of the fan favorites didn't really click with me.
I'll run through my thoughts on the games I have played so far.
Astro Bot - OK, now this is my favorite game of the year. It's actually a great game. It is easier than I'd like (I do get killed
a lot in later levels, but there are so many checkpoints that it doesn't matter much), but
it has challenge levels that do get pretty sweaty. The graphics and presentation are great. It really seems like the
devs had a ton of fun making the game. It takes me back to a simpler, BETTER time. Why can't we get more games
like this mixed in with those gajillion dollar behemoths that can sink a company?
Stellar Blade - This was actually a really good time. The game play is way more Sekiro/Souls than DMC/Bayonetta, although
it looks like it would lean towards the latter. I do have some complaints. The characters are cardboard. Not the biggest deal, as
I am playing this for fun and not for story. But it is what it is. The open world sections aren't very good. The linear levels are well
made, though. However, yellow paint can go to hell. By the end of my run, I was really getting into it. One thing... this game has a zillion outfits to collect,
and I barely like any of them. Not a fan of how her skirt goes up constantly and you can see her thong. I don't mind it, like it doesn't bother me, but
I don't like the aesthetics. Maybe a "non-coomer" toggle would be a nice add on?

Unicorn Overlord - This is a very good game, even though I have issues with it (I'm seeing a pattern here). The game is big, has great Vanillaware visuals,
all kinds of cool classes and whatnot. But the difficulty is not thought out well. The "forecast" before each fight should not be so pinpoint accurate. Also,
if you watch YouTube videos of classes and groups to destroy the game with, I doubt you'd have much fun. I didn't watch any of those, so I didn't steamroll
over it. The most difficult mode is only unlocked after you beat the game, and for me, it makes the game harder. I relied pretty heavily on items to restart
the timer when it ran out, and to revive dead allies. The harder mode does not allow you to restart the clock, and you can only use 5 items per battle, which
really limits how many people I can bring back, or what buffs I can use. A lot of it is still easy-ish, but important fights can get pretty frustrating. Also, the second
to last boss is complete bullshit. Just absurd. Anyway, despite all that, really high on my list of games I played this year. Probably second after Astro Bot.
Now we just got to wait 5-6 years for the next VW game.

Black Myth Wukong - This is one of those fan favorites that has not clicked with me. The graphics are amazing, and the boss fights are pretty wild. But I'm not
a fan of boss rush games. Also, your character has this slow way of moving that feels like you're underwater or something. It also has a lot of invisible walls that are
just not well hidden. You can tell this is their first time making a big game like this, but they didn't have a company like Sony or whatever help them iron out
the kinks (which probably happened with Stellar Blade). The boss fights are pretty cool, so they did nail that. But I just can't get motivated to play this much.
Maybe later on...
On a personal pet peeve note... I really don't like the sound of Mandarin. I wish they would have used Cantonese.
Space Marine 2 - The other fan favorite I wasn't too into. I like the manly vibe of the game, but holy hell do they talk a lot. And they talk a lot of shit too. It's
actually pretty silly. I wish video game companies would get writers from other mediums to write more scripts for their games. These devs just cannot write
dialogue. The game is fun, but it's monotonous. There's no level design... you're just kind of running down corridors. That's OK for some games, but it hurts this one
for me. That's my main gripe. The stages need more going on. It's just too simple. I'm close to the end, but I got bored with it. I'm hoping some of the DLC adds
some more interesting missions or something. This was a big success, so I hope that cash goes to good use.
Shadow of the Ninja Returns - This game is frustrating. It looks great. I think the level design is quite good. But the controls are just not tight enough for the tougher parts,
or later levels, and it drives me nuts. They expect you to really bust a move, and your guy's controls are not up to the task. Yes, you can "get used to it", but that doesn't mean
it's OK. I do like the game, but the later levels really demand tighter controls. I think I'm on the last level, or second to last. They nailed everything pretty well but the controls.
Which is one of the top 2 things in a game like this. Good game, but frustrating.
Dragon's Dogma II - This game has really upset some fans.

variety. The story is nothing (which doesn't matter to me), and it could could stand for some unique caves or buildings. The quests are lame, but are they EVER good in games like these?
Still, I really enjoyed it. A patch that added a good number of new enemies would do wonders, but I doubt that will happen. Towards the end, it was getting quite repetitive. New Game
Plus is useless, as the difficulty doesn't go up. Hopefully they'll fix that. Also, when it came out for PS5, the performance was a disaster. They have patched it to where it's not bad now. They
obviously rushed the release to get it out by the end of the fiscal year.
And that's it. More interesting year than last. Just waiting on the Blasphemous 2 DLC.
How about you guys?