BareKnuckleRoo wrote: ↑Tue Aug 20, 2024 1:13 pm
MJR wrote: ↑Tue Aug 20, 2024 6:09 am Gauntlet Legends and Dark Legacy had password save. That made them slightly more meaningful, though they are also still ripoffs.
Gauntlet is one of those rare games I feel the console versions were significantly better than the arcade release. Gauntlet IV and the 3D games all had home ports where health drain was disabled or at least wasn't a hindrance. You could get a ring that stopped it in the Quest Mode of IV or manage it with health potions / levelling max HP and making occasional return trips to town.
There's a lot of console ports that better their arcade counterparts, but especially in cases where the arcade game used some kind of health drain or timer setup. Console games can just remove the credit feed timers on arcade sports games or remove life drain from games that have it. Gain Ground is better on Genny than Arcade IIRC. I think the timer is less bullshitty. Baseball Stars 2 and Super Baseball 2020 are better on AES because you can disable the horrible credit feed timers.
This being shmups forum, maybe people are just less aware of the arcade games that are better on home console? Because, well... Usually the arcade version of a shmup is better than the console port, especially if we're talking about pre-HD era.
But yeah, a lot of action rpgs, top-down action games, sports games etc are better on consoles. Certain genres work better in an arcade framework than others. No arcade operator is going to allow the player an entire, 9-innings full game of Baseball on the arcade cab. Yet that is
exactly what makes the most sense in terms of the sport and creating a fun, immersive experience. Interrupting play every 2 minutes (literally, there is a 2 minute timer on some of these games) to feed more credits (sometimes in the middle of a pitch) brings the player out of the game in the most obnoxious way.