I thought I'd share my list, but it would be great if others could share theirs as well.
In no particular order:

Nice list. I love seeing a Tribes mention.
NG1 was on my list too, and in hindsight, should've stayed. Being a basic bitch solo survivalist for the most part, I prize controlled chaos - Dai, Saigo, Gun.Smoke, TNWA, and TGM2, warm sunbeams of fiendy caprice. NG doesn't have much at all. (though BAXERs and Hammer Bros contribute mightily) But! As a bristling assault course, it is sublimely malleable to practiced shredding. Generating and maintaining explosive forward momentum is its own harrowing reward, topped off with a generous layer of *KTHWACK* feedback, artfully compact sprites, and pummelingly catchy BGM. There are bats I've exploded with a perfect backhand god knows how many times over the years, that I know I'll never, ever tire of contesting for safe landing.
Saigo is a very rich game, mechanically and technically, and it puts this to work in a finely simmering controlled chaos I've only seen rivalled by Daimakaimura itself. Emphasis on "controlled!" It's sometimes mistaken for a slot machine, but to be blunt, if someone's praying for good RNG, they've got a long way to go. It's very carefully balanced towards deft tactical improv, there is no RNG an expert can't outplay. Possibly while saying "faaack that were close m8" under his breath. ;3I've never made time for Saigo, maybe it's got something a bit similar going on? There's got to be something.
Tribes was the first online game I ever put more than 300 hours on. Miss that game. Shame 3 is already going to shut down.
Yeah, I think that's what leaps out about it to me too, the straightforward prominence of the pseudo-time-attack aspect, while also featuring a capacity for tiny little bits of educated improv and showmanship, in opposition to the more commonly seen grueling approach of the so-called survival game subspecies.BIL wrote: ↑Wed Aug 07, 2024 10:29 pmNG1 was on my list too, and in hindsight, should've stayed. Being a basic bitch solo survivalist for the most part, I prize controlled chaos - Dai, Saigo, Gun.Smoke, TNWA, and TGM2, warm sunbeams of fiendy caprice. NG doesn't have much at all. (though BAXERs and Hammer Bros contribute mightily) But! As a bristling assault course, it is sublimely malleable to practiced shredding. Generating and maintaining explosive forward momentum is its own harrowing reward, topped off with a generous layer of *KTHWACK* feedback, artfully compact sprites, and pummelingly catchy BGM. There are bats I've exploded with a perfect backhand god knows how many times over the years, that I know I'll never, ever tire of contesting for safe landing.
I consider it a mark of its excellence that I still don't have it perfectly memorised after all these years, because I never needed to.All in the wrist.
Look at this sweaty chump drop his cookies and somehow snatch every last one out of terminal velocity: "You brought what subweapon to 6-2 aka Edmans' Bane?!" All of my favourite 1LCs have come after months or even years away.
It's a very good momentum game, with Hiryu's speed and aerial mobility balanced by just the right hint of inertia; itself counterable via the command barrage's "air brake." A full-blast sprinting, somersaulting doublejump across a preposterous expanse, slammed to a halt over safe ground via bullseye aerial rave, before rocketing off again... that cannonballing peril ensured its place in my heart. And my theoretical suitcase!Sir Ilpalazzo wrote: ↑Thu Aug 08, 2024 4:35 amBIL's - this reminds me that I need to give Strider 2 a try; I still haven't, even though it seems more appealing to me than the first game (which I still love).
Yeah, it's a shameless vibes pick for me.Hishouzame is something I wish clicked with me - I love the idea of meat-and-potatoes, epochal shooting, but in practice it feels like an incredibly strict pure memorization game that could really use the cathartic firepower of even the first Gradius. I want to give it another shot sometime though.
Ah man, it's great. I just returned to it after ungodly hours on DS3 and Elden Ring. I'd wondered if it might feel limited, next to their refinements of its engine; the same way I'd wondered, upon returning from DS1, if that game's soaring interlocked world might make it feel small.Bloodborne is clearly essential and I've got to play it once I have the chance to.
It's a genre I've long admired, but only ever dabbled in. I suspect there's dozens of other good candidates - Teki Paki instantly springs to mind - but what I like about the TGMs is their taking of a simple concept to its mythic extreme. Sort blocks, at God Velocity, that's it.Falling-block puzzle games are something I think I will deeply love once I really click with them but I haven't attuned myself to them yet; Puyo feels like the most immediately exciting to me but I know based on watching TGM superplays that even attaining mildly competent play of those games would catapult them onto my favorites list, too.
this game...turns your list into a crime!
No Imagine: Babyz? Off the Christmas card list.
Fair, though it got a pop out of me to see ST on any list.
Mario 64 gets the nod both for being a fun game, but also no game was more impressionable for 10 year old me. That game blew my mind at the time.
It's so good. It plays like you kind of figure games from the 80s/90s should have always played - including the first Strider - except didn't. It's one of the few regrets I have from selling off my PS1 collection back in the 00s.
Same, something I need to rectify. I'm not playing any more From stuff online though because I hate the pvp, the poor way coop is implemented, and I especially hate seeing half naked people running around as ghosts in Dark Souls all the time. Like seriously, why can't I see their armor, why do they always have to be naked like that? Kills the lonely, grim vibe I otherwise enjoy.Sir Ilpalazzo wrote: ↑Thu Aug 08, 2024 4:35 amBloodborne is clearly essential and I've got to play it once I have the chance to.
Try Aqua Rush; it's mechanically not as complex as Tetris TGM and recovery isn't as punishing, with more of a focus on reflexes and speed than piece management. It's also got a ridiculously good soundtrack, never got a western release or console port... ;w;Falling-block puzzle games are something I think I will deeply love once I really click with them but I haven't attuned myself to them yet
As much as I generally hate team sports games, kudos to you for selling it in a way that makes it sound more interesting than most of the sports games out there.To Far Away Times wrote: ↑Fri Aug 09, 2024 9:51 pmRocket League is everything a competitive multiplayer game should be. Although it's a fictitious sport, it plays closer to the way playing sports feels than any other game I've played. It is 100% about player skill and has an unlimited skill ceiling. There's a world of difference in the quality of game play and player control in something like Rocket League compared to Madden or NBA 2K. I have 330 hours in it. It's a brilliant game.
Thanks. It's the only sports game that I really love, unless you count the old Tony Hawk games as sports games.BareKnuckleRoo wrote: ↑Mon Aug 12, 2024 5:26 pmAs much as I generally hate team sports games, kudos to you for selling it in a way that makes it sound more interesting than most of the sports games out there.To Far Away Times wrote: ↑Fri Aug 09, 2024 9:51 pmRocket League is everything a competitive multiplayer game should be. Although it's a fictitious sport, it plays closer to the way playing sports feels than any other game I've played. It is 100% about player skill and has an unlimited skill ceiling. There's a world of difference in the quality of game play and player control in something like Rocket League compared to Madden or NBA 2K. I have 330 hours in it. It's a brilliant game.
Ninja Gaiden available goes only to II, not III NA. Which would be my pick. Half-coked, indeed. 20 years back there would be nerd-honour to get it right the first time, huh?
some arouse curiosity, others are just scary... D: