https://www.youtube.com/watch?v=iJYvCHm3Ov4
I can see what you mean. As much as I like the soundtrack, outside of Frost Man's stage theme and the stage select theme I wouldn't listen to any of the songs on repeat outside of playing the game.
https://www.youtube.com/watch?v=iJYvCHm3Ov4
Can't remember, maybe is X8...no, my taste are weird so is probably X7Lander wrote: ↑Sun Jul 14, 2024 7:41 pmIt's the Super Robot Boy version of Kirby's angry eyebrows
I suppose you could also headcanon it as Dr. Light redesigning him between games; Mk7 was a bit close to the bone, best play it safe so cartoon NATO doesn't pass sanction!
Are you thinking of X7? That one has X take a backseat until halfway-ish so Zero and Axel can get some spotlight.
It also features the worst boss in series history![]()
I’ll start.
I always like the steam punk aesthetic of the game, but was not interested to try it at the time due to me not giving it a fair shot. I wanted fast paced action, lots of explosions in a mega man game and not a slower paced rpg. I still most like to think it was a competent, and possibly good game in its genre. Probably the same with most of the spinoffs.
Ah, true. Glad I made the most of that one during my saturday morning cartoon years; classic action with a chip system is a nifty idea, but boy did they fuck up balancing the RPG parts.
Yeah, Legends is an entertaining time, though very much its own bag. A post-post-apoc Armored Core dungeon crawler is out of character for the franchise, but full of robust early 3D charm.
Mega Man Zero 4 is easily the best of the Zero games thoLander wrote: ↑Fri Jul 19, 2024 10:07 pm Anyway, Mega Man Zero 4. Mechanically it's just as tight as the rest of its subseries, but retreads old ground and settles into a design evolution that goes sideways instead of upward.
i.e. They added the Kirby glove, which is shorthand for we're all outta ideas coming from any studio that isn't HAL.
Everyone else always fall into the trap of hundreds of abilities! instead of making less of them that do more, which is a tiresome pattern to see repeated when Zero already has moveset and armor mechanics that could have been iterated instead.
viewtopic.php?p=1413538#p1413538
I think I've heard that a few times that 4 is the best. I still haven't played it. So far I have only beaten Zero 1 & 2 (on a GBA SP), which were great. I have the Zero collection for DS and the most recent one on Steam and PS4.
Zero 1&2 garbage? In what universe? They got their flaws for sure, but calling them garbage is crazy. At worst, i would say mediocre for Zero 1 since many of its ideas fell short, but the core jump, shoot and slash gameplay feels great, music is still good, and story is better than what they did with the X series. Which is not a good compliment but I feels like a strong part of the entire Zero series so it should be highlighted. Graphically, Zero 1 is the least good looking of the bunch. And i know some dont like the newer character art styles at the time, but i thought they looked great, especially Zero. And Zero 2 improves many aspects from the first game.
Oh man, i was thinking that was a good song in the game but you out here using it as your bad example, lol. All good. Just curious, which classic or X series OST is your favorite?Sumez wrote: ↑Wed Jul 24, 2024 12:47 pm I can accept mediocre, if you don't really want the stages and bosses to be particularly enjoyable. Ultimately, that's what I'd rate a game on, everything else is second fiddle.
Regardless, calling the music and story "good" is too much of a stretch for me. The story especially is such a god damn chore, people won't stop talking and I just want to shoot things. I'm not 7 and I don't have any interest in these sorts of cartoons. But then, the music sounds like this.
Graphically, I think all of them look very good.
Agreed very much on the not being able to skip cutscenes. It is a major offense in any game, especially one that is a 2D platformer. At the very least, if the developers really want players to experience the story, it should be skip-able after seeing it once. This does make the zero series a bit harder to replay. I don't remember if you were able to skip cutscenes in the legacy zero/zx collections.XoPachi wrote: ↑Thu Jul 25, 2024 3:31 am The only Zero game I don't care for is the first one because of the tedious weapon leveling. But I think 3 and 4 are the highlights (yes, 2 is pretty great). The series is entirely too talkative though and I'm not much for "super serious business" gritty Mega Man. I think Zero 4 was the worst about the excessive exposition, but at least they only make you watch scenes once and then you never have to again for the rest of the cart's lifespan.
I think 2-4 are some massively strong games with a ton of depth.
3 and 4's weapon system with the priority table makes for a really fun skill ceiling. It's just a shame the game doesn't grade you for using it. And I wish it was a bit more open ended in some fashion because most people will generally do the same starters and strings, but it's a fun thing to learn and memorize that the game isn't up front about. I also appreciate the amount of levels.
I got the Japanese retail version and the games are in Japanese with the blood animations still in. Changing the language in game only affects the collection menu - the games are in Japanese regardless. No idea if changing the system language will affect the games itself (I forgot to test this).
QED, niceSumez wrote: ↑Mon Jul 22, 2024 7:34 pm viewtopic.php?p=1413538#p1413538
Tldr; more fun bosses, more interesting stages, no stupid element system
Yeah, the EX skills are one of the series' best ideas. Of the various ways to do difficulty modes, making the hard run a seamless opt-in that you can win tangible upgrades from is a great design.XoPachi wrote: ↑Thu Jul 25, 2024 10:42 am 3 is my favorite for sure. And if you're over powered, play for EX skills. They make you commit to it by forcing you to stay A+ rank to obtain them. Using elves will instantly drop you to F. I think health increases will hit your score too. So if you want the full combo potential with crazy skills, you have to be balls to the walls.
I wont go into a thorough review of both ZX games but I thought both games were again great in fundamental run/jump/shoot/slash gameplay, excellent in music, a step back in story, and mixed in the more metroid-vania approach they took this time around. ZXA improved upon its predecessors metroidvania design since you did get more transformation/abilities to explore with and a much better map layout than in ZX. They do repeat some of the same blunders they did in the Zero series when it came to the story like not being able to skip cut scenes. Though I dont remember if you can skip them after a first play through. Like it or not, ever since the X series, the story in these games have become more prominent, but that should not excuse them not being able to skip cut scenes and dialog. Overall I do recommend that fans of both X series and Zero series to give them a try, if any of what i said sounds appealing. The Zero/ZX legacy collection did a good job implementing the 2nd screen but it will never be as intuitive as playing it on the DS.