Blue Revolver (Double Action)

A forum for saving and showing off all your hi scores
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LordHypnos
Posts: 1960
Joined: Sun Mar 09, 2014 11:59 pm
Location: Mars Colony, 2309

Re: Blue Revolver

Post by LordHypnos »

Normal clear. Did this like a week ago. Finally posting the score. Easy peasy!

Normal
LordHypnos - 54,903,260 - ALL - Mae / Power / Cluster Missile [1.11]
Spoiler
Image
Unfortunately I haven't managed to improve Hyper very much in spite of shit tons of practice >_<
Keep dying in the most boneheaded ways, I swear. What is wrong with me?

Hyper
LordHypnos - 45,938,250 - 5 - Mae / Power / Cluster Missile [1.11]
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Pretty sure both of these have
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Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
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LordHypnos
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Location: Mars Colony, 2309

Re: Blue Revolver

Post by LordHypnos »

Surprisingly much improvement, but still not enough. Made it to the last extend. Made it to the final boss. Could not pull it together after this run though >_< Kept having to restart in stage 1 or 2. I don't know if I'm ever gonna bag this clear.

Hyper
LordHypnos - 57,970,810 - 5 - Mae / Power / Cluster Missile [1.11]
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YouTube | Restart Syndrome | 1cclist | Go Play Mars Matrix
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
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M.Knight
Posts: 1269
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Location: France

Re: Blue Revolver

Post by M.Knight »

Experimental Weapon Mode
M.Knight - 44,408,000 - Stage 5 - Scrap Option [v1.11]
https://www.youtube.com/watch?v=rzMuK5d5jw4

Hyper Mode
M.Knight - 40,521,900 - Stage 5 - Val / Power / Cluster Missile [v1.11]
https://www.youtube.com/watch?v=tUB-JWa5WrU
RegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.
Remote Weapon GunFencer - My shmup project
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BurlyHeart
Posts: 644
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Location: Korea

Re: Blue Revolver

Post by BurlyHeart »

Normal Mode
BurlyHeart - 60,742,100 - ST5 - Mae/Wide/Laser [v1.11]
Spoiler
Image
---------------------------------------------------------------------------------

Hyper Mode
BurlyHeart - 40,433,00 - ST4 - Val/Follow/Laser [v1.11]
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Now known as old man|Burly
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OSUANDY
Posts: 17
Joined: Thu Mar 28, 2019 3:53 pm

Re: Blue Revolver

Post by OSUANDY »

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OSUANDY - 52,208,640 - All - Mae/Wide/Hyper Laser V 1.11

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EmperorIng
Posts: 5143
Joined: Mon Jun 18, 2012 3:22 am
Location: Chicago, IL

Re: Blue Revolver

Post by EmperorIng »

Nice job, Osuandy. Always good to see more people playing this game! What do you think was the biggest stumbling block in getting the clear? I remember the st4 boss giving me headaches for the longest time.
OSUANDY
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Joined: Thu Mar 28, 2019 3:53 pm

Re: Blue Revolver

Post by OSUANDY »

Thanks! Oh yeah that boss definitely gives me issues. Especially the bit where it smashes it's arms against the walls. I still lose at least one life to that every run. The last pattern of the 3rd stage boss where she dives down at you gave me issues for a while too. I've gotten a lot better at it though.
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marus
Posts: 497
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Location: Seattle, WA

Re: Blue Revolver

Post by marus »

Nice run! This game doesn't get enough love, so it's always cool to see more people playing.
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Bawa
Posts: 54
Joined: Wed May 13, 2020 4:51 pm
Location: São Paulo - Brazil

Re: Blue Revolver

Post by Bawa »

Heya!
Finally got around to playing this game. Really enjoyed it.
Not sure if I'll try the harder difficulties.

Normal Mode
Bawa - 44,957,880 - ALL - Val/Follow/Laser [v1.11]
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BurlyHeart
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Re: Blue Revolver

Post by BurlyHeart »

Not sure if anyone is still playing or it is still being updated, but may as well post this.

Normal Mode
Burly - 72,297,440 - ALL - Val/Follow/Laser [v.1.12]

Image

(I have a previous entry as BurlyHeart)
Now known as old man|Burly
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Some-Mist
Posts: 1650
Joined: Fri Aug 13, 2010 1:20 am
Location: Chicago

Re: Blue Revolver

Post by Some-Mist »

Hyper
Some-Mist - 67,363,300 - ALL - VAL/CLUSTER - Double Action
https://www.youtube.com/watch?v=tLJAt_tcev0
a creature... half solid half gas
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Despatche
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Re: Blue Revolver (Double Action)

Post by Despatche »

Double Action is out. Thread updated.
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Some-Mist
Posts: 1650
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Location: Chicago

Re: Blue Revolver (Double Action)

Post by Some-Mist »

scoring is a bit easier even though I think difficulty is a little bit higher overall and after a couple runs I have a minor score update since it wiped my beta score from the ingame leaderboards

Hyper
Some-Mist - 69,546,700 - ALL - VAL/CLUSTER - Double Action
https://youtu.be/dcPfAIRT40A

I should hopefully have a stage 4 parallel score soon too unless I somehow manage to get further

Thank you Despatche. nice to still see you around the hi score boards
a creature... half solid half gas
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marus
Posts: 497
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Location: Seattle, WA

Re: Blue Revolver (Double Action)

Post by marus »

Double Action - Parallel (120 Hz)
marus-MPO - 220,982,300 - ALL - Mae/Hyper Laser [1.51]
https://www.youtube.com/watch?v=xJRESCJFqFo

There's a bug where if you submit a score with a different character then it will overwrite your previous score on the online leaderboards, so I accidentally deleted my score lol.

Anyways here's my first clear for the full release! The scoring potential is way higher in DA compared to vanilla. Aside from there being more bullet cancels and more medals and the perfect bonus, you also just get waaaaaay more bombs in DA. You get less extends than before, but if you know how to do even just basic scoring then you can route out a ton of safety bombs and still have some left over. The TLB is way harder now though since you don't get extends from the score it gives you.

I think once scoring gets optimized you'll still need to dodge most of the boss patterns since you miss out on the perfect bonus by bombing, and you'll want to use as many bombs as possible for x64s. But for now, just go crazy with the bomb button!
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Despatche
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Re: Blue Revolver (Double Action)

Post by Despatche »

Well, that's what people wanted, I think? Congrats, updated.
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Lethe
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Re: Blue Revolver (Double Action)

Post by Lethe »

Double Action - XP-Mode
Lethe - 316,248,000 - ALL - Volt Cable [v1.51d]
Video

Kusoplay showing off basic routing for the most OP weapon. Cable in top corner + bomb spam = x64 on pretty much everything. Suicide is preferred over shot recharge most of the time since you get ~20 extends.
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Some-Mist
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Re: Blue Revolver (Double Action)

Post by Some-Mist »

wtf, I didn't even know "XP-Mode" was a thing. I'm going to have to start digging more into double action this weekend
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Despatche
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Re: Blue Revolver (Double Action)

Post by Despatche »

Friendly reminder that I am more than willing to split by at least weapon if people actually want that. It'll look annoying, but that's just the way the game works, I guess.
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MaXXX
Posts: 125
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Re: Blue Revolver (Double Action)

Post by MaXXX »

Double Action, Normal Mode

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Edit: 73677700
Last edited by MaXXX on Wed Dec 11, 2024 7:48 pm, edited 1 time in total.
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Despatche
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Re: Blue Revolver (Double Action)

Post by Despatche »

You may want to type out your score in case Imgur does something weird. After what happened to ImageShack and Photobucket...
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Lethe
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Re: Blue Revolver (Double Action)

Post by Lethe »

Double Action - XP-Mode
Lethe - 345,605,900 - ALL - Volt Cable [v1.52]
Video

Stupid Break failures and a cowardly suicide milk cost 10~11mil, but I'm getting bored of playing this. Sum of bests is just under 359mil.

On paper XP-Mode scoring is broken as you can milk 4-Boss-3 with bomb cancels forever, though that's too tedious for me. Bomb recharge takes 50 seconds, translating to ~2.6mil per 13 attack cycles, on a pattern that's simultaneously too easy to be fun and too random to turn your brain off to. PROTIP: Implement timeouts in your games even if you don't see a point to it.
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