What [not shmup] game are you playing now?

Anything from run & guns to modern RPGs, what else do you play?
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Lemnear
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Re: What [not shmup] game are you playing now?

Post by Lemnear »

I'm trying the demo of The Diofield Chronicle.
It weighs a good 12GB and it takes me three days to complete it... you can even save and continue later, and it's a Demo!.
The drawings are sublime, i love this style and these colours, the game isn't bad at all, it's a shame that the characters aren't really characterized very much...certainly never seen a demo with over 5 hours of gameplay :lol:
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To Far Away Times
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Re: What [not shmup] game are you playing now?

Post by To Far Away Times »

I spent yesterday playing Bowser's Fury from 0 to 100% completion. Really loved this. The main musical theme is incredible too. Mario 3D World is in my Top 25 games of all time, and this game takes the sublime game play of Mario 3D World and makes it open world. I don't know that I like it more than Mario 3D World, but I like that it's fresh and different and not just more levels. Once you get to the courses, they're mostly linear platforming challenges like Mario 3D World. Perfectly paced with a short run time. All killer, no filler. An immaculate 10/10.
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XoPachi
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Re: What [not shmup] game are you playing now?

Post by XoPachi »

Bowser's Fury > Odyssey
3D World was already my favorite Mario game and that just boosted it past excellence. I pray the next Mario game is just more of that. The Big Catch seems to be going for the same design which is what has me so excited for it.
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lpslucasps
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Some good ol' adventuring for me!

Post by lpslucasps »

I'm replaying Broken Sword: Shadow of the Templars. Although I played a bunch of adventures as a kid in the middle 90s, I played this game for the first time just ten or so years ago, so I don't really have a lot of nostalgia for it. I thought it was a fine game at the time, but not to the same level as other classic adventures from LucasArts or Sierra. But, you know what? Now that I'm replaying it, I'm really, really enjoying my stay. I have to admit it's an absolutely gorgeous game, and I'm finding George a much more compelling character this time around.
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Re: What [not shmup] game are you playing now?

Post by Steven »

Lemnear wrote: Thu Aug 22, 2024 2:02 pmcertainly never seen a demo with over 5 hours of gameplay :lol:
Unicorn Overlord has a long demo. I think it's 7 hours or so. Check it out if you haven't already; it's a pretty great game, same genre as Diofield, and one of the best games released this year. Not that it has much competition lol
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Arino
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Re: What [not shmup] game are you playing now?

Post by Arino »

XoPachi wrote: Thu Aug 22, 2024 10:31 pm Bowser's Fury > Odyssey
3D World was already my favorite Mario game and that just boosted it past excellence. I pray the next Mario game is just more of that. The Big Catch seems to be going for the same design which is what has me so excited for it.
Since Nintendo always want to reinvent the wheel and never make the same game twice, I really wonder what they will come up with as their next classic 2D Super Mario Bros platformer game. They said that Wonder was the end/the last game of the "New Super Mario Bros" series so they are probably already working on something new for the Switch 2 next year. Either way it is just a matter of time until some kind of successor will drop because the people always want more 2D Mario so I am curious how it will be like.
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Re: What [not shmup] game are you playing now?

Post by spmbx »

Wanted to check out Starfield, but after choosing "start new game" it crashed so i gave up on that. Sniper Elite 5 now.
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To Far Away Times
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Re: What [not shmup] game are you playing now?

Post by To Far Away Times »

I finished Zelda 2 today. I tried to give it an honest go without using a guide. I got stuck after an hour or so, and looked up the first solution. I needed to crouch and press A near a table. The game never tells you to do this, and there is no visual indicator that something is suspicious. And there's a number or really obtuse things you need to do to progress through the game. Slashing a random forest tile on the over world map, jumping on a series of rooftops and falling through a chimney (the only time you can do this as well), interacting with a fountain (all previous fountains had no interaction whatsoever). Just lots of cryptic things where just this one time the game logic is different. I realized pretty quickly this was only going to be enjoyable with a guide in hand, so that's what I did.

But even with a guide it's far from easy. The path of pain to the final dungeon is an endurance run of Castlevania-like Flying Medusa Heads over bottomless pits. I continued over 50 times before killing Shadow Link. Nintendo-hard, for sure.

I was surprised to see the "high/low" attacking and blocking system from Skyward Sword originated from Zelda 2. Nintendo really does keep some ideas in their back pocket to reiterate on many years later. I also really liked the switch to side scrolling gameplay. That was pretty surprising for me, I thought I would hate it. I wouldn't want it to replace the tradition Zelda gameplay style, but I wouldn't mind if we got a Zelda sidescroller every now and then.

I think your experience with this game will vary pretty widely based on if you use a guide or not. Without a guide, it would be my least favorite Zelda by far. But with a guide, it becomes more of an oldschool platforming/action game challenge like the original Castlevania games or the original NES Ninja Gaiden games. With a guide, I had a decent time, but it could stand to have better music, and the overworld map graphics are pretty bad. And there's the feeling that the game is held back by being so cryptic and wanting the player to be lost all the time. I'd give it a 5 out of 10.
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Sima Tuna
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Re: What [not shmup] game are you playing now?

Post by Sima Tuna »

The side scrolling sections returned, complete with platforming and cameo Mario enemies, in the GB and GBC Zelda games. Link's Awakening DX is my favorite Zelda. I love how creative Nintendo and Capcom were with the early portable Zeldas.
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Re: What [not shmup] game are you playing now?

Post by Daytime Waitress »

Finally went through Doom 2016 after several failed attempts across the years. First attempt was on the Switch not long after it dropped for that platform, and I quickly realised this wasn't something I wanted to play with a controller. Then I made another try a couple years back when I finally got a decent PC, but something about the hyper-detailed environments just felt off to me, like everything blended together. I had a hard time telling whether something was an intended path or an incidental detail or a climbable ledge - and it felt like I wasn't the only one, because all the linear paths through the levels were highlighted in neon green. Couple that with the intensity of the sound production and combat, and I just plain felt overwhelmed by it.

But I booted it up on a whim a couple weeks back and combat finally started to click, so I could better understand what the game expected of me, and I could actually start to enjoy it on its own merits. I'd still class it as a savagely disorienting game, but the progression is pretty slick and when it plays to its strengths - like the wide-open Kandigir Station and later Hell arenas - Kinda Slow Quake really is an andrenaline-soaked ballpit. There are a few points where exposition just stops the game dead in its tracks, but they're pretty limited, and the flow between intense arena fights and slower, exploratory sections began to make sense even more as I returned to levels searching for unlocks. Enjoyed it way more than I thought I would ever be able to.

Contrast that with Eternal (which I'm admittedly only a couple hours into), and it feels very svelte and less in need of an editor. The latter is so overloaded with mechanics and unlockables and an infantile fanfic narrative that it feels like a bit of a slog; although I think I'm at the point where I do have all the mechanics and so I just have to start putting them into practice. Sticky floors need to fuck off and die, though.
To Far Away Times wrote: Sat Aug 24, 2024 10:06 pm I was surprised to see the "high/low" attacking and blocking system from Skyward Sword originated from Zelda 2.
Zelda 2 was my introduction to the series and so going from that kind of warp-speed-but-still-kind-of-tactical swordplay to traditional Zelda "rapid flurry in the general direction of what you want dead" in LttP was a hell of a jolt for kid me. I guess that's why I always enjoyed the more nuanced Z-targeting of OoT, especially against fellow sword-and-board users like the Stalfos. I went in expecting something similar from the Bodily Functions Duology for the Switch, but combat is probably the least engaging part of those games (especially with the modern games' tendency to lodge the camera up Link's colon when you're panning, rather than adopting a zoomed-out/aerial view).

If Skyward Sword is closer to Zelda 2's, maybe I've been missing out by skipping it all these years...
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XoPachi
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Re: What [not shmup] game are you playing now?

Post by XoPachi »

To Far Away Times wrote: Sat Aug 24, 2024 10:06 pmThe Adventure of Far Away Times
An excellent Zelda 2 fan remaster made in GMS. You may enjoy this a little bit more. It's still very hard.
https://hoverbat.itch.io/ziiaol
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To Far Away Times
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Re: What [not shmup] game are you playing now?

Post by To Far Away Times »

XoPachi wrote: Sun Aug 25, 2024 3:41 pm
To Far Away Times wrote: Sat Aug 24, 2024 10:06 pmThe Adventure of Far Away Times
An excellent Zelda 2 fan remaster made in GMS. You may enjoy this a little bit more. It's still very hard.
https://hoverbat.itch.io/ziiaol
This looks pretty cool. Like the game Zelda 2 could have been.



Early impressions of Phantom Hourglass are very good so far. I’m pretty open to new control schemes, and I really liked the DS Ninja Gaiden (which plays very similarly with the stylus only control). I’m getting the same “this is really great” feeling that I got at the start of Wind Waker. But I really did not like the second half of Wind Waker at all. Hoping this one sticks the landing.
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Marc
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Re: What [not shmup] game are you playing now?

Post by Marc »

Returnal. Damn this is good shit. It's a 3PS rogulike with acdecent difficulty level and butter-smooth control. I'm going to enjoy this.
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Lander
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Re: What [not shmup] game are you playing now?

Post by Lander »

I really need to get around to Returnal - had an eye on that shiny PC version for ages now. Roguey stuff isn't usually my bag, but it looks awesome, and Housemarque are a studio well worth their salt for pure action.
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it290
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Re: What [not shmup] game are you playing now?

Post by it290 »

Returnal is great. Super cool weird aesthetic and the best use of the DualSense controller to date.
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Re: What [not shmup] game are you playing now?

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Imagine the casino as a grand stage where the game is all about keeping control while having a blast. 🎰 One of the best ways to ensure you’re gambling responsibly is to set a budget before you even step through the door. For some insightful advice on managing your gambling experience, visit https://leilaofpf.com.br, a site dedicated to promoting responsible gambling practices. Don’t let the rush of the game cloud your judgment. Taking breaks is essential; it helps you stay level-headed and keeps the experience enjoyable. If you find yourself chasing losses, remember this often leads to more significant problems. Stay focused on the fun and excitement of the game, rather than trying to recoup losses. Your gaming experience should be about entertainment, not stress. 😉
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Re: What [not shmup] game are you playing now?

Post by evil_ash_xero »

Monkey with stick.
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To Far Away Times
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Re: What [not shmup] game are you playing now?

Post by To Far Away Times »

I finished Phantom Hourglass earlier today. I really liked this one. Basically Super Wind Waker ++, it fixes all the pacing and progression flaws along with the second half slog of it's predecessor and is pretty much perfect. I saw some people did not like the repeated descents into the main dungeon gimmick, but I really liked it. I thought it rewarded repetition, and provided a lot of tension. I enjoyed improving my route. A couple of times I didn't get out until the timer hit zero. I also liked the controls a lot. Although I never got comfortable with doing the roll, it's never needed, and after a few minutes the rest of the controls are pretty much seamless. Makes sense, I guess, since I really enjoyed Ninja Gaiden DS with its similar control scheme. Never needed a guide for this, progression is easy to follow and straightforward. Dungeon design is pretty linear in this, but I appreciated that when they would introduce a difficult puzzle the game would lock you into a few rooms, so you couldn't really get lost. A couple of puzzles had me stumped for a little while, but always felt fair. Writing notes on the map is a great addition and something I'll miss with other Zelda titles. Graphics and music were generally excellent, with several great renditions of classic Zelda tunes. Best Zelda game I've played out of the recent bunch (Skyward Sword, Zelda II, Wind Waker, Majora's Mask). Also has a very satisfying ending sequence. 10/10.
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To Far Away Times
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Re: What [not shmup] game are you playing now?

Post by To Far Away Times »

Ended up playing through Zelda 1 today as well. It’s a short game when using a guide. I knew going in that progression through this game involved bombing nondescript walls and burning random bushes. Bombs are also limited and you have to grind for them when you inevitably run out. Knowing this, I played the game with a guide in hand. I’ve never cared for Zelda 1, to be honest. I didn’t really have exposure to this game back in the day, and by the time I got around to first checking it out, the game was severely outdated and surpassed by its sequels. My introduction to Zelda was the superb Link’s Awakening, so looking back at Zelda 1 has always been a bit rough seeing what could have been.

Diving a bit deeper into it, the highlight of the game is definitely the world map. It’s very open, you can go to a lot of different places right from the start and there is very little hidden behind gated abilities. Dungeons are the worst in the series, they are basically just combat rooms. There’s no puzzle solving. Dungeons consist of combat and bombing random walls. Boss battles are over before they begin. Ganon (or Gannon before the name change) basically teleports into your sword, does almost no damage, and is easier than most hallway battles. Items don’t really make sense. Many never need to be used at all. Items usually don’t even help you inside a dungeon, with just a couple exceptions. Why is there a magic rod in the game? Nobody knows. There are also multiple instances where you can make it to a boss but not have the item required to damage it. There’s more keys than there are locked doors in some dungeons too. It just never feels right.

I know the foundation had to start somewhere, but this game is rough. I thought Zelda 2 was supposed to be the worst in the series, but I had a surprisingly decent time with it, it’s a big step up over Zelda 1. Zelda 1 gets a 3/10.
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Immryr
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Re: What [not shmup] game are you playing now?

Post by Immryr »

by using a guide it seems to me like you're deliberately not engaging with what the game is about/trying to do. the whole point of the game is in the freedom and the discovery. you're taking the most important part of the game away and then judging it as a bad game.
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Re: What [not shmup] game are you playing now?

Post by BareKnuckleRoo »

Immryr wrote: Wed Aug 28, 2024 12:31 pmby using a guide it seems to me like you're deliberately not engaging with what [Zelda 1] is about/trying to do. the whole point of the game is in the freedom and the discovery. you're taking the most important part of the game away and then judging it as a bad game.
Yeah, I understand that not having stuff like being able to poke walls to detect bombable spots as in Link's Awakening sucks (there's no visual indicator there so you're stuck if you're deaf) but it's not that bad. The candle is infinite use, and once you learn the rules (it only burns where the flame stops) you can map out screens and work out what's hiding where through slow exploration and making map notes. You can also rule out screens having multiple hidden caves, if you've found one that's it.

Finding bombable areas is a tedious process due to needing to replenish bombs but you can realistically proceed through the game and then go back as needed when you get some of the bomb stock upgrades. Using a guide for this perhaps isn't so bad, but I wouldn't use a guide immediately for the entire game, the exploration was a deliberate part of the design. If you know where the hidden heart containers are early on you can rather break the game wide open quickly.
Dungeons are the worst in the series, they are basically just combat rooms. There’s no puzzle solving.
The dungeons are more interesting than Breath of the Wild / Tears of the Kingdom's where they're largely free of danger or tension. I think they're pretty fun, and a good example of not needing significant gimmicks to be enjoyable. The second loop throws a few curveballs at you though.
Many [items] never need to be used at all.
Not even the sword needs to be used, technically, at least not until Ganon. That kind of freeform design is nice, rather than railroading the player into having to use an item per dungeon as its gimmick.

This variety has been a staple of the series in basically every single game. Link's Awakening and others more rigidly adhere to the "each dungeon uses a specific item" thing, but the first game was fairly open-ended in that aspect.

The only game which does not have this kind of freeform design is Zelda 2, where you spend 99% of the time poking feebly at things with a pathetic dagger that's supposed to be a magic sword, and generally feels ill-suited for all the stuff you have to deal with. You have a bit of range if at max health, but Link has apparently forgotten how to use a bow, a boomerang, anything really, so whenever you're not at max health you're strictly back to close range attacks (unless you plan on casting Fire on every screen, eating into your magic supply). It's a far cry from games that give you a melee weapon that feels genuinely good and fun to use:

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Link's Awakening by comparison goes a bit crazy giving your main melee attack a very wide slashing hitbox that's also insanely fast. I always felt this was too far in the opposite direction, making it far too easy to just carve everything to bits. Restricting him to pokes and a charge slash I think would've been better for game balance.
Why is there a magic rod in the game? Nobody knows.
It gives you a damaging projectile attack for when you're not at full health, you get a melee attack equivalent to the white sword that works on anything aside from Ganon, and you can get the book optionally to give it a flame effect to deal additional damage and light up rooms without having to swap to the candle.
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XoPachi
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Re: What [not shmup] game are you playing now?

Post by XoPachi »

I like Zelda 1 a lot. I love how limited everything about it is making you be smart and careful about everything. It was probably the only game that was equally balanced in exploration in combat difficulty. It reminds me of why I really enjoyed Metroid 1 when revisiting it recently. Everything mattered and it was open ended with purpose. Both games stay very challenging.
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Re: What [not shmup] game are you playing now?

Post by Air Master Burst »

Finally got everything sorted from moving into our forever house, and nursing a bit of a hand injury, so I've been burning through Shining in the Darkness and Shining Force. Cat screwed up one of my battles, so I turned it off in frustration.

So I said fuck it and instead fired up my beloved Rocket Knight Adventures for the first time in a few years. Cranked it to hard before getting brutally reminded that hard on the US version of RKA (Crazy Hard on the other versions) is pure hardcore arcade pedigree to the core; with one-hit deaths, no extends, no continues, and even an extra form for the final boss fight if I remember right.

This might be the finest game on the Genesis, which is not a claim I make lightly. My personal favorite touch is how hitting an enemy gives you i-frames against it while it flashes for damage. This gimmick, combined with the fairly large hitboxes, allows you to charge directly into many oncoming enemies and encourages more aggressive play. There's also the Cannonball-style launcher with i-frames throughout and a delightful little falling animation as you plunge helplessly to the ground at the end of it.

Extra little flourishes abound, like how the platforms that switch you from front to back of the waterfall during the one 1st stage miniboss will trigger even if you just rocket bounce off of them. The water in the hori shmup sections has noticable drag (and dope little rooster tail animations if you skim the surface), which can be both good and bad at various times.

It might be the prettiest game on the system, too (with apologies to Ranger-X). Konami really pulled out all the stops, with smooth animations and giant multi-sprite bosses everywhere. And no pre-rendered garbage! There is some slowdown at times, but that's about all the criticism I can level.

Time to get cracking on the hard mode 1CC! This game is more hardcore than some of the stuff on the R2RKMF thread. I smoked the Elevator Action Returns 1CC again earlier this year, and that wasn't nearly as daunting.
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Re: What [not shmup] game are you playing now?

Post by BareKnuckleRoo »

Air Master Burst wrote: Thu Aug 29, 2024 4:48 amCat screwed up one of my battles, so I turned it off in frustration.
Bumped the cart or something? :lol:
So I said fuck it and instead fired up my beloved Rocket Knight Adventures for the first time in a few years.
Indeed a spectacular game as well as being spectacularly hard on Hard mode. Rootin' for you to get the 1CC, I've never managed anywhere close!

Did you ever find a use for the spin attack you get by releasing a full charge without a direction? It can be sometimes useful for i-frames if you don't want to bounce off an enemy, but otherwise I'm not sure how practical it is.

Dynamite Headdy's one I need to clear, I've come close, made it to the boss after the shmup stage, I got completely wrecked by it (the Gatekeeper I believe).
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To Far Away Times
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Re: What [not shmup] game are you playing now?

Post by To Far Away Times »

I knew coming down harsh on Zelda 1 wouldn't go over very well, but I just felt the game's mechanics were at odds with it's goals of exploration. It's not even the good kind of discovery where you have an "ah-ha moment" and solve a puzzle. It's literally just checking nondescript wall and forest tiles in a very time consuming way and the relief that this random tile was the right one. Sure I could draw a real life map and cross off every single tile that I checked, but does that make for an enjoyable experience? Maybe if I played it in the 80's I would have looked at it differently, but through a 2024 lens it's pretty rough.

--

On to the Oracle games. I started with Oracle of Seasons. I had this game as a kid, and I think I got about half way through it. Just finished the third dungeon. Don't plan on using a guide for this. Progression has been very fair. This game builds off of the excellent Link's Awakening, so I have pretty high hopes for this one.
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Re: What [not shmup] game are you playing now?

Post by XoPachi »

Seasons is the easier of the two in terms of figuring. Ages trips people up massively. There's certain roadblocks later on in the game, especially level 7 that just make new players quit. They're also my favorite games visually on the GameBoy Color.
I was always impressed with how much was crammed into both games.
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To Far Away Times
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Re: What [not shmup] game are you playing now?

Post by To Far Away Times »

Yeah, the spirte work is crazy impressive. Both from an animation standpoint and just the overall quality of the sprites. Capcom had, imo, the best sprite artists in the industry for about a decade (well, maybe excluding Irem/Nazca), and this game definitely feels like a flex for such under powered hardware.
Last edited by To Far Away Times on Thu Aug 29, 2024 6:09 pm, edited 1 time in total.
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Sima Tuna
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Re: What [not shmup] game are you playing now?

Post by Sima Tuna »

I think the GBC Zelda games are a prime example of how good Classic Capcom could be. I prefer Ages over Seasons because I love the central mechanic. But both games are excellent. I consider them essential purchases/plays on the system and a strong justification for playing GBC games generally. (Along with the GBC mario sports games.)

My favorite Zelda will always be Link's Awakening. Partly because of nostalgia. The game IS too easy. I won't deny that. But every other element I will defend. I think the game is beautifully creative and wonderfully surreal. It's dreamlike in a way no other Zelda game is. I can play through Link's Awakening at any time. The game is fairly short but endlessly replayable. There is no fat in Link's Awakening. Every single screen feels purposefully placed. It's not a metroidvania (not exactly) but there are elements of the world changing as you backtrack with new items that allow you to interact with the world.
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To Far Away Times
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Re: What [not shmup] game are you playing now?

Post by To Far Away Times »

After I finish going through all the games I'll do a ranking for the series and Link's Awakening will certainly be up towards the top.

That game punches so far above it's weight it's ridiculous.
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Re: What [not shmup] game are you playing now?

Post by XoPachi »

Which did you play again?

The NES games, the N64 games, Awakening, Skyward Sword, Wind Waker, and...?
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