I used one of these the other day. It cleaned things right up. I used the 5v line that is clearly marked on the av out underneath to get a clean seperate line.
Thanks.
And what about this fix from leonk in the previous page? To add to the regulator one.
"vertical lines noise solved. I lifted the 2 ground pins in the multiAV, isolated, tied together and connected to gnd out on n64rgb. The last few faint lines were squashed by shortening the extra ground wire to about 3cm or less!"
LDigital wrote: ↑Fri Jun 07, 2024 10:26 pm
yeah you need to do that too, a very short ground wire. both together worked perfectly. dm me and ill open her up get you a picture of what i did
Sent you a PM but maybe you didn't receive the notification?
Just catching up on this thread, after noticing some pretty noticeable noise in various places on various games on my n64. Wondering if the recommended solutions (power board and isolating ground to the n64rgb board) will help.
Ntsc console. Rgc cable with sync on luma. Original uncapped system and power supply. Viletime n64rgb board...not sure which version at this point.
Noise is very noticeable in the following:
Starfox 64 - all black areas like the space backgrounds are very noisy with mulit-color noise. There's one transition in attract mode to a mostly (75%'ish) white screen which also displays heavy "blanketed" noise. There's another transition to an all white screen, from the rocket/fire of the starship launching that is perfectly noise free. Hopefully I'm explaining things well. It is very noticeable on ossc and rt4k, not as noticeable on crt in the black areas but very noticeable in the first transition to a partially (75%) white screen. Is this normal?
San francisco rush extreme racing - "blanketed" noise throughout. One interesting thing is the static title screen - right before transition to the gameplay portion of attract mode, for about a half second, it is goes noise free.
There's plenty of other examples, these are most easily described. Superman 64 looks pretty noise free from what I can tell, I haven't checked PM3.
I also tested with a cheap rca/s-video cable on this console and a bone stock ntsc n64. Same issues persist in all environments. The cheap cable introduces some additional noise that is most noticeable in the ed64 plus game selection menu - presumably from no shielding.
NoAffinity wrote: ↑Wed Jun 26, 2024 3:16 pm
Just catching up on this thread, after noticing some pretty noticeable noise in various places on various games on my n64. Wondering if the recommended solutions (power board and isolating ground to the n64rgb board) will help.
Ntsc console. Rgc cable with sync on luma. Original uncapped system and power supply. Viletime n64rgb board...not sure which version at this point.
Noise is very noticeable in the following:
Starfox 64 - all black areas like the space backgrounds are very noisy with mulit-color noise. There's one transition in attract mode to a mostly (75%'ish) white screen which also displays heavy "blanketed" noise. There's another transition to an all white screen, from the rocket/fire of the starship launching that is perfectly noise free. Hopefully I'm explaining things well. It is very noticeable on ossc and rt4k, not as noticeable on crt in the black areas but very noticeable in the first transition to a partially (75%) white screen. Is this normal?
San francisco rush extreme racing - "blanketed" noise throughout. One interesting thing is the static title screen - right before transition to the gameplay portion of attract mode, for about a half second, it is goes noise free.
There's plenty of other examples, these are most easily described. Superman 64 looks pretty noise free from what I can tell, I haven't checked PM3.
I also tested with a cheap rca/s-video cable on this console and a bone stock ntsc n64. Same issues persist in all environments. The cheap cable introduces some additional noise that is most noticeable in the ed64 plus game selection menu - presumably from no shielding.
At least for Star Fox 64 that is just the "noise" option for the N64's de-dither filter. Long story short- the N64 just looks like ass lol. I have a PFX GEM HDMI mod and it remains.
bobrocks95 wrote: ↑Wed Jun 26, 2024 9:46 pm
At least for Star Fox 64 that is just the "noise" option for the N64's de-dither filter. Long story short- the N64 just looks like ass lol. I have a PFX GEM HDMI mod and it remains.
LDigital wrote: ↑Mon Jun 17, 2024 7:26 pm
Hey, been away from home a few days. Just responded
Hey! Sorry to bump an old thread but could I get a picture of how you installed the regulator? I've been dying to get rid of the shaky image for years!