evil_ash_xero wrote: ↑Sun Dec 15, 2024 10:34 pm
I'm finding Donkey Kong 94 to be pretty damn impressive, but I refuse to play any more of it until the color hack comes out next year. Can't wait.
Donkey Kong 94 is fine, but I feel like it's one of the most overrated games out there.
I think it gets a lot of undeserved credit from the admittably awesome way it circumvents expectations and breaks the barriers of the expected straight DK Arcade port, expanding into a much larger game with more mechanics and many more stages. I think a lot of people just play up until that part, act impressed, and support eachother in how cool that is, without actually bothering playing the game until the end. Similar to the "NES Contra is hard" effect.
On the worst days people praise it as being "a big improvement over the original arcade game", which is just a complete misunderstanding given it's not even the same kind of game, and aims for something different entirely - so those takes we can safely disregard right out the gate.
But even looking at the game on its own merits, I think the biggest issue is that a vast majority of the stages - in fact nearly all of them - are designed around puzzle mechanics, rather than platforming mechanics, making it a puzzle game to a much bigger degree than an action game.
But the puzzles are the Zelda-style "non-puzzles" where the solution is usually immediately evident, and exist mostly to add some some user interaction to what would otherwise feel a lot more straight forward. Ultimately this ends up making most of the stages feel like pure busywork. Go to one end to get the key, go back to the opposite end to use the key, etc. back and forth. You already know to do it, and doing it isn't a challenge, it's just work.
Mechanically, the game has a lot of really awesome elements in place though, which I think is the most well deserved praise it gets. The acrobatic skills of Mario in this game really reward successfully embracing usage of triple jumps, backward jumps, etc. That's a lot of fun, and the few stages which are designed mostly as "action" platforming stages, are often decent fun, and
by far the best part of the game. I wish the whole game had been designed around this mindset. If it had, it might have been the brilliant game, and underappreciated classic that people often talk about it like it is.
Sima Tuna wrote: ↑Sat Dec 14, 2024 11:16 pm
Donut Dodo and several other arcade games are currently on sale on the eshop. I wonder if any here have played Donut Dodo? Jetpack Joyride is also on sale but it is not single-screen iirc. Although the way the screen scrolls does wrap around eventually in Defender-likes.
Donut Dodo is great, but short of being a real arcade-style experience of the likes of which it wants to replicate and pay homage to.
I wish the home version had the Exa-exclusive sewer stage, could even have succesfully replaced the ferris wheel stage, which I don't think anyone likes.