Blue Revolver (Double Action)

A forum for saving and showing off all your hi scores
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LordHypnos
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Re: Blue Revolver

Post by LordHypnos »

Normal clear. Did this like a week ago. Finally posting the score. Easy peasy!

Normal
LordHypnos - 54,903,260 - ALL - Mae / Power / Cluster Missile [1.11]
Spoiler
Image
Unfortunately I haven't managed to improve Hyper very much in spite of shit tons of practice >_<
Keep dying in the most boneheaded ways, I swear. What is wrong with me?

Hyper
LordHypnos - 45,938,250 - 5 - Mae / Power / Cluster Missile [1.11]
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Pretty sure both of these have
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LordHypnos
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Re: Blue Revolver

Post by LordHypnos »

Surprisingly much improvement, but still not enough. Made it to the last extend. Made it to the final boss. Could not pull it together after this run though >_< Kept having to restart in stage 1 or 2. I don't know if I'm ever gonna bag this clear.

Hyper
LordHypnos - 57,970,810 - 5 - Mae / Power / Cluster Missile [1.11]
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YouTube | Restart Syndrome | 1cclist | Go Play Mars Matrix
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
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M.Knight
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Re: Blue Revolver

Post by M.Knight »

Experimental Weapon Mode
M.Knight - 44,408,000 - Stage 5 - Scrap Option [v1.11]
https://www.youtube.com/watch?v=rzMuK5d5jw4

Hyper Mode
M.Knight - 40,521,900 - Stage 5 - Val / Power / Cluster Missile [v1.11]
https://www.youtube.com/watch?v=tUB-JWa5WrU
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BurlyHeart
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Re: Blue Revolver

Post by BurlyHeart »

Normal Mode
BurlyHeart - 60,742,100 - ST5 - Mae/Wide/Laser [v1.11]
Spoiler
Image
---------------------------------------------------------------------------------

Hyper Mode
BurlyHeart - 40,433,00 - ST4 - Val/Follow/Laser [v1.11]
Spoiler
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OSUANDY
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Re: Blue Revolver

Post by OSUANDY »

Normal
OSUANDY - 52,208,640 - All - Mae/Wide/Hyper Laser V 1.11

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EmperorIng
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Re: Blue Revolver

Post by EmperorIng »

Nice job, Osuandy. Always good to see more people playing this game! What do you think was the biggest stumbling block in getting the clear? I remember the st4 boss giving me headaches for the longest time.
OSUANDY
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Re: Blue Revolver

Post by OSUANDY »

Thanks! Oh yeah that boss definitely gives me issues. Especially the bit where it smashes it's arms against the walls. I still lose at least one life to that every run. The last pattern of the 3rd stage boss where she dives down at you gave me issues for a while too. I've gotten a lot better at it though.
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marus
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Re: Blue Revolver

Post by marus »

Nice run! This game doesn't get enough love, so it's always cool to see more people playing.
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Bawa
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Re: Blue Revolver

Post by Bawa »

Heya!
Finally got around to playing this game. Really enjoyed it.
Not sure if I'll try the harder difficulties.

Normal Mode
Bawa - 44,957,880 - ALL - Val/Follow/Laser [v1.11]
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BurlyHeart
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Re: Blue Revolver

Post by BurlyHeart »

Not sure if anyone is still playing or it is still being updated, but may as well post this.

Normal Mode
Burly - 72,297,440 - ALL - Val/Follow/Laser [v.1.12]

Image

(I have a previous entry as BurlyHeart)
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Some-Mist
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Re: Blue Revolver

Post by Some-Mist »

Hyper
Some-Mist - 67,363,300 - ALL - VAL/CLUSTER - Double Action
https://www.youtube.com/watch?v=tLJAt_tcev0
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Despatche
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Re: Blue Revolver (Double Action)

Post by Despatche »

Double Action is out. Thread updated.
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Some-Mist
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Re: Blue Revolver (Double Action)

Post by Some-Mist »

scoring is a bit easier even though I think difficulty is a little bit higher overall and after a couple runs I have a minor score update since it wiped my beta score from the ingame leaderboards

Hyper
Some-Mist - 69,546,700 - ALL - VAL/CLUSTER - Double Action
https://youtu.be/dcPfAIRT40A

I should hopefully have a stage 4 parallel score soon too unless I somehow manage to get further

Thank you Despatche. nice to still see you around the hi score boards
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marus
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Re: Blue Revolver (Double Action)

Post by marus »

Double Action - Parallel (120 Hz)
marus-MPO - 220,982,300 - ALL - Mae/Hyper Laser [1.51]
https://www.youtube.com/watch?v=xJRESCJFqFo

There's a bug where if you submit a score with a different character then it will overwrite your previous score on the online leaderboards, so I accidentally deleted my score lol.

Anyways here's my first clear for the full release! The scoring potential is way higher in DA compared to vanilla. Aside from there being more bullet cancels and more medals and the perfect bonus, you also just get waaaaaay more bombs in DA. You get less extends than before, but if you know how to do even just basic scoring then you can route out a ton of safety bombs and still have some left over. The TLB is way harder now though since you don't get extends from the score it gives you.

I think once scoring gets optimized you'll still need to dodge most of the boss patterns since you miss out on the perfect bonus by bombing, and you'll want to use as many bombs as possible for x64s. But for now, just go crazy with the bomb button!
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Despatche
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Re: Blue Revolver (Double Action)

Post by Despatche »

Well, that's what people wanted, I think? Congrats, updated.
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Lethe
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Re: Blue Revolver (Double Action)

Post by Lethe »

Double Action - XP-Mode
Lethe - 316,248,000 - ALL - Volt Cable [v1.51d]
Video

Kusoplay showing off basic routing for the most OP weapon. Cable in top corner + bomb spam = x64 on pretty much everything. Suicide is preferred over shot recharge most of the time since you get ~20 extends.
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Some-Mist
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Re: Blue Revolver (Double Action)

Post by Some-Mist »

wtf, I didn't even know "XP-Mode" was a thing. I'm going to have to start digging more into double action this weekend
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Despatche
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Re: Blue Revolver (Double Action)

Post by Despatche »

Friendly reminder that I am more than willing to split by at least weapon if people actually want that. It'll look annoying, but that's just the way the game works, I guess.
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MaXXX
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Re: Blue Revolver (Double Action)

Post by MaXXX »

Double Action, Normal Mode

Image

Edit: 73677700
Last edited by MaXXX on Wed Dec 11, 2024 7:48 pm, edited 1 time in total.
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Despatche
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Re: Blue Revolver (Double Action)

Post by Despatche »

You may want to type out your score in case Imgur does something weird. After what happened to ImageShack and Photobucket...
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Lethe
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Re: Blue Revolver (Double Action)

Post by Lethe »

Double Action - XP-Mode
Lethe - 345,605,900 - ALL - Volt Cable [v1.52]
Video

Stupid Break failures and a cowardly suicide milk cost 10~11mil, but I'm getting bored of playing this. Sum of bests is just under 359mil.

On paper XP-Mode scoring is broken as you can milk 4-Boss-3 with bomb cancels forever, though that's too tedious for me. Bomb recharge takes 50 seconds, translating to ~2.6mil per 13 attack cycles, on a pattern that's simultaneously too easy to be fun and too random to turn your brain off to. PROTIP: Implement timeouts in your games even if you don't see a point to it.
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marus
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Re: Blue Revolver (Double Action)

Post by marus »

Double Action - Parallel (120 Hz)
marus-MPO - 250,046,400 - ALL - Mae/Hyper Laser [1.52]
Video

260 million should be possible with this shot type so I'll probably come back to this later, but I'm pretty happy with 250 million for now.
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The_Fix
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Re: Blue Revolver (Double Action)

Post by The_Fix »

Double Action - Hyper (60 Hz)
dlupal - 173,171,400 - ALL - Val/Laser [1.52]
Replay is in game (thank you Danbo), I have stopped making videos for my BR scores until I do something impressive.

Double Action - Normal (60 Hz)
dlupal - 173,042,000 - ALL - Val/Laser [1.52]
Video So you have something to watch.
marus wrote: Fri May 08, 2020 7:04 pm This game doesn't get enough love, so it's always cool to see more people playing.
o7
marus wrote: Fri Jan 10, 2025 10:23 pm Double Action - Parallel (120 Hz)
marus-MPO - 250,046,400 - ALL - Mae/Hyper Laser [1.52]
Video

260 million should be possible with this shot type so I'll probably come back to this later, but I'm pretty happy with 250 million for now.
Omg, wtf is this?! I just about passed out, holy shit you're so fucking good! XD
That control, and I didn't even know you could laser like that.

Wow, just wow. Subbed and liked.
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marus
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Re: Blue Revolver (Double Action)

Post by marus »

The_Fix wrote: Tue Feb 25, 2025 10:18 pm Omg, wtf is this?! I just about passed out, holy shit you're so fucking good! XD
That control, and I didn't even know you could laser like that.
Thanks! Congrats on your score as well - 170 mil isn't trivial.

I've been taking a shmup break the past few weeks (and even then I've mostly been focusing on Espgaluda II), but I do want to give Double Action some more love at some point. All the different shot types add so much variety.
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The_Fix
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Re: Blue Revolver (Double Action)

Post by The_Fix »

marus wrote: Thu Feb 27, 2025 5:13 am I do want to give Double Action some more love at some point.
I always keep coming back, Danbo did such a great job! Taught my wife how to play it, I think it's one of the best on Steam. I was so glad to hear Danbo wasn't going to quit. It'll be forever, but I can't wait to see what he makes next. Thanks, I know 170M isn't bad, but it's nothing like that slick play I watched the other night. Take care man!
The Tao of Danmaku! The Blue Revolver DA Guide! Danmaku Unlimited 2, my first work Steam Profile!
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eksratu
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Re: Blue Revolver (Double Action)

Post by eksratu »

Got two scores to put up!

Double Action - Normal (120 Hz)
eksratu - 136,753,000 - ALL - Val/Laser [1.52]
Image

Double Action - Hyper (120 Hz)
eksratu - 128,141,800 - ALL - Val/Laser [1.52]
Image
Last edited by eksratu on Sun May 04, 2025 2:27 am, edited 5 times in total.
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birb
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Re: Blue Revolver (Double Action)

Post by birb »

Double Action - Hyper Mode
birb - 168,288,200 - ALL Clear - Dee Piercing Lancer 1.52
top 10 leaderboard from april 21st
Image

Double Action - Hyper Mode
birb - 143,096,100 - ALL Clear - Val Stasis Field 1.52
This one feels like mars matrix mosquito thingy. I see potential in it with good rank management! Or maybe it might have WR potential in parallel?
specific weapon leaderboard(number 1 on Stasis Field!):
Image
Last edited by birb on Fri Apr 25, 2025 9:06 am, edited 1 time in total.
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eksratu
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Re: Blue Revolver (Double Action)

Post by eksratu »

Double Action - XP Mode (120 Hz)
eksratu - 204,760,300 - ALL - Zap Drone [1.52]

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birb
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Re: Blue Revolver (Double Action)

Post by birb »

Double Action - Hyper Mode
birb - 185,354,200 - ALL Clear - Val Stasis Field 1.52(currently 7th on leaderboard)
My speculations were correct. This weapon has high scoring potential but I didn't expect it to be this high. If you watch the replay you will notice that I miss out on some scoring opportunities and sometimes improvise to get the best score possible during some sections I messed up at. I am quite sure this weapon can get to 200 million.
Video: https://youtu.be/fNGBU_ooQss

I'd like to explain why I think stasis field is so powerful for scoring and not only survival. It's under the category of a defensive weapon but don't let that fool you. It acts very similarly to Mars Matrix Mosquito ability. Where you gather bullets shot by enemies and then fling them back. This weapon puts up a blue circular field in front of your ship. Any bullet that enters it slows down. When released it will shoot back blue bullets at the opposite direction you are moving and the amount depends on how many bullets you have in the field. Keep in mind that the bullets can indeed leave the field. It's perk is it reduces the extend milestone by 10%. Meaning the first extend for stasis field is 4.5 million. I will list why this weapon is so goddamn strong for scoring:
  • Destructive power that has almost full screen coverage with enough bullets.
  • The blue bullets direction can be changed mid release. Meaning you can release the bullets upwards then quickly move so you can shoot them say maybe to the right. So your input would be down, down-left, left. As if it's a fighting game input.
  • Since the release spreads out. This weapon isn't only amazing at zero flourish. But also can score BEYOND zero flourish in some situations.
  • The perk might seem like it helps survival-wise. But it actually helps in scoring too! It gives you more chances to suicide and restock on bombs for hyper mode.
It goes without saying. When using this weapon in hyper mode. Rank management is a must for consistency. I actually had to learn how rank change works in this game. Basically. The more you die within a stage. the less the rank decreases and eventually suiciding stops decreasing rank. So the first death in a stage decreases rank the most. at least by 2 levels. So It's always favorable to stay rank level 4 or above before your first suicide within a stage. Yeah also stage 1 is annoying because rank level 2 can be a bit rng when enemy ships start shooting :roll:
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birb
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Re: Blue Revolver (Double Action)

Post by birb »

Double Action - Hyper Mode
birb - 205,633,700 - ALL Clear - Val Stasis Field 1.52 (currently 5th on leaderboard)
https://youtu.be/zPfZ7sIUPec
Yes. Very high scoring potential. More so than I expected. I added captions to the video for more details. But if this run didn't have mistakes this would've easily become 2nd place on the hyper leaderboard. But to be fair. The top 4 scorers haven't optimized their respective weapon yet imo. Specifically I think Van_Artic can take number 1 any time because of how absurdly amazing Val hyper laser is. But I'm honestly content with this score. Definitely can do better. But I think Jermanator will do the rest. As for my other Blue Revolver goals. I might make a strategy thread explaining how each weapon works and some hidden tech unless someone made one. In addition I will make a video on how each weapon works and put them in an alignment chart. Already have a script that I'm slowly tinkering with. But eventually I will record footage for all the weapons during a stream or sumthin. Maybe a Blue Revolver iron man? who knows. Other than that I haven't cleared parallel yet! My weapon of choice was mae laser for the longest time(cuz mae is bae) but I will see. Maybe will find something else to use. But man I love my narrow shots what can I say?
birb wrote: Fri May 16, 2025 5:22 pm Double Action - Hyper Mode
birb - 185,354,200 - ALL Clear - Val Stasis Field 1.52(currently 7th on leaderboard)
My speculations were correct. This weapon has high scoring potential but I didn't expect it to be this high. If you watch the replay you will notice that I miss out on some scoring opportunities and sometimes improvise to get the best score possible during some sections I messed up at. I am quite sure this weapon can get to 200 million.
Video: https://youtu.be/fNGBU_ooQss

I'd like to explain why I think stasis field is so powerful for scoring and not only survival. It's under the category of a defensive weapon but don't let that fool you. It acts very similarly to Mars Matrix Mosquito ability. Where you gather bullets shot by enemies and then fling them back. This weapon puts up a blue circular field in front of your ship. Any bullet that enters it slows down. When released it will shoot back blue bullets at the opposite direction you are moving and the amount depends on how many bullets you have in the field. Keep in mind that the bullets can indeed leave the field. It's perk is it reduces the extend milestone by 10%. Meaning the first extend for stasis field is 4.5 million. I will list why this weapon is so goddamn strong for scoring:
  • Destructive power that has almost full screen coverage with enough bullets.
  • The blue bullets direction can be changed mid release. Meaning you can release the bullets upwards then quickly move so you can shoot them say maybe to the right. So your input would be down, down-left, left. As if it's a fighting game input.
  • Since the release spreads out. This weapon isn't only amazing at zero flourish. But also can score BEYOND zero flourish in some situations.
  • The perk might seem like it helps survival-wise. But it actually helps in scoring too! It gives you more chances to suicide and restock on bombs for hyper mode.
It goes without saying. When using this weapon in hyper mode. Rank management is a must for consistency. I actually had to learn how rank change works in this game. Basically. The more you die within a stage. the less the rank decreases and eventually suiciding stops decreasing rank. So the first death in a stage decreases rank the most. at least by 2 levels. So It's always favorable to stay rank level 4 or above before your first suicide within a stage. Yeah also stage 1 is annoying because rank level 2 can be a bit rng when enemy ships start shooting :roll:
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