ST:
I know the stories in a different and probably apocryphal order (whence my "If I remember correctly,..."), and
from 30 years ago, more or less. I read a translation edited by some (Italian) guy who decided to put them in a order in which said story with the ledger scene gives an insight on the character, though the editor indeed mentioned that the original stories were out of sequence ("Here is my proposed order:[...]"). I do not remember if there is an Howard story in which it is mentioned that Conan develops wanderlust in his final years and abdicates, but I wouldn't be surprised if it is also apocryphal.
I agree in how Conan grows with age, from what I recall, but my comment about his "natural" education is to underline that he is an actually amply educated person, though not via standard, "urban" methods (the "decadent cities" in the stories). He has an education that by our contemporary standards would qualify as "broadly scientific", though he definitely grew up in the wilds.
Besides, linguists tend to be a bit "wild", in my experience: people doing field work in anthropology or linguistics or other "human sciences" can indeed "work in the wild", so having a "barbarian" streak can help in tense situations (e.g. aggressive natives, attacks from wild beasts, and so on

). I also think that "barbarian" sold well to nerdy fantasy readers from "the city". As someone who would perhaps qualify as "rural" in Anglophonic contexts (though my hometown has Roman roots and a top 500 university), "barbarian" is a lovely compliment to underline how our urban future has healthy wild roots. Big city boys from Milan and Rome can stuff it, pose less, read some books and wrestle bears during reading breaks like we do
On
Moorcock: hmm, I don't want to defend an author I loved dearly as a teen, but mostly for his work
outside fantasy (e.g.
Behold the Man). His fantasy work was quite influential across manga and anime, anyway, but that's another topic, sorry.
I do remain attached to
Rastan, though, so:
The
Rastan games should contain quite a few visual references to Frazetta's works and also to
Kull stories indeed. I remember the snake-men but also some other creatures in the game being traceable to specific illustrations. I remember that I had this friend who was crazy about Frazetta and who spent entire credits ranting about "obvious homages" instead of focusing on killing MFs (to the right, of course).
Warrior Blade, in particular, gives me this vibe of a game in which the illustrators tried to faithfully recreate some drawing style, or perhaps blend Frazetta's style (e.g. those 3% body fat bodies) with other inspirations.
If you have acquaintances who know well classic Fantasy illustrators like Frazetta, you can lure them to check the games and report on visual references for us, of course
BIL:
Ahnold would have been perfect if they could have continued with a movie every 2-3 years or so, chronicling the character as he grew mature and then senior. I
believe that he was a fan of Howard's work after having read it and, besides, he's a "barbarian" from a small city in Austria (but with at least a BA...), who made it big in Tinseltown after a life "in the wild" of US immigrants' life (OK, as a white, regular immigrant but still). Something about the character must have spoken to him, I guess. Bond is indeed another anti-hero/operator/reluctant hero, and one whose principal weapon is his combination of wits, knowledge and ruthlessness. Moviies focus on him getting laid and shooting everything on sight, though.
...We however need more "tactical action ga(y)ming discussion" to be on topic (ah!), so maybe I will prepare some rants about relevant games to somehow justify this specific streak of ranting.
The Ninja Kids: Akane becomes dangerous to use in close-range fights, because his defensive close-range moves are designed to create a last stand, but not to open up a path. if enemies overwhelm him, the last resort is a proper but dangerous high jump. Shuriken zoning is trickier than it seems and the jumping attack requires precise timing or Akane won't shoot anything. Typical rule for long-range characters: "don't get boxed, ever".
Also, fun factoid in PC Engine Fan X-like style:
I just remembered that a friend of mine hated this game because the game discriminates against BNWOHM (...'80s metalheads)
and Satanists. As a self-confessed metalhead
and secular Satanist, he resented this fact and his friends playing this game (e.g. me, yes). Exactly how a teenager can be a "secular Satanist", I don't know, but he wore Union Jack jeggings, Maiden and Leppard shirts (and the occasional Megadeth jacket!), and Converse shoes all the time.
He still dresses like that at 47, actually. We went out for dinner two days ago and he bitched about Death Metal being full of casuals, these days ("you like Opeth?! They're the Taylor Swift of Death Metal!", and me: "I like some songs, and the singer says that he is the
Eros Ramazzotti of Metal, actually"). Not sure if he is still a secular Satanist, though ^__-;
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).