A bit spent on
Selaco now, but thoroughly enjoyed clawing all the secrets out of it and am looking forward to going back to it at a higher difficulty some time down the road. Plus it's brought me back into
Doom's warm, loving embrace, where I'm dipping in and out of small, community-developed maps, and doing yet another run through of Doom 64.
I intensely disliked that one BITD, honestly - its lack of brightness levels taxed my TV at the time, and kid me was just not as impressed with its visuals when compared to contemporaries like
Goldeneye. But these days I absolutely adore the coloured lighting, the legitimately sinister OST and the more pensive, calculated gameplay when compared to both its progenitors and what Doom has evolved into 30 years on. It's still rudimentary switch hunting for puzzle solving, but its not often deliberately obtuse, and the atmosphere does so much heavy lifting; and even though the combat is more measured than even regular
Doom 2, it still retains the fluidity of previous games in the series and is by no means a slow game. Glad to see it getting more love than ever with both the re-release and the growing number of community productions.
BrianC wrote: ↑Mon Jul 01, 2024 4:10 amI'm guessing it no longer comes with the Soul Reaver demo.

I wanted to make a joke about how Raziel would be turned into an elementary schooler and get shrunk and have to find all the lost pages of his homework across his house in Generic 3D Platform Game. But then I actually looked at some of the witches in that title and holy shit - the nearest equivalent would probably be a Hanna Barbera crossover extravaganza that saw the Flinstones and Tom & Jerry and every one of their IPs get smooshed together. Which nowadays doesn't sound like anything special, but seeing that kind of thing on the PSX BITD would have been a trip fr.