Normal
LordHypnos - 54,903,260 - ALL - Mae / Power / Cluster Missile [1.11]
Spoiler

Keep dying in the most boneheaded ways, I swear. What is wrong with me?
Hyper
LordHypnos - 45,938,250 - 5 - Mae / Power / Cluster Missile [1.11]
Spoiler

Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
Remote Weapon GunFencer - My shmup projectRegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.
o7
Omg, wtf is this?! I just about passed out, holy shit you're so fucking good! XD
Thanks! Congrats on your score as well - 170 mil isn't trivial.
I always keep coming back, Danbo did such a great job! Taught my wife how to play it, I think it's one of the best on Steam. I was so glad to hear Danbo wasn't going to quit. It'll be forever, but I can't wait to see what he makes next. Thanks, I know 170M isn't bad, but it's nothing like that slick play I watched the other night. Take care man!
birb wrote: ↑Fri May 16, 2025 5:22 pm Double Action - Hyper Mode
birb - 185,354,200 - ALL Clear - Val Stasis Field 1.52(currently 7th on leaderboard)
My speculations were correct. This weapon has high scoring potential but I didn't expect it to be this high. If you watch the replay you will notice that I miss out on some scoring opportunities and sometimes improvise to get the best score possible during some sections I messed up at. I am quite sure this weapon can get to 200 million.
Video: https://youtu.be/fNGBU_ooQss
I'd like to explain why I think stasis field is so powerful for scoring and not only survival. It's under the category of a defensive weapon but don't let that fool you. It acts very similarly to Mars Matrix Mosquito ability. Where you gather bullets shot by enemies and then fling them back. This weapon puts up a blue circular field in front of your ship. Any bullet that enters it slows down. When released it will shoot back blue bullets at the opposite direction you are moving and the amount depends on how many bullets you have in the field. Keep in mind that the bullets can indeed leave the field. It's perk is it reduces the extend milestone by 10%. Meaning the first extend for stasis field is 4.5 million. I will list why this weapon is so goddamn strong for scoring:
It goes without saying. When using this weapon in hyper mode. Rank management is a must for consistency. I actually had to learn how rank change works in this game. Basically. The more you die within a stage. the less the rank decreases and eventually suiciding stops decreasing rank. So the first death in a stage decreases rank the most. at least by 2 levels. So It's always favorable to stay rank level 4 or above before your first suicide within a stage. Yeah also stage 1 is annoying because rank level 2 can be a bit rng when enemy ships start shooting
- Destructive power that has almost full screen coverage with enough bullets.
- The blue bullets direction can be changed mid release. Meaning you can release the bullets upwards then quickly move so you can shoot them say maybe to the right. So your input would be down, down-left, left. As if it's a fighting game input.
- Since the release spreads out. This weapon isn't only amazing at zero flourish. But also can score BEYOND zero flourish in some situations.
- The perk might seem like it helps survival-wise. But it actually helps in scoring too! It gives you more chances to suicide and restock on bombs for hyper mode.
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