XoPachi wrote: ↑Fri Nov 08, 2024 10:37 am
The one rhythm game that looks impossible to me is Sound Voltex.
Sound Voltex is genuinely a lot easier to get into than it looks at first glance [in fact, I very literally started playing after deciding my reaction time was getting too slow and I needed to do something about it], although some of the knob sections eventually get completely nuts and there are songs where you will just have to look it up on Youtube in slow motion instead of actually reading it live.
It takes a while to get to that point though [16s and up, or boss songs in lower levels].
You absolutely need to start at rock bottom [also, you can practice a bit on the attract mode lol: whenever a song is playing, controls are enabled, pressing a key will disable autoplay!].
Also, exactly three bits of advice for anyone: use your thumbs for the L/R buttons rather than palms, twist the knobs with a rolling finger motion instead of using the flat of your palm, and it doesn't actually matter how fast you turn the knob, the game only checks direction, and it's kind of lenient about that too, it's much less lenient about a knob that isn't spinning.
Contrast IIDX, which is exactly as hard to get into as it looks and everyone says. I absolutely made myself able to do it [thank you IIDX.org, learning a proper hand positioning REALLY helped there], but there was a lot of grinding through songs on the Assist Easy gauge and barely passing even then at the start.
A lot of SDVX videos are A: of 17s and up, so extremely high level songs [the scale goes to 20], and B: have people playing with absurdly fast lane speed since it's easier to read for dense sections, but it also means that if you aren't already intimately familiar with the game and controls, you simply cannot follow along at all. It really makes the game seem much, much, much less approachable than it actually is, starting off from 1 and working up isn't too bad in the game.
Honestly, my lane speed is still set to be really slow vs a lot of other players, but I screw up bad when I start increasing it.
m.sniffles.esq wrote: ↑Fri Nov 08, 2024 5:12 pm
So upon talking to someone more familiar with these things, they informed me that the difficult/borderline unfair difficultly is actually an essential component to the Hatsune Miku brand.
In that, they don't want you passing a song then moving on in five tries, or even fifty. They want you to
live every note of the song literally a hundred times (if not more) so it's absolutely
drilled into your skull
Going from Hard to Extreme in Arcade/Future Tone/Mega Mix/+ is some shit man. The last time I felt quite so annoyed by the difficulty jump was Guitar Hero back in the day [going from 4 keys to 5], and it's not even close to as bad as Project Diva is. I got through most of the song list on Hard [no DLC tracks] and have like 10 songs passed on Extreme and cannot be arsed to keep going.
Hard outright does not prepare you for Extreme, you just have to grind it out. Honestly, I don't think any difficulty in the game actually prepares you for the next. I think it's a fun game, but goddamn.
The other games I play don't really have massive jumps with higher level stuff, it simply just gets harder as you keep moving up the numbers.
The PSP/Vita Project Diva games are at least not that bad with difficulty, although I am not entirely convinced about the timing accuracy in the PSP releases.
Sima Tuna wrote: ↑Thu Nov 07, 2024 11:15 pm
I had the same exact experience with DJ MAX on ps4. I couldn't play for longer than 10 seconds without failing. I simply lack the manual dexterity and quickness of eye to respond accordingly quickly. Perhaps I could memo the entire song with enough persistence, but it was a demoralizing experience. I don't think I've ever failed so hard and so immediately at something that was marketed as "easy" (the song was) in my life. Even my online chemistry course at college, which the professor treated as her vacation time and was absent for damn near the entire term... Even then, my inability to grasp chemistry was less infuriating than DJ MAX. Based on my own impressions, I'd be tempted to call DJ Max the hardest video game ever made. But of course, I know that cannot possibly be true. There are many "hard" games I play which perhaps others would find harder than DJ MAX. Maybe. So I had to conclude that I am incapable of DJ-MAXXING with the zoomers. The evolutionary curve has left me behind.
DJMAX charting is kinda intense -- even early on, it's pretty dense.
Also, playing on a gamepad for DJMAX is just really confusing. I absolutely cannot do it -- like, I could probably learn, but I would in fact need to sit there and just grind it out over a few days to get the muscle memory and I am not willing to do it. I play on PC on keyboard and am 200% happier. I'm not particularly young anymore, so I can't just react right from the get go, I need muscle memory backing me up.
729 wrote: ↑Fri Nov 08, 2024 11:36 am
As of late -
BMS/7keys.
An absurd amount of free songs available dating from
1998 - present. Contains a difficulty scale with charts that focus primarily on stamina (higher the level = higher the density/bpm; more to read/unpack note by note and physically optimize). Every session feels fresh when playing higher levels and it's genuinely entertaining.
I absolutely cannot get the latency in Beatoraja to a level where I like on my desktop. I wish it had exclusive audio mode [or at least a different backend]...