Ok I'm glad

FallOut 3 and 4 were mandatorily disliked by FO1 and FO2 fans, because it lost the turn-based, much of the choices and consequences stuffs, good writing, atmospheric universe of the 2 first games.To Far Away Times wrote: ↑Tue Jul 23, 2024 7:41 pm I heard a lot of negative things about Fallout 4, but honestly I’m having a great time with it.
The new dog companion, building settlements and emphasizing the importance of in-universe junk items, the fantastic opening setpiece, the creative setup for the character creator… lots of really great ideas here.
Fallout 3 didn’t click for me the way Skyrim and Oblivion did, and I bounced of New Vegas quickly (since it was basically just a new story using Fallout 3 assets), which lead to me passing on Fallout 4 initially.
Settlement building is just an excuse to write fewer interesting locations and encounters, since there has to be a ton of empty space to build shit in.To Far Away Times wrote: ↑Tue Jul 23, 2024 7:41 pm building settlements and emphasizing the importance of in-universe junk items,
I thought Fallout 3 did a much better job of capturing the atmosphere of Fallout 1 than Fallout 2 ever did, and If they hadn't biffed the main quest and ending so bad it would've had a much better reception from old school Fallout fans. New Vegas is a lot closer to Fallout 2's vibe, and while it was overall a better game than 3, I vastly preferred D.C. to Vegas and the NCR.
My main problem with 3 was that it entirely lacks any challenge whatsoever. I just booted it up and breezed through everything the game threw at me by min maxing my character. At first, I thought I was just playing it wrong by doing all the combat in FPS mode, but the RPG system didn't make it any harder, it just made everything take a lot longer.Air Master Burst wrote: ↑Wed Jul 24, 2024 3:31 am I thought Fallout 3 did a much better job of capturing the atmosphere of Fallout 1 than Fallout 2 ever did, and If they hadn't biffed the main quest and ending so bad it would've had a much better reception from old school Fallout fans.
Yeah, lots of games feel too easy if you play them to see content in the most boring way possible. Fallout isn't meant for min/maxing, it's meant to be fun! My first play of Fallout 3 I made a mad scientist based on Pearl Forrester and just played everything the way I thought she would. I died a bunch. It was great!
In principle I approve, but hucking VHS copies of Final Sacrifice at super mutants sounds like a bit of a grind tbhAir Master Burst wrote: ↑Wed Jul 24, 2024 4:59 amMy first play of Fallout 3 I made a mad scientist based on Pearl Forrester and just played everything the way I thought she would.
I guess I'm just not built to play games that way. lol. Too much trauma from trying to beat NES games as a kid maybe, but I view video games as something to beat, and whatever the developer left on the table is fair game. I never owned a game genie, and I don't endorse cheating, but whatever means are present to win should be taken advantage of. Obviously there are some game-breaking omissions that sometimes need to be considered, like the guns in Devil May Cry 2 (although it's such a crap game that it's not really worth playing anyway), but generally speaking, a game should be made to address different styles of play. It isn't my fault for playing the game in a way they didn't intend; the developers failed by not taking a major style of gameplay into account.Air Master Burst wrote: ↑Wed Jul 24, 2024 4:59 am Fallout isn't meant for min/maxing, it's meant to be fun! My first play of Fallout 3 I made a mad scientist based on Pearl Forrester and just played everything the way I thought she would. I died a bunch. It was great!
Fallout is very heavily based on tabletop RPGs (specifically 90s tabletop RPGs), where min/maxing is generally discouraged and actually playing a character is the order of the day. Baldur's Gate is the same way, but of course the ability to save scum in computer games kinda ruins the intended experience (no do-overs, roll a new character every time you die). It also conspired with 3rd edition D&D to ruin tabletop gaming for a decade and a half, but that's a while different issue.
I guess I don't think the TT format translates very well to single player CRPGs then. It's one thing when you're gallivanting with a WoW group and making jokes together, but a single player CRPG with lame-brained NPCs and a terrible story is something completely different. Maybe if they had been able to draw me into the story a little bit then I would have felt differently, but the lack of meaningful moral decisions makes the whole experience feel so empty to me.Air Master Burst wrote: ↑Wed Jul 24, 2024 5:45 pm Fallout is very heavily based on tabletop RPGs (specifically 90s tabletop RPGs), where min/maxing is generally discouraged and actually playing a character is the order of the day.
You mean BG3? BG and BG2 are very challenging; you can get your ass handed to you if you don't pay very close attention to your stats and character development. Plus, you have a whole bunch of different NPCs to manage and they don't all get along, and the story is amazing. I haven't played 3, but I wouldn't be surprised if they neutered the combat.Baldur's Gate is the same way, but of course the ability to save scum in computer games kinda ruins the intended experience (no do-overs, roll a new character every time you die).
Preaching to choir here. Me and my DnD buds never even touched the 3rd Ed BS. I still play 2e ADnD with an old group from time to time.It also conspired with 3rd edition D&D to ruin tabletop gaming for a decade and a half, but that's a while different issue.
I do not play that way in a TT setting. When I have real people on the other end, it's entirely about the group experience. I do enjoy being "efficient," but in a TT game, that usually doesn't mean micromanaging stats as a (good) DM knows how to respond to what's going on in the room and isn't going to expect everyone to be grinding numbers in order to advance the plot.Min/maxers at my tables always have a good time, but it's never the good time they were expecting to have. My favorite is when they take a level in both paladin and warlock, and suddenly find themselves in thrall to two very different patrons with frequently opposing goals. And they're both petty jealous!
Well the problem is there were only like 10 years of development when Fallout 1 was made, and about half of that was basically just Ultima. It worked pretty well for the time, but then Bethesda decided to stick with the S.P.E.C.I.A.L. system, which is so 90s tabletop it hurts. Without the tactical combat there really isn't much left.
BG1 isn't particularly difficult as long as you avoid exploring before you get a chance to gear up properly, but I can see how it would be pretty rough going if you weren't already fairly familiar with AD&D.
I can kind of agree with that assessment, because the game's tendency to to brutally punish the player definitely encourages you to find workarounds to not get slapped every fight, at least until you reach the "range combat beats everything" realisation; and multiple playthroughs lead you to a blissful state of "I can get ankheg armor how early?".Air Master Burst wrote: ↑Thu Jul 25, 2024 1:28 amBG1 isn't particularly difficult as long as you avoid exploring before you get a chance to gear up properly
I dropped it aways after as I entered some godawful recursive load loop of:Air Master Burst wrote: ↑Thu Jul 25, 2024 1:28 am I still haven't played BG2 out of spite for being so egregiously railroaded in the first chapter, but given the spells you have access to at that point I assume it's mostly a matter of deciding how to stack your plate at the cheese buffet.
Fighters, and melee in general, are already fairly weak in stock 2nd edition, and BG not having proper initiative really amplifies this. It also doesn't help that 2nd edition is a pretty lethal system even by mid-90s tabletop standards. Doing a full rest after every combat or two is pretty common for tabletop, but that gets untenable quick in BG because like 80% of the content is just fighting random stuff.Daytime Waitress wrote: ↑Thu Jul 25, 2024 9:19 am the game's tendency to to brutally punish the player definitely encourages you to find workarounds to not get slapped every fight, at least until you reach the "range combat beats everything" realisation;
I couldn't (and still can't) understand why instead of that VATS thing, one couldn't just press the shoulder button and make every encounter turn-based, thus making both fanbases happy.FallOut 3 and 4 were mandatorily disliked by FO1 and FO2 fans, because it lost the turn-based
I love FPSes. FO3 is just a terrible FPS. Bad enemy AI, no pacing, guns aren't particularly satisfying to shoot, and it completely lacks intensity. I didn't enjoy the FPS combat at all; it wasn't until I started used VATS that it got interesting to play, but then I just realized that victory is even more assured using VATS, it just takes a lot longer.m.sniffles.esq wrote: ↑Thu Jul 25, 2024 12:59 pm I mean, I guess the VATS thing there to begin with as not to alienate fans of the first two by making them play a total FPS
It also had a sequel that's the same game engine. Veil of Darkness is another great top down isometric from SSI around the same time and has a great story. It's an early DreamForge game. They also did the Ravenloft games, Menzoberranzan (an early game set in the Icewind Dale area which uses a heavily modified and updated version of the Eye of the Beholder 3 engine), and Sanitarium.
Somehow I always forget about this one despite having beaten it twice and Dark Sun being my favorite official D&D setting.
The only real difference is that roguelikes have permadeath. BG1 would feel similar if you had to start over at every party wipe. Something like XCOM probably gets the closest to the actual feel of a classic tabletop campaign (especially pre-2nd edition and west marches), with characters occasionally dying and getting replaced with rookies.Sima Tuna wrote: ↑Thu Jul 25, 2024 2:44 pm But a proper roguelike (Brogue, Cogmind, Door in the Woods etc) has you spending the majority of gameplay in that low level power state. When you do finally reach mid or lategame power levels, the steamroll effect won't bother you as much because you'll be thinking, "holy shit, this might actually be the run where I beat this game." As opposed to BG2 or some other crpg, where becoming overpowered happens very early and is completely inevitable.
Depends on the system, but frequently yes. Basic D&D isn't too bad at higher levels, and of course there are systems that don't do levels in the traditional sense like WFRP/Dark Heresy and FFG Star Wars.
West End Games all the way baby.
West End Star Wars is a nostalgiac favorite for me (I still keep my set at the family cabin), but FFG Star Wars dice are the best thing to ever happen to tabletop RPGs. My GM of decades converted his entire self-written sandbox world over to his own system with them after using them. Genesys is the generic version but it's basically the same stuff.
The multiple tankers rolling were a great touch, but that ambulance yeeting itself into the water absolutely sent me.Arino wrote: ↑Fri Jul 26, 2024 8:20 pm I am saving lives on SEGA's Model 3:
https://youtu.be/4T2Bl-0vWFM?si=zrpM35tv1b2s6tw8
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WEEOOWEEOOWEEOOWEEOO
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Haha yeah! In stage 2 you keep seeing the mobsters' black van (from the intro of that stage) and how the police chase it through the city!Daytime Waitress wrote: ↑Fri Jul 26, 2024 11:25 pmThe multiple tankers rolling were a great touch, but that ambulance yeeting itself into the water absolutely sent me.Arino wrote: ↑Fri Jul 26, 2024 8:20 pm I am saving lives on SEGA's Model 3:
https://youtu.be/4T2Bl-0vWFM?si=zrpM35tv1b2s6tw8
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WEEOOWEEOOWEEOOWEEOO
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Also reminds me a bit of Crazy Taxi and the 18-Wheeler games from Sega. Crisis City and these games also reminded me of the craziness in the Dynamite Cop/Die Hard Arcade series.Lander wrote: ↑Sun Jul 28, 2024 9:19 am Amazing! The contrast between real-lives-at-stake medical drama and hyper-real arcade action world is primo. I love that they gave the passenger bus a DBZ boost bubble after it lands a sweet ramp off the St2 bridge
Reminds me a bit of Crisis City on the PS1 - that one has a similar '24/7 action' setting. Wish it was more common, shit's pure fun.
As a Chicagoan I really appreciate the weird recreation of the city in this game, although I question the logic of picking up a kid from somewhere near Chinatown and taking him all the way up near Streeterville for treatment — Mercy Hospital is just a few blocks south of Cermak!Arino wrote: ↑Fri Jul 26, 2024 8:20 pm I am saving lives on SEGA's Model 3:
https://youtu.be/4T2Bl-0vWFM?si=zrpM35tv1b2s6tw8
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WEEOOWEEOOWEEOOWEEOO
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