A good lesson on why defense attorneys (particularly public defenders) play an important role in the criminal justice system. Being a weirdo and being absolutely terrible at defending oneself does not make someone actually guilty, but it does make it very easy for them to be made into a target. Find a dumbass to pin the crime on, case closed, right?
That or just to stir up drama, any unfortunate casualties be damned. The instigators are, to this day as far as I'm aware, totally free from any sense of shame or remorse, such is their infallible belief in Perikles' supposed guilt.PerishedFraud wrote:You get what you ask for, I guess. No, I'm not talking about cheating. I'm fairly sure the real intent was just to eliminate Perikles anyway.
edit: lol, totally missed that ScHlAuChi or someone claiming to be him posted.
Your first post and we're already off to a rough start. As previously stated:
So yeah, that sums it up nicely. Your descriptions on videos still often fail to mention that they are tool-assisted runs and not skill displays, which results in you receiving many comments praising the skill involved and gives a flawed impression on many games of how natural play would actually work. In order to find an explicit disclaimer about tool assistance I had to click your site link, click FAQ, click General, scroll to the bottom and click another tab. It's extremely odd you'd make people do this rather than simply put under each video description "This is a tool-assisted run that uses slowdown and savestates in order to record the whole game and is not intended as a skill showcase!". Your defense that it's fine because there's a disclaimer buried deep on your website reminds me of this exchange from Hitchhiker's Guide to the Galaxy:Sima Tuna wrote:World of Longplays used to not even mark that their runs use savestates, and you'd see storms of idiots in the comments congratulating schlongchi for his perfect play.
“But the plans were on display…”
“On display? I eventually had to go down to the cellar to find them.”
“That’s the display department.”
“With a flashlight.”
“Ah, well, the lights had probably gone.”
“So had the stairs.”
“But look, you found the notice, didn’t you?”
“Yes,” said Arthur, “yes I did. It was on display in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying ‘Beware of the Leopard.”
Oof. So, by not doing a good job of differentiating between actual legitimate runs and tool-assisted runs, you're creating confusion for your viewers and you're devaluing the work of people who've put effort into learning to play the game well enough to record it vs the people who play it by simply savestating their way to the ending. That's bad.ScHlAuChi wrote:That is not correct, the text says "Most videos on World of Longplays use savestates" not "some" as you claim. The reason for that is, we do record some games on original hardware too, where no Savestates exist.
If I could erase my memory of this godawful Progear longplay from my mind, I would. It fails to showcase the gem cancelling system that's in the game that radically changes how the game functions when you know how it works, because doing even basic gem cancelling causes large amounts of enemy bullets to be erased. There's a massive fundamental problem with deciding getting someone to save-state through a game is good enough for showcasing a game. I'd far rather watch someone skilled play it, or even an unskilled player legitimately struggle trying to learn the game for real. What you're doing to shmups, a genre that fundamentally requires some skill to properly showcase the game mechanics, is ultimately a shallow effort and a disservice.ScHlAuChi wrote:Here´s an uncomfortable truth for you - I have done more for the shmup community than you ever did in your life!
Can shmups footage that doesn't even attempt to learn the game mechanics be said to be worthwhile? I sure as heck wouldn't claim that a challenge run of Espgaluda that never uses kakusei is a good way to showcase the game to new people!
Reminds me of this footage of Snarf, an MS-DOS game where you have to navigate a maze full of monsters. The player, unfortunately, fails to realize you can use WAXD keys to shoot in 4 directions (this is largely the game's fault, the title screen gives basic instructions but forgets to mention you can shoot, something I think was only in the .DOC file that came with the game), which means the footage they're showcasing looks nothing at all like how someone who understands the game would play it. If something like that happened I'd put a huge disclaimer in the video description explaining what happened or I'd delete the footage and rerecord it properly.