What [not shmup] game are you playing now?

Anything from run & guns to modern RPGs, what else do you play?
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it290
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Re: What [not shmup] game are you playing now?

Post by it290 »

m.sniffles.esq wrote: Fri Nov 29, 2024 8:55 pm
Ah, like Sandman! (Apologies to any readers who just died of scholarly eye-roll at my lowering the conversation to comic books
Well, Gaiman and especially his buddy Alan Moore (aka mr. happiness)

If you're interested, Pynchon's first three are his 'big' three (and really set the standard for that whole... thing) V, Crying of Lot 49, and Gravity's Rainbow. After which he took about 17 years off, and while those later books have fans, I can't say I'm one of them (It's funny that you bring up Dick, because in a lot of ways, the one later book I read of Pynchon reminded me of late-period Dick. LOTS of words dedicated to hippie burn-out mental loop-de-loops, that one only gradually discovers aren't supposed to make a lick of sense)
I think Gravity's Rainbow is his masterpiece, but I think Mason & Dixon and Against the Day go toe-to-toe with it. I'd consider most of the others more minor works/riffs. V and Lot 49 are lots of fun but I'd put them in the same box as Inherent Vice and the like. I pretty much love all of his books but I think it'd be tough to say that Gravity's Rainbow is 'decipherable' in a way that Mason & Dixon isn't... I own an 'explainer' text for the former that is roughly the length of the actual book, for Pete's sake! :D
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Re: What [not shmup] game are you playing now?

Post by BareKnuckleRoo »

After discussing Bomberman 64 recently, I went back and gave it a whirl for nostalgia's sake. I realized that honestly, I'm not sure I like the story mode collectathon much as you have to do a lot of memorization to beat the target times (Hard Mode requires a 100% collection clear under 3 hours). Your rewards are cosmetic, mostly, as you can unlock the bonus levels for multiplayer with a cheat code, and sadly the cosmetic rewards are also multiplayer vs only.

A lot of the secrets require bomb bridge building, so rather than blowing stuff up, doing a lot of the collection (particularly on the green and rainbow worlds) focuses on the awkward platforming of learning how to build bridges using remote bombs to climb platforms, since Bomberman can't be bothered to jump or climb at all!

I wouldn't say it's an awful game, and the main story campaign has some fun bosses as well as some levels with minimal bomb bridge building to get all the gold cards (the snow and lava levels aren't too bad about this). But if you intend to collect all the gold cards, the game has some hugely difficult bits where it turns into a gimmicky puzzle platformer as you try to learn how the admittedly awkward bomb jump and bomb bridge physics work.

Multiplayer vs is still super fun, as much fun if not more than the SNES games. This is still the main attraction of the game I think, and it's well worth playing.
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Re: What [not shmup] game are you playing now?

Post by Sumez »

To Far Away Times wrote: Sat Nov 30, 2024 7:44 am Inscryption is the coolest fucking shit.

To say anything more would be a sin, just go play it. And make sure you go in blind.
Played this through recently. And although I don't want to spoil anything, I think I'd warn anyone going in expecting a solid deckbuilding card game akin to Slay The Spire, that it's not that. It's not a game that you play for the gameplay.
To be honest I was pretty disappointed in it. It's definitely a very interesting game, that's commendable for reasons I can't go into. But it's very superficial.
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Post by Lander »

Yeah, Inscryption is more about the experience than hardcore brain food combinatorics. But what it's good at, it's very good at.

Speaking of cards, has anyone played Balatro? Now that's a purely mechanical card game. Solus Poker in a roguelite framework that bends the rules far enough to make things very interesting, but doesn't go so far as to break them and illegitimize itself.

I don't give a single toss about Poker usually - the hands only exist in my head because I used to hang out with a group that played all the time - but the way Balatro reframes them into an engaging solo game while keeping that broad domain knowledge relevant is just a superb bit of design.
m.sniffles.esq wrote: Fri Nov 29, 2024 8:55 pm If you're interested, Pynchon's first three are his 'big' three (and really set the standard for that whole... thing) V, Crying of Lot 49, and Gravity's Rainbow. After which he took about 17 years off, and while those later books have fans, I can't say I'm one of them (It's funny that you bring up Dick, because in a lot of ways, the one later book I read of Pynchon reminded me of late-period Dick. LOTS of words dedicated to hippie burn-out mental loop-de-loops, that one only gradually discovers aren't supposed to make a lick of sense)
Nice, I think I'll give Gravity's Rainbow a look over the christmas period. Been meaning to read House of Leaves as well, since it's apparently everything and a bag of chips as high-minded modern fiction goes. Seems very popular among the unfiction / SCP crowd.
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Re: What [not shmup] game are you playing now?

Post by Sima Tuna »

Speaking of "bad" games, I'm gonna say it: The Naruto Storm games (primarily 2 and 3,) and that Demon Slayer Hinokami Chronicles game... Are pretty fun! Even if you don't like the anime, they have very enjoyable story modes and they do the whole "interactive cutscene/movie" gimmick way better than Sony games do. The combat isn't particularly complex or competitive but it doesn't have to be. I think these are the perfect examples of a game that succeeds at what it sets out to do. You may not LIKE the end result... Especially if you dislike the source material (although I still think the hacky-slashy is fun,) but the games don't feel lazy or phoned-in, like most anime games are.

I have been playing a bunch of anime arena fighters recently and these three are still at the top, for me. I tried Kill La Kill IF but it just has no content and clearly had no budget. The latter is fine, because KLK the anime had no budget too... But lack of content and a pretty abbreviated story mode is rough. The point of this subgenre is you sacrifice depth in competitive content for depth in single-player content. Single-player content isn't here, and as for competitive content... There are very few characters to select. They're all different, but that's not enough with so few choices. The Storm games have the problem of every character playing relatively similarly. Hinokami Chronicles feels like a proper sequel to the Storm games in this respect. It has more character differences, but it's still easy to pick up and the cast is quite a bit larger than KLK IF.

I have not tried the My Hero Academia game (because I don't like that anime at all,) but I've heard it's quite solid as an arena fighter (MHA2 specifically).

I remember hearing that Power Stone is supposed to receive a port soon. The OG arena fighter... Well, along with Virtual-On I guess. And that minigame in Xenogears.
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Re: What [not shmup] game are you playing now?

Post by m.sniffles.esq »

Been meaning to read House of Leaves as well, since it's apparently everything and a bag of chips as high-minded modern fiction goes. Seems very popular among the unfiction / SCP crowd.
I found House of Leaves to be... okay. Allow me to add two things to that assessment. One: I read it a loooong time ago. Two: It leans into that whole Infinite Jest thing pretty goddamn hard, with not only the various framing devices and other shenanigans, but also with the ridiculous amount of footnotes (and footnotes within footnotes, and footnotes within footnotes within footnotes) which I don't have a lot of patience for (as I feel it's purposely being tried), therefore I just started skipping them entirely (I did the same thing with Infinite Jest). So it's very possible I missed a bunch (from both)

----

For actual gaming developments: In attempting to get my $20 out of Cyberpunx 200000, I've discovered that running around and causing mayhem is actually pretty enjoyable, but anything pertaining to 'the story' is fucking agonizing. In other words, it's GTA: Night City

How did I read like 10,000 words about this thing on it's release, yet never saw this before?
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Re: What [not shmup] game are you playing now?

Post by Marc »

m.sniffles.esq wrote: Mon Dec 02, 2024 11:12 pm
Been meaning to read House of Leaves as well, since it's apparently everything and a bag of chips as high-minded modern fiction goes. Seems very popular among the unfiction / SCP crowd.
I found House of Leaves to be... okay. Allow me to add two things to that assessment. One: I read it a loooong time ago. Two: It leans into that whole Infinite Jest thing pretty goddamn hard, with not only the various framing devices and other shenanigans, but also with the ridiculous amount of footnotes (and footnotes within footnotes, and footnotes within footnotes within footnotes) which I don't have a lot of patience for (as I feel it's purposely being tried), therefore I just started skipping them entirely (I did the same thing with Infinite Jest). So it's very possible I missed a bunch (from both)

----

For actual gaming developments: In attempting to get my $20 out of Cyberpunx 200000, I've discovered that running around and causing mayhem is actually pretty enjoyable, but anything pertaining to 'the story' is fucking agonizing. In other words, it's GTA: Night City

How did I read like 10,000 words about this thing on it's release, yet never saw this before?
I read that back on the day and really enjoyed it, always meant to revisit- i think it's been long enough though.

I've tried Cyberpunk a few times and just find the shooting uninspiring - same as Mass Effect and Fallout.
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Re: What [not shmup] game are you playing now?

Post by m.sniffles.esq »

I didn't hate House of Leaves or anything, just--especially at the time it came out--I was pretty fucking over the whole 'literary maximalism' thing that happened post-Infinite Jest (I know Pynchon gets accused of the same thing, but not to the completely ridiculous extent of IJ and the books in it's wake), that after Leaves was said and done, I thought "y'know, I would probably liked that much more if Borges would have wrote it".
I've tried Cyberpunk a few times and just find the shooting uninspiring
Well, to be fair, I quickly discovered that just sprinting at motherfuckers with a machete is much more effective

(but yeah, it's one of those things that obviously so much effort was put into constructing it's super-tacky world, and trying to make everything work, that nobody bothered to ask 'is this game enjoyable to play at all?")
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Re: What [not shmup] game are you playing now?

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GloomWood got a big update today so I'm starting a new file in that.
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Re: What [not shmup] game are you playing now?

Post by To Far Away Times »

Sima Tuna wrote: Mon Dec 02, 2024 10:30 pm Speaking of "bad" games, I'm gonna say it: The Naruto Storm games (primarily 2 and 3,) and that Demon Slayer Hinokami Chronicles game... Are pretty fun! Even if you don't like the anime, they have very enjoyable story modes and they do the whole "interactive cutscene/movie" gimmick way better than Sony games do. The combat isn't particularly complex or competitive but it doesn't have to be. I think these are the perfect examples of a game that succeeds at what it sets out to do. You may not LIKE the end result... Especially if you dislike the source material (although I still think the hacky-slashy is fun,) but the games don't feel lazy or phoned-in, like most anime games are.

I have been playing a bunch of anime arena fighters recently and these three are still at the top, for me. I tried Kill La Kill IF but it just has no content and clearly had no budget. The latter is fine, because KLK the anime had no budget too... But lack of content and a pretty abbreviated story mode is rough. The point of this subgenre is you sacrifice depth in competitive content for depth in single-player content. Single-player content isn't here, and as for competitive content... There are very few characters to select. They're all different, but that's not enough with so few choices. The Storm games have the problem of every character playing relatively similarly. Hinokami Chronicles feels like a proper sequel to the Storm games in this respect. It has more character differences, but it's still easy to pick up and the cast is quite a bit larger than KLK IF.

I have not tried the My Hero Academia game (because I don't like that anime at all,) but I've heard it's quite solid as an arena fighter (MHA2 specifically).

I remember hearing that Power Stone is supposed to receive a port soon. The OG arena fighter... Well, along with Virtual-On I guess. And that minigame in Xenogears.
I never quite gelled with the Naruto Storm games, but the Gamecube Naruto games (Japan Exclusive) were pretty dang good for what they were. Very simple, but still very much legitimate fighting games.
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Re: What [not shmup] game are you playing now?

Post by Sima Tuna »

To Far Away Times wrote: Sat Dec 07, 2024 3:16 am

I never quite gelled with the Naruto Storm games, but the Gamecube Naruto games (Japan Exclusive) were pretty dang good for what they were. Very simple, but still very much legitimate fighting games.
I enjoyed those as well. Not all of the Clash of Ninja games were japan-exclusive. The west received the first two for gamecube. I believe CoN 3 and 4 were ported to Wii in English here too.

Clash of Ninja are more like real fighting games and less of the anime simulator Storm is.
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Re: What [not shmup] game are you playing now?

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BareKnuckleRoo wrote: Mon Dec 02, 2024 4:55 pm Bomberman 64 ... Multiplayer vs is still super fun, as much fun if not more than the SNES games. This is still the main attraction of the game I think, and it's well worth playing.
I've never played much 8 or 16bit bomberman, but having the ability to kick bombs across the screen right from the start in Bomberman 64 is awesome. I remember mate and I used to play leagues and the loser had to pay for Chinese takeout 8)
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Re: What [not shmup] game are you playing now?

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The ability to throw bombs over obstacles was also really cool! Was this ever revisited in a later 3D style Bomberman that supported more players or bot opponents at once? 8 player deathmatches would be cool.

The fact that you can dizzy an opponent then PICK UP your opponent to toss them off a ledge, which will kill 'em even if they picked up a heart item is also very nifty.
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Re: What [not shmup] game are you playing now?

Post by To Far Away Times »

Bomberman 64 is one of the N64 multiplayer GOATs. Pretty much the most fun you can have in a multiplayer game short of Block Fort in Mario Kart 64 or someone spawning in the bathroom in GoldenEye. Best Bomberman game if you ask me.
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Re: What [not shmup] game are you playing now?

Post by ChurchOfSolipsism »

Yeah the amount of fun I've had with Bomberman64 is humongous. Nifty game :D
BIL wrote: Sun Jun 02, 2024 11:01 pm Imagine a spilled cup of coffee totalling your dick and balls in one shot, sounds like the setup to a Death Wish sequel.
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Re: What [not shmup] game are you playing now?

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BareKnuckleRoo wrote: Mon Dec 09, 2024 2:21 pm The ability to throw bombs over obstacles was also really cool! Was this ever revisited in a later 3D style Bomberman that supported more players or bot opponents at once? 8 player deathmatches would be cool.
Nearly every Bomberman game has the ability to throw bombs over obstacles.
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Re: What [not shmup] game are you playing now?

Post by BareKnuckleRoo »

But I think it's tied to powerups, right? Was Bomberman 64 the first to have kicking and throwing bombs as standard abilities? I remember those used to be tied to items or the kangaroos if I'm not mistaken...
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Re: What [not shmup] game are you playing now?

Post by Marc »

Recently picked up a Swiss GC with a BitFunk upscale dongle so been dipping back into that library.

Rogue Squadron 2 is still fun, but the second mission is awful. Impossible to see TIE's without the targeting computer, but really jarring to keep switching.

Rogue Leader..... what the FUCK were they thinking?

Extreme G3 - still really enjoy this, will probably go for a full playthrough.

Wave Race Blue Storm and 1080 Avalanche still aren't as good as the N64 games.

Quick one as tech eludes me - as Swiss let's me force 480p on everything, am I best doing that and basically disabling any of the adaptor's effects?
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Re: What [not shmup] game are you playing now?

Post by Mortificator »

I love the physicality of Bomberman 64's battle mode. With spherical explosions on a field replacing linear explosions on a grid, the old traps don't apply, so players have to bash and bully each other into taking a fatal hit. The Second Attack has a better campaign, but linear explosions on a field, combined with the regression to needing power-ups to kick and throw, ruined its battle mode.

BareKnuckleRoo wrote: Tue Dec 10, 2024 2:54 pm But I think it's tied to powerups, right? Was Bomberman 64 the first to have kicking and throwing bombs as standard abilities? I remember those used to be tied to items or the kangaroos if I'm not mistaken...

Checking the big battle mode feature matrix I made years ago, that's basically the case. Bomberman '93's was the first to have kick, as a power-up. Super Bomberman 2's introduced the power glove item that let you throw bombs. Bomberman GB 2 had stage-specific intrinsic abilities, including the kick on every stage except 1. And finally, 64's made both kicking and throwing standard.

However, I quit before adding every Bomberman with a battle mode to my matrix – there are 57! – so I can't bet my life on it. Maybe just my junk.
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Re: What [not shmup] game are you playing now?

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Marc wrote: Tue Dec 10, 2024 7:07 pm Rogue Squadron 2 is still fun, but the second mission is awful. Impossible to see TIE's without the targeting computer, but really jarring to keep switching.

Rogue Leader..... what the FUCK were they thinking?
That's what happens when the entire game is rushed in only 9 months as a launch title (but only kind of; it missed the Japanese launch) for a new system. Still the best console launch game ever made, certainly the most ambitious console launch game of all time, and still the best Star Wars game ever made, even with its endless number of glitches and problems. Well, maybe on some days I'll give the latter title to Jedi Outcast or possibly Galactic Battlegrounds or the PC version of the non-EA Battlefront II, but not today.
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Re: What [not shmup] game are you playing now?

Post by ryu »

I keep coming across Bareknuckleroo in random gamefaqs boards of old ass games.

I think he's stalking me. D:
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Re: What [not shmup] game are you playing now?

Post by Lander »

You too?! :shock:
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Re: What [not shmup] game are you playing now?

Post by BareKnuckleRoo »

Gasp, you've figured me out! >w>;;

I play a lot more RPGs than my presence here or Youtube channel probably lets on (I play them so slow that footage from me would be super boring) so I'm guessing it's one of those.
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Re: What [not shmup] game are you playing now?

Post by Sima Tuna »

Gamefaqs was the very first web forum I ever signed up for. I haven't been active there in probably 15 years, but I still sometimes see threads I'm in when looking up info on old games. RPGs were my gateway drug to video games in general, but also games like Gotcha Force and Viewtiful Joe were huge for me when I was a kid.

Most of my game time is rpg time by hours played. I spend comparatively little time on arcade and action games, but that doesn't mean I enjoy them less. The games are just shorter and my reflexes are poor.
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Re: What [not shmup] game are you playing now?

Post by Marc »

Bunch of stuff from Data East 2 / Toaplan 4 Evercade arcade carts.

Edward Randy - graphically impressive, but just so loose and busy I can't tell what the fuck is going on half the time.

Midnight Resistance - bloody great as ever, though the rotate controls are a tad sensitive. Still carries a slightly unfinished, janky whiff. Come to think, this is pretty much DE full stop. Even their best stuff feels just slightly... off.

Knuckle Bash - holy shit this is bad. Absolutely nothing to like here.

Snow Bros 2 - not up there with the absolute best, but fun enough.
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Re: What [not shmup] game are you playing now?

Post by guigui »

Rogue Legacy 2
Same as 1st game, but with just more and more of everything in it. I love it, just the correct mix of action, challenge, exploration, stuff unlocking, no too long runs I need now.
Anyone tried it ?
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Re: What [not shmup] game are you playing now?

Post by To Far Away Times »

Finished a couple games this weekend:

Mass Effect 1 was decent. I thought it would be Dragon Age with guns, but it’s really just a FPS game with some light role playing elements. A big shoutout to the kind soul who made a motion control configuration for Steam Deck, that really elevated the shooting portions. Solid, but not spectacular.

I also wrapped up It Takes Two with Mrs. To Far Away Times and that game was excellent. Really cool design in this game, and it works well even if one player has a lot more gaming experience than the other. It’s always surprising you, always keeping things fresh, and just a ton of fun. Totally worthy of its GOTY level reputation.
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Re: What [not shmup] game are you playing now?

Post by Steven »

Today is the 20th anniversary of Tales of クレアアアアアアアアアア~!!!, or, more formally, Tales of Rebirth, so I decided to finally play this game. I've had it for over 15 years and only played it a little a long time ago. I bought it to play when my Japanese became good enough to play it, and that time came long ago but I just didn't play it for whatever reason. Might as well play it now. I remember looking at all of the spoilers for the story when the game released 20 years ago, but it's been so long that I forgot everything. It's a Tales game, so I can't wait to unknowingly miss six million sidequests that require you to travel to the other side of the planet within extremely strict points in the game and reward you with mostly worthless junk but maybe also some really cool stuff.

This is the one Tales game that is least like all of the others. It has one of the most complex battle systems in the entire series or possibly/probably the most complex one, and reading the mechanics in the Battle Book makes my brain hurt... I know this battle system becomes super chaotic and a lot of fun later in the game despite being relatively slow by series standards, so I'm looking forward to that. As everyone knows, Veigue shares his voice actor with Ocarina of Time adult Link, so that's always been weird, and yes, you can definitely tell they share the same voice actor. If you ever wanted to hear Ocarina of Time adult Link doing something other than screaming, play this game.

Also bought Forza Horizon 4 today because it's being delisted in a few hours. One of my friends loves Forza and is the only Japanese dude that I have ever even heard of having an Xbox, and he got it just for Forza. I always wanted to play Forza because it looks cool, and although he recommended Horizon 5 instead of 4, the general consensus online is that 4 is better. I never wanted to buy a console just for one game, but since Forza's on PC now I don't have to, which is nice. It sucks that they delist these games after a while because of licensing bullshit, but that's how it is.
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Re: What [not shmup] game are you playing now?

Post by BareKnuckleRoo »

Steven wrote: Mon Dec 16, 2024 4:58 amThis is the one Tales game that is least like all of the others. It has one of the most complex battle systems in the entire series or possibly/probably the most complex one, and reading the mechanics in the Battle Book makes my brain hurt... I know this battle system becomes super chaotic and a lot of fun later in the game despite being relatively slow by series standards, so I'm looking forward to that.
Rebirth's a fun game. Mechanically it seems daunting at first, but it's not too bad. You assign 4 techs to 4 corners of a cube. Each corner of the cube has a minor bonus ability; these trigger whenever you use a skill with a full skill meter. You don't have to use it when it's full though, and minor techs can be used with it empty if you want to go for stagger etc. The benefit of using a tech when the meter is full is you get the extra bonus (such as increased stun time, extra juggle height) when you hit, and you get HP recovery when hitting with the skill that's scaled to the big rush meter on the side.

The Rush meter on the side can be manually increased or decreased by holding guard and pressing up/down, and will increase as you attack and decrease as you guard. It serves as a guard meter, and when it's at about 70% or so, using any tech (even when the cube is not full for it) will then allow you to follow up any tokugi with an ougi, a higher level tech on any cube that's full. Use a skill, see your cubes change colour briefly, and that signals you can use an advanced tech as a followup.

Maxing the rush meter puts you into an angered state that ups damage a bit temporarily, minimizing it puts you into a cool state, making the next hit you deal a guaranteed stagger (which is necessary to stagger some bosses that are in an otherwise perma anger state).

Offensive spellcasters serve as your best healers; if they keep their Rush meter low, any spells they hit with when cast with a full cube/FG meter will heal any nearby allies. Annie's a weird exception, she's not a direct healer but rather provides powerful buff circles such as Life Materia that greatly increased the HP bonus from hitting with techs.

Every character learns two techs that can only be used when the meter assigned to it is totally maxed, and don't get cube bonuses when used. These mostly consist of self buffs, but also include two fairly direct spells for Annie including Drag Leben, a slow but effective health drain attack spell, and Rise Elixir, which resurrects all dead members near her including ones on other lines. There's no limit to how often you can use these in battle, there's no TP or anything like that.

tl;dr, keep your Rush meter low when you need to heal yourself (or if you're playing as a spellcaster, when you need to heal someone else by hitting with spells), and keep your Rush meter high when on the offense

Hiougi, the flashy finisher skills, just kinda happen on their own, they always end the fight and you don't really need to worry about deliberately trying to trigger them as if the conditions are right they'll activate when an enemy's low on HP.
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Re: What [not shmup] game are you playing now?

Post by Randorama »

Marc wrote: Sun Dec 15, 2024 2:47 pm [[...] Come to think, this is pretty much DE full stop. Even their best stuff feels just slightly... off.[...]
Oh yes, perfect definition. I believe that DECO started releasing properly designed games near the end of their run (i.e. 1994-1997), but mostly because they restricted themselves to a few specific genres (e.g. puzzle games). I adored them precisely because of their ability to always leave some clear design flaws in their games.

My favourite examples are Nitro Ball and Super Burger Time , which under certain conditions can kill characters by "scrolling them into oblivion" (i.e. the game scrolls and the character dies by somehow remaining outside the screen area). Both brilliant games, nevertheless!

Speaking of games that can make you feel clueless, Diet Go Go can sometimes feel like a complete lottery (or, well, pinball) just because of how many enemies and objects move on screen. Nevertheless, I adore it. Frankly, I adored DECO and Jaleco precisely because they were usually sloppy but nevertheless designers :wink:

...and to be on topic and to do same lame-ass advertising, I am refreshing my knowledge of Super Pang, Capcom's Dynasty Wars/Tenchi wo Kurao and a few other titles :wink:
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
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