As beautiful and fun as this is it needs an actual arcade mode. The difficulty would be need be rebalanced for it. The story mode and endless mode with all the euroshmup unlocks doesn't cut it and makes the game too easy once everything is unlocked. Also, needs separate leaderboards based on difficulty.
I tried the Steam demo on the Steam Deck and it plays flawlessly on it indeed. It's what Sega's AM2 arcade division would've done to advance their Super Scaler series of arcade game titles had it kept on-going into the mid-1990s era. Makes wonder what new tricks that Yu Suzuki had up his sleeves with the Super Scaler series of games.
An Arcade Mode with a few credits to encourage a possible 1CC or 1LC would "seal the deal" with Feather Mirage alrighty.
PC Engine Fan X! wrote: ↑Sun Sep 08, 2024 1:10 am
An Arcade Mode with a few credits to encourage a possible 1CC or 1LC would "seal the deal" with Feather Mirage alrighty.
PC Engine Fan X! ^_~
Probably not going to happen. Dev didn't seem excited when I mentioned it to him. Apparently was more interested in the story mode during development.
PC Engine Fan X! wrote: ↑Sun Sep 08, 2024 1:10 am
An Arcade Mode with a few credits to encourage a possible 1CC or 1LC would "seal the deal" with Feather Mirage alrighty.
PC Engine Fan X! ^_~
Probably not going to happen. Dev didn't seem excited when I mentioned it to him. Apparently was more interested in the story mode during development.
Ok so we have a dev there who hates arcade games, nice
MJR wrote: ↑Tue Sep 10, 2024 4:59 pm
Ok so we have a dev there who hates arcade games, nice
The dev obviously doesn't hate arcades games or he wouldn't have made Afterburner II with anime girls to begin with.
The addition of an "Arcade mode" that has its own leaderboards separated by difficulty, no ability to alter lives/extend score, story cut out, no upgrades, and possibly having to choose which of the extra weapons you want to take with you from the start (Fish's idea) would certainly be cool. To be honest though, just playing on my own, playing with default settings/"skip story" checked/no upgrades already feels like a proper arcade mode to me. So I'm not going to be too upset if he never gets around to adding anything.
MJR wrote: ↑Tue Sep 10, 2024 4:59 pm
Ok so we have a dev there who hates arcade games, nice
The dev obviously doesn't hate arcades games or he wouldn't have made Afterburner II with anime girls to begin with.
The addition of an "Arcade mode" that has its own leaderboards separated by difficulty, no ability to alter lives/extend score, story cut out, no upgrades, and possibly having to choose which of the extra weapons you want to take with you from the start (Fish's idea) would certainly be cool. To be honest though, just playing on my own, playing with default settings/"skip story" checked/no upgrades already feels like a proper arcade mode to me. So I'm not going to be too upset if he never gets around to adding anything.
I knew someone would take the bait
I can't see inside their heads obviously and so can't you. It SEEMS to me however that they dislike arcade games.
To add some irony on it, you just list all those things missing from it that would have made it feel like an arcade game, and thus enforced how I feel about it
Scaling seems slick and I like what it's trying to do with perspective in that top-left screenshot of the OP (kind of angled down, aiming at ground targets).
But the whole "preteens in hotpants" aesthetic needs to die in a fire.
Daytime Waitress wrote: ↑Sat Sep 14, 2024 3:31 am
Scaling seems slick and I like what it's trying to do with perspective in that top-left screenshot of the OP (kind of angled down, aiming at ground targets).
But the whole "preteens in hotpants" aesthetic needs to die in a fire.
I agree. I ended up not buying it because my girlfriend would see it and be like wtf. I like pretty women in my games but this one crossed a line