CYGNI: AGB | Steam, PS5 and Xbox Series 2023

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AntiramDSR
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by AntiramDSR »

Series S running Cyberpunk at 60fps... but Cygni is too much, we can't do it! :D
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by Nautilus »

AntiramDSR wrote: Wed Jul 31, 2024 12:11 am
Nautilus wrote: Tue Jul 30, 2024 11:33 pm
AntiramDSR wrote: Tue Jul 30, 2024 10:32 pm 30fps on XBox Series S? aaaand: unwishlisted :roll:
Hi,

Was Impossible to get it to run 60 on Xbox series S without cutting down half the unit count on screen and butchering the resolution :).
We had to still set the visual quality to medium on top of everythign to get it to 30 -40 fps stable on it. Series S is a very weak system compared to X.
For what its worth 30 fps plays just fine as well.

Up to you in the end.

Cheers.
tbh... that's exactly what i expected: vfx and animation-guys trying to make a game which results in a over the top effect-bloat with more bloom and than a lot more bloom here and some background-movement there but behind more bloom and somewhere in this Tech-demo is a little mousepointer spitting more bloom... at this point i really hate Konami beeing involved in this... if this fails (and i don't wish that for you guys, i'm just honest) gone are the chances Konami even ever thinking about letting a Gradius 6 happen.
I've heard this before, I will try to put it on record here just to clarify:

I understand your point of view, but it's never that simple. Bloom or size of ship on screen have little to do with framerates and I stand by every choice made on that regard within context of the game. there is a solid reason for those choices.
In fact not even visuals in this case influence framerates to that degree, its more to do with count and amount on screen + lack of hardware support (series S), and Shmups are notorious for this, it would be far easier to get call of duty running better on Series S than a shmup like Cygni, Call of duty has at most 10 or 20 characters on screen with camera culling tricks for background movements while Cygni has at times 800 true units not counting projetciles on screen. You can spawn a 1000 projectiles in a 2d game but if you are not careful just 50 will kill a 3d engine and no amount of tech demos on youtube about 1 million particles supposedly running next gen in realtime will save a true production.

I will not go into technical details as to whys and hows or 2D vs 3D, but bottom line is that its wrong and unfair to jump to conclusions, we set out to make a game first and foremost, we have enough tech-demos in our portfolios being in the industry for a long time that the last thing we want is putting in another two years of gut wrenching hard work while counting every penny to make just another to add to that list.

If it puts your mind at ease a bit, I don't think Konami's choices of making Gradius or not (if they ever decide to) will depend on Cygni, It may encourage or discourage perhaps, but Konami have their own books in the end. Oh and don't hate Konami, be thankful that they were the only ones who even considered funding an indie Shmup and they had their reasons for Cygni exclusively which we are thankful for. Konami in good part have been very happy with Cygni and the team, and in my personal opinion they already consider it a success story for them.

On a last note, what makes you so sure that if someone had made Gradius it would've been succesful enough for the books or run well on Series S or be the game you expected it to be? Will we fool ourselves and blindly support any game on the title power alone or on Nostalgia? Will you forgive the 30 fps on Series S should Cygni had been labled Gradius instead?
I've seen some recent games get funded with more budget and time than Cygni's team ever had or can dream of on title power alone to little avail.
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by AntiramDSR »

Nautilus wrote: Wed Jul 31, 2024 1:53 am
AntiramDSR wrote: Wed Jul 31, 2024 12:11 am
Nautilus wrote: Tue Jul 30, 2024 11:33 pm

Hi,

Was Impossible to get it to run 60 on Xbox series S without cutting down half the unit count on screen and butchering the resolution :).
We had to still set the visual quality to medium on top of everythign to get it to 30 -40 fps stable on it. Series S is a very weak system compared to X.
For what its worth 30 fps plays just fine as well.

Up to you in the end.

Cheers.
tbh... that's exactly what i expected: vfx and animation-guys trying to make a game which results in a over the top effect-bloat with more bloom and than a lot more bloom here and some background-movement there but behind more bloom and somewhere in this Tech-demo is a little mousepointer spitting more bloom... at this point i really hate Konami beeing involved in this... if this fails (and i don't wish that for you guys, i'm just honest) gone are the chances Konami even ever thinking about letting a Gradius 6 happen.
I've heard this before, I will try to put it on record here just to clarify:

I understand your point of view, but it's never that simple. Bloom or size of ship on screen have little to do with framerates and I stand by every choice made on that regard within context of the game. there is a solid reason for those choices.
In fact not even visuals in this case influence framerates to that degree, its more to do with count and amount on screen + lack of hardware support (series S), and Shmups are notorious for this, it would be far easier to get call of duty running better on Series S than a shmup like Cygni, Call of duty has at most 10 or 20 characters on screen with camera culling tricks for background movements while Cygni has at times 800 true units not counting projetciles on screen. You can spawn a 1000 projectiles in a 2d game but if you are not careful just 50 will kill a 3d engine and no amount of tech demos on youtube about 1 million particles supposedly running next gen in realtime will save a true production.

I will not go into technical details as to whys and hows or 2D vs 3D, but bottom line is that its wrong and unfair to jump to conclusions, we set out to make a game first and foremost, we have enough tech-demos in our portfolios being in the industry for a long time that the last thing we want is putting in another two years of gut wrenching hard work while counting every penny to make just another to add to that list.

If it puts your mind at ease a bit, I don't think Konami's choices of making Gradius or not (if they ever decide to) will depend on Cygni, It may encourage or discourage perhaps, but Konami have their own books in the end. Oh and don't hate Konami, be thankful that they were the only ones who even considered funding an indie Shmup and they had their reasons for Cygni exclusively which we are thankful for. Konami in good part have been very happy with Cygni and the team, and in my personal opinion they already consider it a success story for them.

On a last note, what makes you so sure that if someone had made Gradius it would've been succesful enough for the books or run well on Series S or be the game you expected it to be? Will we fool ourselves and blindly support any game on the title power alone or on Nostalgia? Will you forgive the 30 fps on Series S should Cygni had been labled Gradius instead?
I've seen some recent games get funded with more budget and time than Cygni's team ever had or can dream of on title power alone to little avail.
it's not about nostalgia or names... take r-type final 2 and granzellas release and dlc bullshit for example. what a dissapointment this became... despite having all the "right" names...

as i said before... what i've seen so far (demo and videos) feels like the next wanna-be-genre-reinventing euro-shmup-garbage , but this time with the "right" name as publisher in the back. look at the latest cygni discussions on reddit /shmups ... people are already tricked by this thinking cygni couldn't have it's euro-roots reading Konami alone.

this and than there is all the explanation and the convincing and all this together screams: Reiker? this you again? btw: is there a piano hidden under all that overused bloom? (only euroshmup-plagued people will get this)

anyway good luck on release 🤷

PS: https://i.postimg.cc/4yg8hgdt/1000018353.jpg

that's what i meant

edit: oh, and to answer: no, 30fps is never forgiveable in those kind of games. the cardinal sin 🤷

edit2: "Will you forgive the 30 fps on Series S should Cygni had been labled Gradius instead?"

that would have been the biggest shitstorm (in this forum) ever, i guess 😅

edit3: "Oh and don't hate Konami, be thankful that they were the only ones who even considered funding an indie Shmup"

no hate against Konami... but also far from thankful that the next generic euro-shmup get ennobled by them as they stoud for the extreme opposite (in this genre)... that's the thing that disturbed me the most
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by shmuppy-puppy »

Grab the PC version for free on Epicgames August 08-15.
AntiramDSR
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by AntiramDSR »

shmuppy-puppy wrote: Thu Aug 01, 2024 6:07 pm Grab the PC version for free on Epicgames August 08-15.
a free giveaway 2 days after release 😱
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by Shatterhand »

I thought it was a joke... but it isn't.

https://gamerant.com/epic-games-store-f ... -egs-list/

wtf
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AntiramDSR
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by AntiramDSR »

i could have imagine going this course quick... but not that fast 😂
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by Jonpachi »

It makes sense. Nobody is aware of this game, and nobody trusts Konami. They have a lot of work to do to build up trust and interest here, so giving out some free copies to get some buzz going seems like a smart move, as I suspect they have zero advertising budget.
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AntiramDSR
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by AntiramDSR »

hm... more like a garanteed shitstorm from people who bought on release or preordered on steam 🤷
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by shmuppy-puppy »

AntiramDSR wrote: Thu Aug 01, 2024 7:22 pm hm... more like a garanteed shitstorm from people who bought on release or preordered on steam 🤷
Steam allows easy refunds for unreleased games.
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by Nautilus »

AntiramDSR wrote: Wed Jul 31, 2024 2:36 am
edit: oh, and to answer: no, 30fps is never forgiveable in those kind of games. the cardinal sin 🤷

edit2: "Will you forgive the 30 fps on Series S should Cygni had been labled Gradius instead?"

no hate against Konami... but also far from thankful that the next generic euro-shmup get ennobled by them as they stoud for the extreme opposite (in this genre)... that's the thing that disturbed me the most
The cardinal sin is expecting next gen games (as much as I dislike the term) to run on all platforms old and new with 60 fps stable no matter whats on screen, Relax buddy that is never going to happen unless we drop everything and make paper cutouts as a game. At that point might as well go home and forget about it all.

You keep reffering to Cygni as Euro Shmup. Maybe we should revisit the term and create a new one, what if one has a bit of both? What terminology would be used then?
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by AntiramDSR »

"What terminology would be used then?"

maybe: "YAGIS - yet another generic indie shmup" :D
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by Steven »

What in the hell? Why is this free like 2 days after release? Does Konmai have no confidence? Those are rhetorical questions; I don't really care about the reason. I wasn't really planning on buying this after the most impressive thing about the demo was how incredibly bad the visibility was (possibly a new record for the genre), but free is free and the only things better than free things are free things that are better. Might as well check it out, as I'm not one to decline free digital stuff; it's not like it takes up physical space in my house or something.
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by shmuppy-puppy »

AntiramDSR wrote: Thu Aug 01, 2024 9:23 pm "What terminology would be used then?"

maybe: "YAGIS - yet another generic indie shmup" :D
I suppose the teem generic would mean similar or being part of a genre- in this case shmups.
If you want to use it in the sense of interchangable or non original I would disagree. Cygni may not appeal to you and yes it draws from the idea of one hero fighting against an army, but that‘s about it.
It has original art design and compositions. It has narration, 3 d modelled fmvs. In my book a generic shmup is a game that uses pre designed assets from libraries incl. sprites, backgrounds and music and throws them into a game engine.
I don‘t know if playing Cygni will be fun or not , but calling it generic is probably just plain wrong.
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by AntiramDSR »

shmuppy-puppy wrote: Fri Aug 02, 2024 5:41 am
AntiramDSR wrote: Thu Aug 01, 2024 9:23 pm "What terminology would be used then?"

maybe: "YAGIS - yet another generic indie shmup" :D
I suppose the teem generic would mean similar or being part of a genre- in this case shmups.
If you want to use it in the sense of interchangable or non original I would disagree. Cygni may not appeal to you and yes it draws from the idea of one hero fighting against an army, but that‘s about it.
It has original art design and compositions. It has narration, 3 d modelled fmvs. In my book a generic shmup is a game that uses pre designed assets from libraries incl. sprites, backgrounds and music and throws them into a game engine.
I don‘t know if playing Cygni will be fun or not , but calling it generic is probably just plain wrong.
we had style over substance before...

Cygnis most generic moment: the character-trailer, showing us the main characters white panties while looking llke the next fortnite-skin :) imagine beeing that cringe in a genre full of boobed and underdressed playersprites :shock:

it doesn't even fit to anything they showed additional to this trailer... as if someone told them: "you must show something spicy, all the shmops do this." and so Ava was born... just when they realised that a mousecursor alone wont work as a player identification. :|

all this years following the development of this game to see that they needed demo-players feedback to adjust the insane shipspeed a few months for release was telling enough.

there were moments i truly thought this could be a fun game... even so not another one in my shmup-library... but it doesn't also need to be that. i love the games from Housemarque for example... or Cuphead and what not. But those aren't the games i load up on my next excessive shmupping-weeks.

But: the Dev came up here, and on every other Shmup-relevant channels, just do justify or defend the criticized design choices in big walls of text and even became somewhat snappy even in the early pages in just this thread... could'nt handle honest reactions and asked for respect or marked someone as too young to have an opinion iirmc...

there is just no moment where it feels like they are really interested in player feedback rather than into defending their design choices again and again.

and: if you can't make a game like this while targeting 60fps on actual (even on it's lower end) hardware because of all the bullshit you feel that needs to be in your "next gen cinematic shmup" then... well good luck 8) that's something many EUROSHMUP devs tried before and they failed, that's why people told you again and again what's wrong with this excessive "cinematic shmup" approach... same for 16:9 vertical... same for cutscenes... same for lifebar.... same for button-bloat... screenshake... bullet-"patterns"... same for dualstick shotaiming... come on!?

that strange epic gamestore move may push some numbers... even Sine Mora got praised by some people.

oh, and: you already "sold" me... i'm buying just to see it burn. i even going to come back here if somehow all my thoughts and callouts were unjustified and would then happily admit that.

ps: a funny old read after all that discussion:

https://www.gamesradar.com/cyngi-is-the ... mment-jump
Last edited by AntiramDSR on Fri Aug 02, 2024 10:38 am, edited 2 times in total.
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by FunktionJCB »

What an insane move.

I pre-ordered the game from GMG, since they had a big discount (around 35% off), but if they value their own game as low as they do, by offering it for free on one of the platforms, I won't be the one to value it any higher.
There's no way I'm paying 20€+ for a game, when users on another platform don't pay a single cent, pretty much at launch.

I guess I'll refund it, and get something else.
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by Steven »

To be fair, this was likely Konmai's decision as the publisher, not the devs. Epic probably offered Konmai a stack of cash and Konmai was like "yeah sure sounds good". It still doesn't really give a positive image, but people on Xbox are okay with games being put on that rental service they have on launch day, so that's just how it is now, I guess. Unsure if Xbox software sales are in the toilet due to this and am too lazy and uninterested to check, but I wouldn't be surprised.
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by FunktionJCB »

Steven wrote: Fri Aug 02, 2024 10:32 am To be fair, this was likely Konmai's decision as the publisher, not the devs. Epic probably offered Konmai a stack of cash and Konmai was like "yeah sure sounds good". It still doesn't really give a positive image, but people on Xbox are okay with games being put on that rental service they have on launch day, so that's just how it is now, I guess. Unsure if Xbox software sales are in the toilet due to this and am too lazy and uninterested to check, but I wouldn't be surprised.
Not true (or at least, not entirely) that this is all on Konami, since the developer was posting about it on Discord, and were all happy about it.
They think that this will mean the game will reach the threshold after which they will start seeing their portion of the sale profits much quicker.
Plus, and this part is the usual marketing bullshit, that this means Epic selected them due to their quality and perceived high value.

And, when certain users mentioned that his will likely mean users on other platforms like Steam will just cancel and refund their purchases, unwilling to pay for something that is being given away at launch elsewhere, they mentioned that their publisher surely knows their numbers, and didn't think they were significant/important enough, so they were not worried.

Well, good luck to them.
That surely leaves a great "first impression" for this game, and it will likely mean wonders for future games, when they try to get people to actually pay for their games elsewhere.

Personally, I'm out (already asked GMG to cancel and refund my pre-order).
With so much stuff launching every single week, I prefer to buy and "support" something else.
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by shmuppy-puppy »

AntiramDSR wrote: Fri Aug 02, 2024 7:01 am But: the Dev came up here, and on every other Shmup-relevant channels, just do justify or defend the criticized design choices in big walls of text and even became somewhat snappy even in the early pages in just this thread... could'nt handle honest reactions and asked for respect or marked someone as too young to have an opinion iirmc...
Well, I did not read those threads, but I believe it‘s pretty much a waste of time to argue about game design philosophies with devs. When they choose to go down a certain route, they will continue on their path.
Imagine someone challenging a Cave game designer back in the day why there are so many bullets on screen. It‘s ridiculous. You can be disappointed that cinematic shmups don‘t perform well on many computers, you can think the gameplay is boring (I might actually agree after playing) but it‘s pretty useless to convince a developer to do what you want them to do, especially if a) you don‘t give them shit loads of money and b) they are close to release date. I can imagine that they get a bit annoyed when all they really want is to create some buzz about their project and they get a couple of honest opinions telling them their game is crap.
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by AntiramDSR »

shmuppy-puppy wrote: Fri Aug 02, 2024 3:28 pm
AntiramDSR wrote: Fri Aug 02, 2024 7:01 am But: the Dev came up here, and on every other Shmup-relevant channels, just do justify or defend the criticized design choices in big walls of text and even became somewhat snappy even in the early pages in just this thread... could'nt handle honest reactions and asked for respect or marked someone as too young to have an opinion iirmc...
Well, I did not read those threads, but I believe it‘s pretty much a waste of time to argue about game design philosophies with devs. When they choose to go down a certain route, they will continue on their path.
Imagine someone challenging a Cave game designer back in the day why there are so many bullets on screen. It‘s ridiculous. You can be disappointed that cinematic shmups don‘t perform well on many computers, you can think the gameplay is boring (I might actually agree after playing) but it‘s pretty useless to convince a developer to do what you want them to do, especially if a) you don‘t give them shit loads of money and b) they are close to release date. I can imagine that they get a bit annoyed when all they really want is to create some buzz about their project and they get a couple of honest opinions telling them their game is crap.
all true... otherwise they better should kept it there (link), instead of trying to convince everyone here about not beeing the incarnation of euroshmup.

https://youtu.be/yY3NQmGDIXQ?si=g8pU1jzlU-rr0zDq

"as you can see, it's very cinematic"
-cygnidev

"i'm a fan of shmups" (even if the "singleplayer-campaigns" are pretty short mostly)
ign-staff

or my favorite:

"you can get hit. it's ok to get hit!"
-cygnidev
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by samspot »

We are a niche community. If I was a dev looking for mainstream success I would take any advice from this forum with a pound of salt.

If any devs come here without showing they are true genre fans then we are wasting our breath giving feedback.
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by Nautilus »

samspot wrote: Fri Aug 02, 2024 4:04 pm We are a niche community. If I was a dev looking for mainstream success I would take any advice from this forum with a pound of salt.

If any devs come here without showing they are true genre fans then we are wasting our breath giving feedback.
You are partially right, I came here in good faith and out of curiosity when someone asked me to check your forums because of a positive post made here way back when. Since then I checked in when I found the time.

I have never approached anyone with disrespect and many of the feedback where listened to even if not implemented (because reasons, mostly good ones, others we have and there's plenty of proof of that).

The only time I got snappy is when people started trolling thinking they know it all, one such example of know it all is when i was told by a particular member that we Must and rather in an borderline insulting/insisting way that vertical shmups should only be made on a widescreen if we rotate the thing 90 degrees. I told him that is his opinion and the most unrealistic thing to ask of gamers and no serious production would jump into a project on that basis. He went on insisting and I didn't want to waste my time with "young" or inexperienced people, judging by the attitude and the "solution" I was given.

I can go on of such "great" other advice. Maybe some of you guys should get off your high horses and smell the coffee of our poor "common" folk, tossing around big words like "crap" and such. Not even the devs I met who work on Japenese Shmups you all like can stand some of this attitude.

If a mechanic doesn't fit your holy book doesn't mean its the end of the world, I have just clarified here and want to leave it at that.
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by shmuppy-puppy »

Nautilus wrote: Fri Aug 02, 2024 4:30 pm
samspot wrote: Fri Aug 02, 2024 4:04 pm We are a niche community. If I was a dev looking for mainstream success I would take any advice from this forum with a pound of salt.

If any devs come here without showing they are true genre fans then we are wasting our breath giving feedback.
You are partially right, I came here in good faith and out of curiosity when someone asked me to check your forums because of a positive post made here way back when. Since then I checked in when I found the time.

I have never approached anyone with disrespect and many of the feedback where listened to even if not implemented (because reasons, mostly good ones, others we have and there's plenty of proof of that).

The only time I got snappy is when people started trolling thinking they know it all, one such example of know it all is when i was told by a particular member that we Must and rather in an borderline insulting/insisting way that vertical shmups should only be made on a widescreen if we rotate the thing 90 degrees. I told him that is his opinion and the most unrealistic thing to ask of gamers and no serious production would jump into a project on that basis. He went on insisting and I didn't want to waste my time with "young" or inexperienced people, judging by the attitude and the "solution" I was given.

I can go on of such "great" other advice. Maybe some of you guys should get off your high horses and smell the coffee of our poor "common" folk, tossing around big words like "crap" and such. Not even the devs I met who work on Japenese Shmups you all like can stand some of this attitude.

If a mechanic doesn't fit your holy book doesn't mean its the end of the world, I have just clarified here and want to leave it at that.
Thanks for the communication so close to the big day. I know exactly how it feels when that day approaches (in my case it‘s mixing audio for tv series and events). I am pretty sure many can relate when they have ever been in a position to release the product of a very exhausting journey.
Be proud, excited and energetic about your release. It‘s impossible to please everyone.
I say this although I agree with most of the points some other users here have brought up about gameplay. Your path was different and so it might not be what many over here are looking for. I have not played Cygni yet, but I will definitely try because ai have hardly ever seen such a good looking and sounding shmup.
Good luck with the rollout.
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by repoman »

Finished this on PS5. On easy. Medium is a real challenge.

Visuals are nice but very messy. The upgrade system is weak and fussy. The levels a little too long at times. The bosses very spongey.

Crashed a few times. Which isn't ideal.
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by PC Engine Fan X! »

Cygni is already out on the PS5? Damn! How much is it? There's always the much needed patches to fix things up.

PC Engine Fan X! ^_~
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m.sniffles.esq
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by m.sniffles.esq »

but people on Xbox are okay with games being put on that rental service they have on launch day
I really don't know what that has to do with anything, but playing MLB The Show on a 7-year-old tablet I got for $100 is indeed THE WURST.

If only it could of cost me $560...

sigh... Fucking M$ amiright?
AntiramDSR
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by AntiramDSR »

devs stated on their discord:

"On the visual side, the settings resemble those of "Medium" on PC, this means a bit less on volumetric Shading, lighting and slight reduction on texture resolution quality overall (may or may not be noticeable). I think Series S also has reduced screen resolution as well right before up-scaling. In direct comparison to high settings on PC or Series X and PS5 side by side there will be noticeable quality difference.

Sadly Series S is a really weak console in comparison to other platforms, we tried our best to keep things as consistent as possible, in the end porting the game to Xbox in general was the most time consuming of all platforms given lots of well known issues with it and lack of proper support, I remember the team really had a tough time with it."

---

that's bullshit... "really weak console" :roll: the series s is far from weak it just isn't build to run games in 8k like the Series X... sometimes even 1080p is the better choice which many games simply demonstrate through offering performance and quality modes too just switch on the go.

so the animation and 3d artist-guys had a really rough time to port this (unreal engine 4) game from windows to xbox and their only conclusion is that the series s is very very very weak. at the same time real devs show day to day how impressive this €299 device can keep up.

it's not like PS3 Cell level craziness developing on XBox... so to me it's crystal clear: former Pixar-Artists without the most basic and fundamental gaming knowledge (and it's not even about euroshmup or shmup-standards anymore, look at the gameplay videos... all over the top, too much from everything, shake... boom... flash) and not even capable to handle the engine of choice and their own code on 1 out of 3 current systems. (with Konami on their necks, how is that even possible?)


they even (still to this day) don't understand what people tried to explain again and again:

Crit Critter 08.05.2024 04:33 Tate mode?
@Crit Critter Tate mode?
nareg_k 08.05.2024 12:37 Hello, critcritter, sorry no tate mode, it wouldn't have made much sense for us with the wide horizontal setup and aspect ratio. If you rotate the screen around, you will probably still be able to run it but will get black bars to keep that aspect ratio constant.
- 26. Juli 2024

"black bars"?? did he even understand what it's all about?


so at this point, now beeing aware that they barely handled to bring this "game" to that very strange xbox (and the upcoming EGS giveaway week in mind) i hope that this takes the same route like all the shinorubis, guntechs or sine moras before and nobody ever talks about this nonsense after two weeks.

the outcome from that epic-games deal should be the first and only success for this halfassed efforts and the strange Konami injected megalomania.

yes, i'm tired of shovelware! and that's exactly what we are going to get here... cinematic shovelware.

rant off :cry:
"People should strop nitpicking and see the bigger picture, if anyone has anything constructive to add respectfully feel free to join the channels"
-Nautilus
Steven
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by Steven »

FunktionJCB wrote: Fri Aug 02, 2024 10:51 am Not true (or at least, not entirely) that this is all on Konami, since the developer was posting about it on Discord, and were all happy about it.
I would not be surprised if Konmai has final say due to whatever their legal agreements with the devs are, but why shouldn't the devs be happy after probably making some guaranteed revenue? Financially speaking, they possibly just got an excellent deal.
FunktionJCB wrote: Fri Aug 02, 2024 10:51 amPersonally, I'm out (already asked GMG to cancel and refund my pre-order).
With so much stuff launching every single week, I prefer to buy and "support" something else.
Assuming that I am understanding this correctly, and that you aren't even going to bother to get it for free, all I can say is this:

Ah yes, human irrationality. "This thing I want is now free, so rather than get a refund for the one I bought and then get the exact same thing for free and play it and be happy because I got what I wanted without spending any money at all, I choose to become angry and get a refund and not get and play the free game at all".

If I'm wrong, disregard, but if not... that is highly irrational.
samspot wrote: Fri Aug 02, 2024 4:04 pm We are a niche community. If I was a dev looking for mainstream success I would take any advice from this forum with a pound of salt.

If any devs come here without showing they are true genre fans then we are wasting our breath giving feedback.
Now here is someone who knows what they're talking about. What people say here doesn't matter at all, especially because nobody among mainstream-games-only people, the ones that only play Call of Duty, Nintendo, or those generic annual American sports asset flips, likes shooting games like DDP or Garegga or R-Type, although they might pretend to like Ikaruga even if they actually don't because Youtube and all of the game reviewers from 20 years ago told them to. They're too difficult, "too short", they don't care about playing for score, and arcade game design, no matter how good it is, is considered "flawed, bad, and outdated game design that never deserved to survive the 80s" or some other nonsense.

What this really means is what I said a while ago:
Steven wrote: Tue Jan 30, 2024 3:30 am Ultimately, I don't think that people who are into arcade STGs or more traditionally-designed console/PC STGs, which is a lot of people on this forum, are the target audience for this game, and that's fine, so yeah.
The important part is, of course, the "that's fine". This game probably isn't for us, it's probably for the mainstream humans who don't play these games normally, so who cares, really? Aside from the devs and publisher, who obviously care.

The low visibility in the game is of course not fine, but that's easy enough to fix by making stuff different colors so it doesn't all blend together.
m.sniffles.esq wrote: Fri Aug 02, 2024 11:45 pm
but people on Xbox are okay with games being put on that rental service they have on launch day
I really don't know what that has to do with anything, but playing MLB The Show on a 7-year-old tablet I got for $100 is indeed THE WURST.

If only it could of cost me $560...

sigh... Fucking M$ amiright?
Indeed, playing games on a tablet must be a garbage experience, and I am not sure why you'd want to when you can play on a computer instead.
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repoman
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by repoman »

PC Engine Fan X! wrote: Fri Aug 02, 2024 11:29 pm Cygni is already out on the PS5? Damn! How much is it? There's always the much needed patches to fix things up.

PC Engine Fan X! ^_~
Not out yet. Review code.
Steven
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Re: CYGNI: AGB | Steam, PS5 and Xbox Series 2023

Post by Steven »

I forgot to say something.
Nautilus wrote: Fri Aug 02, 2024 4:30 pm The only time I got snappy is when people started trolling thinking they know it all, one such example of know it all is when i was told by a particular member that we Must and rather in an borderline insulting/insisting way that vertical shmups should only be made on a widescreen if we rotate the thing 90 degrees. I told him that is his opinion and the most unrealistic thing to ask of gamers and no serious production would jump into a project on that basis. He went on insisting and I didn't want to waste my time with "young" or inexperienced people, judging by the attitude and the "solution" I was given.
Despite what some (crazy) people may claim, tate mode doesn't magically or automatically make games good or bad. Soukyuugurentai alone proves this, and that game's almost 30 years old now and it's still WAAAAAAAAAY better than all but a very tiny amount of 3:4 games and nobody that's actually played it will argue against this.

In fact, tate mode doesn't actually do anything at all for modern games now that we're long past the CRT era, and you don't need to rotate your modern display to play old 3:4 games because we have way more than enough vertical resolution to display those old games at their proper aspect ratios at a more than playable screen size on a 16:9 screen now without rotating it.

Do what you want and make what you want how you want it as long as the visibility is good and the controls aren't broken and the framerate isn't completely terrible. If someone doesn't like it, tell them to fuck off. That's what I'd do, anyway.
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