Makes sense.

Makes sense.
Oh heck yeah! Loved this game and I only played the arcade version after buying the Genesis version (as James Buster Douglas Knock Out Boxing).Sturmvogel Prime wrote: ↑Wed Nov 20, 2024 8:00 am Need a Boxing game to knock out your arcade routine?
Taito's Final Blow is this week's title.
https://www.famitsu.com/article/202411/24841
You will probably remember this on the Genesis as James "Buster" Douglas Knockout Boxing.
a grading system that actually makes sense
slower timings and much more attainable gm
the big mode in it is more playable too as long as you can get used to it (cause of locking in odd rows)
as far as more subtle gameplay differences go, the lack of sonic drop makes the early levels more interesting as you're rushing to stack up and overhangs are punished, the randomizer is a bit harsher, it's a more pure test of your tetris skills than 2 is thanks to how down to earth it is
imo atleast for a new player, the gm grade being a realistic goal to achieve in tgm1 is a pretty big deal
like knowing that you could actually beat this game, and it won't throw bullshit at you like weird obtuse requirements or the invisible roll
the grading is so bad in 2, generally what you do in the first 500 levels barely matters on your actual grade, it's so bad at tracking your progress as a beginner
Very likeable B-lister.
Yeah, was just thinking that the weapon balance would lend itself well to co-op. The flail's coverage is tempting, but its lack of oomph can bite you VS bosses with their HP. I like that they usually have a few alternative pickups to the side, there. I'm mostly stage/flail and boss/bomb. The boomerang seems like it might be a good middle ground. Apparently the sword cancels certain shots, but I don't seem to have encountered any.DenimDemon wrote:Looks like a fun 2 player game. Watched the stream earlier today.
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https://youtu.be/i0dtiSPUG1o
Since the differences between arcade & X68000 already got covered, I should point out there were further tweaks made to the Reboot version of X68k. Most are negligible, but the damage rebalancing is pretty annoying; bosses take way longer to kill (on higher difficulties, I don't think you can even beat the Serpent boss other than by timing it out...)
Good info! Oof, that does sound annoying.Kino wrote: ↑Wed Nov 27, 2024 11:08 amSince the differences between arcade & X68000 already got covered, I should point out there were further tweaks made to the Reboot version of X68k. Most are negligible, but the damage rebalancing is pretty annoying; bosses take way longer to kill (on higher difficulties, I don't think you can even beat the Serpent boss other than by timing it out...)
I've always been very fond of it, and like most ports of that gen, I find its "arcade imperfect" nature charming. (especially now there's a definitive translation!)Bassa-Bassa wrote: ↑Wed Nov 27, 2024 12:32 pm And what's exactly what makes the PS1 version just crap?
Were there higher difficulties in the original X68000 version? One of the difficulties in Reboot's X68000 port even has a joke name like "you do?".Kino wrote: ↑Wed Nov 27, 2024 11:08 am Since the differences between arcade & X68000 already got covered, I should point out there were further tweaks made to the Reboot version of X68k. Most are negligible, but the damage rebalancing is pretty annoying; bosses take way longer to kill (on higher difficulties, I don't think you can even beat the Serpent boss other than by timing it out...)
Correct, and despite the name, "You Do!" is 100% no joke.
On top of what BIL said, the remixed sound kinda sucks. FX in particular are really shrill compared to other versions.Bassa-Bassa wrote: ↑Wed Nov 27, 2024 12:32 pm And what's exactly what makes the PS1 version just crap?
Superbly done!Kino wrote: ↑Wed Nov 27, 2024 10:40 pmYou Do! = enemies now fire homing bullets + release homing revenge bullets when killed (it is 1ccable as I proved a while ago, but you won't stand a chance without becoming King of Barrier Spam™)
Thank you both. Seems the Original part in the title had a double meaning. Being analog stick-compatible should say quite a bit, actually.Kino wrote:On top of what BIL said, the remixed sound kinda sucks. FX in particular are really shrill compared to other versions.
Barrier's also too overpowered, it can withstand an infinite amount of bullets & lasts much longer (as if lowered HP on everything didn't trivialize the game enough?)
Glancing at JP comments, seems the ACA release benefits from MAXIMUM TUNE autofire science.
I thought you guys would be all over Vandyke and its 80s barbarian heavy metal vibes. I think it's totally solid. A cut above "not great" at the very least. Verti hack & slash platformer is a neglected genre (Valkyrie's on AA too, but that might be it?) and, for what it's worth, it features a Saigo no Nindō type of chain weapon you can whip around. The default difficulty is more console than arcade even through the end, which suits me fine, but some of you whizzes might feel a little insulted.
Indeed, the only other topdown slashers that come to mind either aren't platformers, like Dogosoken, or have big honkin' guns, like Shin Jinrui: THA NEW TYPE aka Dino Riki, and FC Gremlins 2: GENESIS OF A NEW SPECIES.