
I'm so glad that Hamster's Arcade Archives are a thing.
Re: I'm so glad that Hamster's Arcade Archives are a thing.
https://youtu.be/fWs3cKPxlAw?si=w_K6CzdW1bT0FXIT
AGA to the rescue! I want all games ever, and I want them now!

Kacho...ON!
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Daaamn, those Gradius III explosion SFX and whiteouts on the KO
Instant PTSD, buddy got his shit rocked

JABBIN' JIM looking a bit suspect in the win pose aftering beating RED FALCO~N' s ass, though. Shades of Maradona hoovering up a bit too much of the ol' ching chong chinaman charlie before tearing onto the pitch!




JABBIN' JIM looking a bit suspect in the win pose aftering beating RED FALCO~N' s ass, though. Shades of Maradona hoovering up a bit too much of the ol' ching chong chinaman charlie before tearing onto the pitch!


光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Meanwhile at M2: Still teaching DOJ. https://youtu.be/yPtmwKJUdKs?si=Ji06vVbvlN9jHa53
Kacho...ON!
Re: I'm so glad that Hamster's Arcade Archives are a thing.

I mean if you're going to make a boxing game, go hard and channel your inner Stallone.
Typos caused by cat on keyboard.
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Headcanon: with Bill, Lance, and Red Falcon in the roster, that's the third Legendary Contra: heli dude. Buddy done seen some shit! JABBIN JIM is actually a reference to his mighty coke-fuelled hog!

Speaking of:
Daioh's first-ever home translation, with optional 1UP exploit fix, plus OYAJI METER added by OG dev request... and uh, Blandia.

In case people ain't heard!

^ In the name of good VGM and good ATTRACTS, I will always post my METAL BLACK x DEAD CONNECTION joint, especially knowing Senba-sama worked on the latter!



Yeah, I'd love to see them explore this. I'd snap up ACA-quality Macross 2 on sight, for a good deal more than 2x ACA, even! That was a great Mazinger release, too - fixes the counterstop with an optional extra score digit.hamfighterx wrote: ↑Wed Jul 31, 2024 5:45 amI like the Rapid Hero pick, I'd love to see more NMK. I also wonder if we'll get any other premium priced licensed games again after the one-off Mazinger Z last year. I'd gladly pay double price for Pretty Soldier Sailor Moon (the Banpresto arcade beat-em-up). Damn, now I really want that.
Speaking of:
This must've been the most Hamster pairing ever.1) There was a 4-game run in October-November 2023 with no Taito game but two "other" games: Daioh (Athena) and Blandia (Allumer).



Greatly looking forward to all three of these! I know for a fact Thunder Fox is killer, and I've always been curious about Dead Connection. Can't remember my few credits with Warrior Blade on PS2, but it was cool as hell at minimum.Oh, and as for Taito: we should expect that some time in the not so distant future, we'll see the games that are not already on AA but were announced for the Taito Milestones 3 compilation. Dead Connection, Thunder Fox, and Rastan Saga III/Warrior Blade.
In case people ain't heard!

^ In the name of good VGM and good ATTRACTS, I will always post my METAL BLACK x DEAD CONNECTION joint, especially knowing Senba-sama worked on the latter!


光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Does anybody here use the 8bitdo NeoGeo pad for ACA games (on Switch)? How does it compare to the M30?
Re: I'm so glad that Hamster's Arcade Archives are a thing.
M30 is better. Good luck finding something that is better than the M30 for 2D games that isn't a keyboard, leverless, or a real Saturn controller. The clicky stick on the 8BitDooDoo Neo Geo CD controller has an awkwardly large dead zone that is bigger than that on a real Neo Geo CD controller and feels much worse than a real one as a result. It's probably fine if you've never used a real one, but if you have, you'll probably dislike/hate the 8BitDo.
I still don't have a good Saturn controller for PS4/PS5/360, sadly, with 360 needing it the most. I REALLY don't want to continue playing Saidaioujou with a regular 360 controller, but at this point I have no choice.
I still don't have a good Saturn controller for PS4/PS5/360, sadly, with 360 needing it the most. I REALLY don't want to continue playing Saidaioujou with a regular 360 controller, but at this point I have no choice.
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Do the official SNES style controllers for Switch work with ACA games? ( https://store.nintendo.co.uk/en/super-n ... 0010002877 )
They are sold out almost all the time, but I managed to snatch two last time they were available.
They aren't useful for most modern 2D games on Switch due to a lack of buttons, but they should be fine for most arcade games. They won't work if the application isn't configured to support them, however.
They are sold out almost all the time, but I managed to snatch two last time they were available.
They aren't useful for most modern 2D games on Switch due to a lack of buttons, but they should be fine for most arcade games. They won't work if the application isn't configured to support them, however.
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BareKnuckleRoo
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
I don't see why it wouldn't. ACA releases are designed to respond to both analog movement and d-pad movement so regardless of controller as long as the Switch detects it as a valid controller it'd be usable, and just a matter of mapping the buttons to whatever you want. It would only potentially be an issue in a game where it only accepts analog movement and doesn't use the D-Pad, as it's likely the controller's D-Pad is digital only without an analog mode switch to act as if it's a left stick.Do the official SNES style controllers for Switch work with ACA games?
The other limiting factor, the lack of buttons, is generally not an issue as most ACA games are max 4 buttons. The only 6 button game I can think of is Daioh?
Re: I'm so glad that Hamster's Arcade Archives are a thing.
That's the thing though. The Switch doesn't detect it as a standard controller. The game needs to implement specific support for it
At least that's what I jeard
At least that's what I jeard
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Btw they have no home button. Sorry to give you the bad news, honestly. There is a button combo that triggers the home button, but it only works for the "app" of the SNES games lol (I don't even have that monthly subscription because I don't need/want it). It's like they REALLY want you to use that controller only for SNES games. This is one of the many many reasons why I kinda hate Nintendo. Only they would do something this dumb.Sumez wrote: ↑Wed Jul 31, 2024 1:26 pm Do the official SNES style controllers for Switch work with ACA games? ( https://store.nintendo.co.uk/en/super-n ... 0010002877 )
They are sold out almost all the time, but I managed to snatch two last time they were available.
They aren't useful for most modern 2D games on Switch due to a lack of buttons, but they should be fine for most arcade games. They won't work if the application isn't configured to support them, however.
Kacho...ON!
Re: I'm so glad that Hamster's Arcade Archives are a thing.
I'm 99% certain I've used mine with AA titles.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Yes you can play any game with them where it would make sense. IIrc I have tested it with ACA games (incl. NG), Crimzon Clover, Contra Collection, New Super Mario Bros. U Deluxe, Super Mario Bros. Wonder, SEGA Ages...
Kacho...ON!
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Oh, I meant another "other" besides Nichibutsu, since they have been the #4 almost every single time for a long while. But there's still a lot of Nichibutsu yet untouched, so maybe not. Hamster have a long way to go with Taito and Konami but Namco feels almost scraped clean of the big names (Outfoxies, Final Lap, Mr. Driller, ...?). I was really just trying to do the math on how soon we'll get Namco Classic Collection 1+2 or some early Namco 3D games, in the worst case scenario. It depends a little on whether they'll touch any light gun games. They haven't done any so far, have they? Lucky & Wild would be a big deal, if it were playable. Some of the racing and sports games might have licensing issues as well.hamfighterx wrote: ↑Tue Jul 30, 2024 10:34 pmOh there are enough Taito and Konami games to last them quite a while too.
And on the "other" topic, we aren't necessarily "due" for one if Hamster is sticking to the usual current pattern of 4 games with 1 each from Namco/Taito/Konami/Other (not necessarily in the same order).
I'm looking forward to Aqua Jack, Night Striker and Space Invaders '95, but I don't think they're getting there for a while. We have Runark and Warrior Blade is coming, so Taito's other beltscrollers might be within reach.
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hamfighterx
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
Yes, they work fine for ACA. So do the NES (and presumably Famicom), Genesis/MD, and N64 controllers. I use the 6-button Mega Drive pad pretty often on a variety of games including ACA stuff.Sumez wrote: ↑Wed Jul 31, 2024 1:26 pm Do the official SNES style controllers for Switch work with ACA games? ( https://store.nintendo.co.uk/en/super-n ... 0010002877 )
They are sold out almost all the time, but I managed to snatch two last time they were available.
I don't think I've ever run into an issue with any of these official Nintendo controllers being completely unrecognized in any game I've tried them on, just that obviously if you're trying to play a game with more button assignments or use of analogue sticks, you might not have enough buttons.
As Arino mentioned, the lack of a home button on the NES/SNES pads is a little bit of an annoyance, but there's a relatively simply workaround of just having a second controller nearby that has a Home button (Joycon, Pro Controller, whatever) to hit Home if you're done with the game and need to get back to the Switch menu. You don't have to change controller assignments or anything like that, just have to have the one with a Home button also synced to the console. The MD/Gen and N64 controllers actually do have a Home button, so there's no need to jump through any hoops for those ones.
I have no experience with Final Round, but I have played a ton of Taito's Final Blow (more through its renamed Genesis incarnation, James Buster Douglas Knockout Boxing) and I like that one. Also works well as a time attack game, since it's pretty much just burning through a fairly small number of CPU fighters. Maybe Hamster can do another all-time pairing by putting Final Blow up next week and confusing the hell out of everyone!
Yeah they have been hitting the Nichibutsu supply pretty hard this year, outside of the rare surprise like Silkworm. Wonder if they'll ever get back to Seibu and give us Raiden II...
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
Hamster should, indeed, release Seibu Kahatsu's Raiden II to compliment it's earlier ACA release of Raiden. The real question is, would it be better than the Raiden II version featured on the PSX classic, "The Raiden Project?"
PC Engine Fan X! ^_~
PC Engine Fan X! ^_~
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Joycon for 4-direction games is pretty godlike, since the directions are separated like a keyboard or hitbox.Steven wrote: ↑Wed Jul 31, 2024 1:17 pm M30 is better. Good luck finding something that is better than the M30 for 2D games that isn't a keyboard, leverless, or a real Saturn controller. The clicky stick on the 8BitDooDoo Neo Geo CD controller has an awkwardly large dead zone that is bigger than that on a real Neo Geo CD controller and feels much worse than a real one as a result. It's probably fine if you've never used a real one, but if you have, you'll probably dislike/hate the 8BitDo.
I still don't have a good Saturn controller for PS4/PS5/360, sadly, with 360 needing it the most. I REALLY don't want to continue playing Saidaioujou with a regular 360 controller, but at this point I have no choice.
Re: I'm so glad that Hamster's Arcade Archives are a thing.
I don't know if I actually have any 4-direction games, though... Is Psycho Soldier a 4-direction game? I haven't played it for so long that I forgot!Sima Tuna wrote: ↑Thu Aug 01, 2024 12:24 amJoycon for 4-direction games is pretty godlike, since the directions are separated like a keyboard or hitbox.Steven wrote: ↑Wed Jul 31, 2024 1:17 pm M30 is better. Good luck finding something that is better than the M30 for 2D games that isn't a keyboard, leverless, or a real Saturn controller. The clicky stick on the 8BitDooDoo Neo Geo CD controller has an awkwardly large dead zone that is bigger than that on a real Neo Geo CD controller and feels much worse than a real one as a result. It's probably fine if you've never used a real one, but if you have, you'll probably dislike/hate the 8BitDo.
I still don't have a good Saturn controller for PS4/PS5/360, sadly, with 360 needing it the most. I REALLY don't want to continue playing Saidaioujou with a regular 360 controller, but at this point I have no choice.
Well... I do have Shin Megami Tensei for SFC, and that is most definitely a 4-direction game, but I can't exactly connect my Joy-cons to any of my SFCs lol
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Any 4 direction or 2 direction, basically every arcade game that doesn't use diagonals plays amazing on joycon. Huntdown is a great example. To play Huntdown well, you have to shoot left and right while smoothly transitioning with quick up and down presses to either hide in niches, duck behind boxes or drop down platforms (duck + jump.) All of these inputs while going left and right, and shooting or using throwables. I have tried playing huntdown on an aftermarket pad and it sucks. Too many false diagonals. With joycon (or keyboard,) that never happens.Steven wrote: ↑Thu Aug 01, 2024 2:24 amI don't know if I actually have any 4-direction games, though... Is Psycho Soldier a 4-direction game? I haven't played it for so long that I forgot!Sima Tuna wrote: ↑Thu Aug 01, 2024 12:24 amJoycon for 4-direction games is pretty godlike, since the directions are separated like a keyboard or hitbox.Steven wrote: ↑Wed Jul 31, 2024 1:17 pm M30 is better. Good luck finding something that is better than the M30 for 2D games that isn't a keyboard, leverless, or a real Saturn controller. The clicky stick on the 8BitDooDoo Neo Geo CD controller has an awkwardly large dead zone that is bigger than that on a real Neo Geo CD controller and feels much worse than a real one as a result. It's probably fine if you've never used a real one, but if you have, you'll probably dislike/hate the 8BitDo.
I still don't have a good Saturn controller for PS4/PS5/360, sadly, with 360 needing it the most. I REALLY don't want to continue playing Saidaioujou with a regular 360 controller, but at this point I have no choice.
Well... I do have Shin Megami Tensei for SFC, and that is most definitely a 4-direction game, but I can't exactly connect my Joy-cons to any of my SFCs lol
Other games that work amazingly well on joycon include: Metal Slug (it doesn't have true diagonals for HMG), Contra, Castlevania (any), Elevator Action Returns, Ninja Saviors, most beat em ups, Outrun (surprisingly), most run and guns, Shock Troopers (again, surprisingly), most 2d platformers. The majority of NES and Game Boy stuff works great on joycon. All the classic Mega Men, of course. If it's 2d and you don't have to free-aim diagonal firing or movement then it probably is best on joycon (out of all the switch controller options that are not a dedicated arcade stick.)
Games that don't work on joycon include: most shmups, most top-down, most gallery shooter, most racing games. Anything where you have to press diagonals constantly. Beat em ups are fine on joycon because diagonal use is infrequent.
Edit: One might ask "why the fuck would you want to play on joycons at all?" Aside from how well the pad works for certain games, playing in portable with joycons is the lowest possible latency way to play Switch games without hacking your switch.
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Sturmvogel Prime
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
I also agree with that since Hamster released Raiden.PC Engine Fan X! wrote: ↑Wed Jul 31, 2024 11:09 pm Hamster should, indeed, release Seibu Kahatsu's Raiden II to compliment it's earlier ACA release of Raiden. The real question is, would it be better than the Raiden II version featured on the PSX classic, "The Raiden Project?"
As for your question about an Arcade Archives port of Raiden II, the answer will be yes, since AA releases are based directly on the arcade version, and an Arcade Archives: Raiden II will be arcade perfect rather than using the PC version like The Raiden Project did, so it will restore the intro sequence and we will have the original screen resolution and the original arcade sound, effectively surpassing the Raiden Project port (and the same thing could be said for Raiden DX).
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
Hamster re-released the Raiden 1 half of Raiden Project back in the day, via their Arcade Hits series. As well as Raiden DX, via Major Wave. No Raiden II, for whatever reason.
So I wouldn't use ACA Raiden as precedent for its sequel appearing.
I do think they'll get around to it and DX, in their own time. Call it Hamster Time™ and go play something that's already out, that's what I say. 
I've been meaning to give Wiz its due, actually. Great first impression. Empire City kinda perplexed me, but I fully expected it to... very unique take on Gun Shooting.
Whether the nails-hard Raiden II board is preferable to the somewhat milder PS1 port is a more personal matter.
Actually, I always wondered if the PS1 port wasn't just based on an easier ROMset. I guess we'll find out. Many years back, ranking hitter saucy noticed PS1 DX's variable starting Rank, which it now seems was a deliberate feature dating back to the first game. (cf ACA Raiden letting you control this, via the Preference Options)



So I wouldn't use ACA Raiden as precedent for its sequel appearing.


I've been meaning to give Wiz its due, actually. Great first impression. Empire City kinda perplexed me, but I fully expected it to... very unique take on Gun Shooting.
In terms of arcade accuracy, yeah, I think it's safe to say ACA Raiden II would be the definitive home translation, just like ACA Raiden. I love all those PS1/SAT ports, and will never part with them... I find that gen's "arcade imperfect" nature, and their wildly varying range of accuracy, a charming aesthetic in itself. It's just the nature of then vs now.PC Engine Fan X! wrote: ↑Wed Jul 31, 2024 11:09 pm Hamster should, indeed, release Seibu Kahatsu's Raiden II to compliment it's earlier ACA release of Raiden. The real question is, would it be better than the Raiden II version featured on the PSX classic, "The Raiden Project?"
PC Engine Fan X! ^_~
Whether the nails-hard Raiden II board is preferable to the somewhat milder PS1 port is a more personal matter.

Actually, I always wondered if the PS1 port wasn't just based on an easier ROMset. I guess we'll find out. Many years back, ranking hitter saucy noticed PS1 DX's variable starting Rank, which it now seems was a deliberate feature dating back to the first game. (cf ACA Raiden letting you control this, via the Preference Options)
WTF are you talking aboutSturmvogel Prime wrote: ↑Thu Aug 01, 2024 7:44 amrather than using the PC version like The Raiden Project did


Spoiler



光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: I'm so glad that Hamster's Arcade Archives are a thing.
It has all eight gameplay buttons including zL and zR, and + and -. It works everywhere and even works decently for games that expect a left analog stick (like Mario Kart 8 ).Sumez wrote: ↑Wed Jul 31, 2024 1:26 pm Do the official SNES style controllers for Switch work with ACA games? ( https://store.nintendo.co.uk/en/super-n ... 0010002877 )
They are sold out almost all the time, but I managed to snatch two last time they were available.
They aren't useful for most modern 2D games on Switch due to a lack of buttons, but they should be fine for most arcade games. They won't work if the application isn't configured to support them, however.
It doesn’t work great on PC though. Seems to depend on the game. Bizhawk didn’t like it or my m30 for that matter.
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BareKnuckleRoo
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
Possibly misspoke and meant this port: https://store.steampowered.com/app/4076 ... m_Edition/BIL wrote:WTF are you talking aboutSturmvogel Prime wrote: ↑Thu Aug 01, 2024 7:44 amrather than using the PC version like The Raiden Project did![]()
![]()
Re: I'm so glad that Hamster's Arcade Archives are a thing.
/self serving rant
I remember lamenting 10 years ago that I had to pay €170 for Raiden DX PCB board
Now it turned out to be the best deal I ever had
/self serving rant
I remember lamenting 10 years ago that I had to pay €170 for Raiden DX PCB board
Now it turned out to be the best deal I ever had
/self serving rant
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Very well said. Only someone who truly loves those kind of games could make such a statement. I agree 100%. Also, I love that version of Raiden 1 that is part of The Raiden Project. I don't like any of those other ports. They are simply worse, there is no version among them that's charming in its own way for some reason in my opinion, they just all suck

The US version The Raiden Project on PSX is easier because it has no checkpoints (unlike the JP version) but the problem with the US version is they fucked up the controls of the tate mode. In order to play the tate mode of the US version of Raiden 1, you have to use a hack that fixes the controls by using a boot CD where you have to enter some numbers, open the drive of the PSX and then put in the game. It's a pain in the ass, but I've done it so many times because the game was hard enough for me as it was, I really didn't need those checkpoints on top of everything. I managed to 1CC the game this way on default difficulty but then never really went back to it: viewtopic.php?p=1388502#p1388502
It is correct that this version is a little easier than the arcade version, but at the same time it's not, because whenever people say this, they never consider the fact that there are no slowdowns in the PSX version. And the slowdowns in the arcade version are significant. On PSX all those bullets are at max speed instead. It would be up for discussion whether that makes it harder overall or not.
I always wanted that Hamster version of Raiden for PSX, but never actually bought it. Would be nice to have I guess, just to play it on CRT. Obviously I do have the ACA version though on my PS4 (:
This was awesome to read! I know you have more of these, GIVE ME ALL OF THEM, NOW!!!
Kacho...ON!
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Controllers with good d pads for the Xbox 360 do seem to be uncommon indeed. Even when the console was current gen. This is what I do: You know that PS2 controller by SEGA that looks like the SS controller, right?

I just take one of those and then use the "xtokki 360" (by Etokki) to hook it up (PSX/PS2 to Xbox 360 converter).

It does not add any input lag at all from what I read and it definitely feels like there is none. However, that thing is ancient and therefore not super easy to find. You can try Ebay or I don't know if they might have it in the shops in Japan. Worst comes to worst, I'd just use an arcade stick.
Kacho...ON!
Re: I'm so glad that Hamster's Arcade Archives are a thing.
^ ha, yeah, that's a solid $300 solution these days unfortunately
Formerly known as 8 1/2. I return on my second credit!
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Sturmvogel Prime
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
Taito has revealed their game of the month: The Ninja Kids on August 22nd.
https://nitter.poast.org/TAITO_Apps/sta ... 45933358#m
https://nitter.poast.org/TAITO_Apps/sta ... 45933358#m
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Bringing you shmup and video game reviews with humorous criticism.
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ExitPlanetDust
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
Fuck yeah. I’m always down to kill The Satan.