CVS1's punishingly good "B.B." (SNK stage) on a random MTV news segment circa 2005, so maybe it is indeed a FTG/VGM paisano at the mixing desk.


光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Fighting Game Hype Thread
sin kyske DEEZ NUTS
where is slayer where is slayer where is slayer where is slayer where is slayer where is slayer where is slayer where is slayer where is slayer where is slayer where is slayer where is slayer where is slayer where is slayer
where is slayer where is slayer where is slayer where is slayer where is slayer where is slayer where is slayer where is slayer where is slayer where is slayer where is slayer where is slayer where is slayer where is slayer
Re: Fighting Game Hype Thread
https://youtu.be/ceyEm1_AxNI
lost a round then got my first Double Perfect evar!!!!111oneone
online baiken mirror match
lost a round then got my first Double Perfect evar!!!!111oneone
online baiken mirror match
-
Sengoku Strider
- Posts: 2494
- Joined: Wed Aug 05, 2020 6:21 am
Re: Fighting Game Hype Thread
For the most part, I sincerely doubt most of those musicians were doing any actual sampling. For the instrument sounds, it's probably that the musicians were using the same synth workstation. Pick up a Korg from the late 90s, surf through the presets and you'll find most of the sounds from Metal Gear Solid, including that trademark sneaking synth bass. Roland had modules & keyboards that used swappable cards for sound banks, many of those musicians were no doubt using something like this: https://youtu.be/AtG4bzIGkrI?t=227BIL wrote:I notice quite a bit of late 90s/early 00s videogame music used common samples, pads, effects etc - there's that "the beating of our hearts" sample that's heard in CVS1's menu theme, and Metal Slug 5's second stage BGM (base interior), plus that "cool, kick the nation with the groove" rap that's in like a dozen games (Trap Gunner, Dance Dance Revolution, DOA2's brilliantly-titled "YES or YES"... I know there's more, it's been a while). It's possible it's just a common breakbeat.
Then again I could swear I heard CVS1's punishingly good "B.B." (SNK stage) on a random MTV news segment circa 2005, so maybe it is indeed a FTG/VGM paisano at the mixing desk.
The other thing you come across a lot from that period are royalty-free CDs of random cool sounds. I'll bet there were one or two common hip-hop or house themed ones floating around Tokyo music shops or in Japanese magazine ads at the time which made their way into multiple tracks. I've had a few illusions about studio demigods shattered after finding out they were just a couple of stoners mashing together sound collection samples from CDs advertised in the back of British music gear magazines.
Re: Fighting Game Hype Thread
1 Million Dollars for next Capcom Cup champ. I'm thinking of giving up my job and train SF full time
Enviado de meu 2201116SG usando o Tapatalk
Enviado de meu 2201116SG usando o Tapatalk
Re: Fighting Game Hype Thread
After all these years, I finally understand what's going on in Bryan's Tekken 3 ending! Brother man had it rough 3;

光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Fighting Game Hype Thread
Required for watching the next Capcom Cup:Leandro wrote:1 Million Dollars for next Capcom Cup champ.
-
Klatrymadon
- Posts: 2243
- Joined: Sun Aug 21, 2005 2:39 pm
- Location: Liverpool
- Contact:
Re: Fighting Game Hype Thread
The Rumble Fish 1 has released on Steam with rollback netcode. It's very cheap.
https://store.steampowered.com/app/2499 ... mble_Fish/
If you want to play against someone who dabbles with the PS2 port a lot and has absolutely no chops, give me a shout!
https://store.steampowered.com/app/2499 ... mble_Fish/
If you want to play against someone who dabbles with the PS2 port a lot and has absolutely no chops, give me a shout!
Re: Fighting Game Hype Thread
Sota Fujjimori does a lot of similar stuff. Might be worth trying out his solo records?XoPachi wrote: ↑Mon Feb 26, 2024 10:12 pm I gotta get whatever this song was.
https://www.youtube.com/watch?v=Yv3LETi-yLA

光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Fighting Game Hype Thread
Appreciate you, King.BIL wrote: ↑Tue Feb 27, 2024 4:48 am Sota Fujjimori does a lot of similar stuff. Might be worth trying out his solo records?
Mostly for giving me a name for one of the BEMANI goats. This guy did Kind Lady. :o
CAPCOM USA VS DECO: GAIJIN PUNKS BTFO'D
Yeah, he's amazing! I got into him and Akira Yamaoka via their joint Shin Contra OST, then gradually their Bemani work. Incredible versatility - I wouldn't have guessed the authors of Shin's br00tal techno-metal were such happenin' dudes. Although Sota's BATTLE TRAIN is a pretty good hint!Appreciate you, King.
Mostly for giving me a name for one of the BEMANI goats. This guy did Kind Lady.![]()


Oho, a rare lead from YT friendo on Vigor Force aka THEME OF GEESE:

With none of the usual sample troves turning up B.B.'s riff, it may be time to investigate Fucked Up Robot Sounds feat. The Shat.

Much more importantly on the Capcom VS scene, though: charming yet unwaveringly businesslike Etsuko-san got somethin' real for your muhfuckin ass.


"SFII ripoff? Bitch please, your Thai boxer can't afford a mongkol and your Chinese kungfu broad lacks poise."
Great watch, like and subscribe! Totally not my channel but I wanna see 'em do Part 2: SPECIAL MOVEZ


光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Fighting Game Hype Thread
Love the burn on Chun-Li at the end and the pronunciation of Zangief plus the knock on SFII's graphics (it's IMPOSSIBLE to tell if the hair on his legs is his own or an extension of his boots!)

We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
Re: Fighting Game Hype Thread
Quite an awesome and tense FT10 third strike set here. You don't get to see a match up like Yang/Oro at high level all the time. One thing worth noting is the twins fall out of Oro's juggles and yagyou doma setups differently than the rest of the cast. So you can see unique setups into unblockables or 50/50 high-low mix that work on Yang/Yun here.
https://youtu.be/YZ3FaNU1UJY?si=EuursJPn7sSTlJij
https://youtu.be/YZ3FaNU1UJY?si=EuursJPn7sSTlJij
Re: Fighting Game Hype Thread
Quick question about the Switch version of Street Fighter 30th Anniversary Collection
https://www.dekudeals.com/items/street- ... collection
Does this game allow any kind of independant scaling of X and Y axis display ? Asking the question because I sometimes output my Switch on a 4:3 screen, which stretches the image. But if independant X and Y scaling is available, then I can set the original scaling back to fit my 4:3 screen (hopefully I'm clear).
https://www.dekudeals.com/items/street- ... collection
Does this game allow any kind of independant scaling of X and Y axis display ? Asking the question because I sometimes output my Switch on a 4:3 screen, which stretches the image. But if independant X and Y scaling is available, then I can set the original scaling back to fit my 4:3 screen (hopefully I'm clear).
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.
Re: Fighting Game Hype Thread
I have no idea on how this happened, but well, A version of Cristiano Ronaldo will be a playable character in Garou: City of the Wolves.
What leaves me perplexed is whether this will be counter-productive to whatever plans SNK might have for this franchise and game. I suspect that this move will be a powerful pull in Asia, since football kids in this continent tend to worship or revile either him or Messi. I can already imagine stream channels on WeChat featuring endless videos of people playing with him or against him.
I am half-tempted to buy the game just to beat the shi...pardon, defeat the character senselessly with my beloved Terry. Speaking of which, the game will feature Chun-Li and Ken (yes, the Capcom folks) as DLC characters later this year. Middle-aged Chun-Li is possibly the hottest video game character ever, so I am wondering just how gorgeous the SNK version will be. Now, let me see if I can find a TPE doll of Chun-Li on TaoBao...
What leaves me perplexed is whether this will be counter-productive to whatever plans SNK might have for this franchise and game. I suspect that this move will be a powerful pull in Asia, since football kids in this continent tend to worship or revile either him or Messi. I can already imagine stream channels on WeChat featuring endless videos of people playing with him or against him.
I am half-tempted to buy the game just to beat the shi...pardon, defeat the character senselessly with my beloved Terry. Speaking of which, the game will feature Chun-Li and Ken (yes, the Capcom folks) as DLC characters later this year. Middle-aged Chun-Li is possibly the hottest video game character ever, so I am wondering just how gorgeous the SNK version will be. Now, let me see if I can find a TPE doll of Chun-Li on TaoBao...
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).
I.M. Banks, "Consider Phlebas" (1988: 43).
-
TransatlanticFoe
- Posts: 1866
- Joined: Mon Jan 24, 2011 11:06 pm
- Location: UK
Re: Fighting Game Hype Thread
I think that's officially the weirdest character in fighting game history. And that list includes the car from Daytona USA and Fred Durst of Limp Bizkit. Presumably if you hit Ronaldo he spends 5 mins on the floor rolling around, gets up, does a cheeky wink to camera and you lose automatically as your character is sent off for violent conduct?
-
BulletMagnet
- Posts: 14146
- Joined: Wed Jan 26, 2005 4:05 am
- Location: Wherever.
- Contact:
Re: Fighting Game Hype Thread
If memory serves both Ronaldo's league and SNK are both majority-owned by the Saudi wealth fund.Randorama wrote: ↑Fri Apr 04, 2025 3:55 am I have no idea on how this happened, but well, A version of Cristiano Ronaldo will be a playable character in Garou: City of the Wolves.
But of course he's not even the weirdest choice for that particular roster.
derail the hype training
Heh. This confirms it. Just when I came to the conclusion that fighter characters went for the worst since I had any interest (and interested REAL LIFE friends) in playing them, oh, back circa after Tekken 5, dawning T6. Watching videos now I can only cringe at Tekken, with very rare exceptions (Reina). I take offense with a "legendary title" (= overstayed welcome) when its soap opera story-line dictates what fighters are available, and which muddled fighting styles get "passed on" to others. And "guest characters" (= strange inclusions) are even worse. I got livid once at witnessing the "end" of a camp villain for cheap drama in one game, only to find him retcon resurrected in the next, although Reina got created to again "pass on" the fight. Yeah, inconsequential as can be. Bah. Virtua Fighter is a non-offender, only by not having a new game in over a decade, just maintaining balance. I can only scoff at Street Fighter now. When I watch matches, then it's only for Strive. They have wacko characters, bizarre and horror, so it's a fun mix.
Tengu
'tude
Re: Fighting Game Hype Thread
BM:
I think that you are on right trail, as Cristiano Ronaldo signed a fairly complex deal with the Saudi wealth fund that spans various types of collaborations. It is a very "rich people helping other rich people to get richer" type of deal: football is the tip of the iceberg. It turns out that Salvatore Ganacci is the producer behind the OST.
I guess that SNK is trying to shoehorn as many casual gamers as possible in the game, but with Ganacci they might have also found a way to cut down production costs ("hey, can we get a discount if we create a character based on your persona?"). Modern games are absurdly expensive to produce: all these cringe-worthy choices must simply revolve around money (...what else?).
Fatal Fury remains a fairly obscure series for the truly dedicated fans. Just to use cringe-worthy lexicon...the normies played Street Fighter II, back in the day. Neo Geo titles were for the weird guys who liked impossibly complicated special moves, strict chain timing and other non-intuitive mechanics (e.g. Yamazaki's "taunts into hits" moves from FF3 onwards). I grew up playing Neo Geo games in the arcade, after all.
So, having a new title in 26 years might also involve the need to create as much awareness as possible among potential customers from as wide a customer base as possible. I quite literally told a junior colleague of mine that the first FF came out when she was not even born (she is class of '92), so I was surprised to know that she is interested (well, she wants to play Chun-Li outside SFVI as she is really curious about the whole "guest character" idea).
TAFoe:
yes, and his S(uper)D(espermation)M(ove) is that he stops, gets an interview with a newspaper to get sacked from a club he re-joined at random, and then desperately looks for a contract with a team playing in the Champions League
I think that you are on right trail, as Cristiano Ronaldo signed a fairly complex deal with the Saudi wealth fund that spans various types of collaborations. It is a very "rich people helping other rich people to get richer" type of deal: football is the tip of the iceberg. It turns out that Salvatore Ganacci is the producer behind the OST.
I guess that SNK is trying to shoehorn as many casual gamers as possible in the game, but with Ganacci they might have also found a way to cut down production costs ("hey, can we get a discount if we create a character based on your persona?"). Modern games are absurdly expensive to produce: all these cringe-worthy choices must simply revolve around money (...what else?).
Fatal Fury remains a fairly obscure series for the truly dedicated fans. Just to use cringe-worthy lexicon...the normies played Street Fighter II, back in the day. Neo Geo titles were for the weird guys who liked impossibly complicated special moves, strict chain timing and other non-intuitive mechanics (e.g. Yamazaki's "taunts into hits" moves from FF3 onwards). I grew up playing Neo Geo games in the arcade, after all.
So, having a new title in 26 years might also involve the need to create as much awareness as possible among potential customers from as wide a customer base as possible. I quite literally told a junior colleague of mine that the first FF came out when she was not even born (she is class of '92), so I was surprised to know that she is interested (well, she wants to play Chun-Li outside SFVI as she is really curious about the whole "guest character" idea).
TAFoe:
yes, and his S(uper)D(espermation)M(ove) is that he stops, gets an interview with a newspaper to get sacked from a club he re-joined at random, and then desperately looks for a contract with a team playing in the Champions League

"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).
I.M. Banks, "Consider Phlebas" (1988: 43).
-
Mortificator
- Posts: 2854
- Joined: Tue Jun 19, 2007 1:13 am
- Location: A star occupied by the Bydo Empire
Re: Fighting Game Hype Thread
I love Fatal Fury. It's amazing that SNK managed to make a new Fatal Fury game that I viscerally recoil from playing.
Not to worry, they'll surely make it up by all those footballer / DJ fans are just primed to learn priority and cross-ups.
Not to worry, they'll surely make it up by all those footballer / DJ fans are just primed to learn priority and cross-ups.
Very nice.Rastan78 wrote: ↑Mon Jan 13, 2025 8:00 pm Quite an awesome and tense FT10 third strike set here. You don't get to see a match up like Yang/Oro at high level all the time. One thing worth noting is the twins fall out of Oro's juggles and yagyou doma setups differently than the rest of the cast. So you can see unique setups into unblockables or 50/50 high-low mix that work on Yang/Yun here.
https://youtu.be/YZ3FaNU1UJY?si=EuursJPn7sSTlJij
RegalSin wrote:You can't even drive across the country Naked anymore