m.sniffles.esq wrote: ↑Tue Dec 31, 2024 2:20 pm
While I understand what you're saying, in all fairness, it was actually with Limbo's release that I realized what I considered to be a 'puzzle game' was going to become extinct sooner than later. As those 15-20 years younger than I had an
entirely different concept and approach to such a thing.
I'm honestly surprised anyone had to look up solutions for Limbo. Or maybe my memories is fuzzy. I remember most of the puzzles being the typical "vague puzzles just to keep you busy" video game brand of puzzles, with only a few feeling really satisfying. My experience with the game, not using any guides, was exactly that it felt a little short and unsatisfying - but, given the style of game it is, I don't think it would benefit from dragging it on any longer, either. It's a brisk experience, and I did enjoy it a lot. I didn't enjoy Inside nearly as much.
Anyway, I do see the issue with that odd balance of increasing the obscurity of puzzles to the point where there's something for everybody, but in the process you're essentially creating stuff so out there that eventually a guide is kinda necessary. Which begs the question, where do you draw the line?
Fez was mentioned, and it's a good example, because it has puzzles that
literally could never be solved by a single person, and mysteries that some people only stumbled over by accident.
Tunic,
La-Mulana, and more recently,
Animal Well, are similar games in that regard, where they start with very simple puzzles, but as you reach the end you realise how much obscure shit is out there. In the case of Animal Well I decided to just leave the game be, when I couldn't figure out anything else on my own. I did consult the internet on a hunch only to realise that there was waaaaaaay more obscure stuff in the game than I imagined! And you know what - if you don't get the satisfaction from finding that solution yourself, never solving it is perfectly fine. There's a lot of cool stuff to discover in the game regardless, and the unseen still there taunting me only adds to the game's air of mystery.
Anyway, getting back to the point of why I was actually quoting that bit above -
Baba Is You. Thank me later.
That game is possible the best cerebral puzzle game I have ever played, a pure 10/10 in my book. The puzzles get extremely convoluted, mind bending and circumstantial by the end of it. But never to the point where you actually need a guide. Pretty much everything can be solved with enough experimentation, pondering off-screen, or just resting a few nights before coming back. It's fucking fantastic.