| A |
| A-JAX, aka Typhoon | Konami | 1987 | JP / NA / EU / AS | Both regions included. Xevious-type heli stages with After Burner 3D dogfights interspersed. |
| Argus | NMK, via Jaleco | 1986 | JP / NA / EU, Switch-only / AS | NMK's debut, a notedly tough Xevious-styled vert. |
| ASO: Armored Scrum Object, aka Alpha Mission | SNK | 1985 | JP / NA / EU, Switch-only / AS | Includes JP region only. Xevious ground bomber featuring an innovative "Power Armor" system. |
| Ark Area | UPL | 1989 | JP / NA & EU, Switch-only / AS | Topdown arena STG with locking strafe. Sequel to Nova 2001. UPL visual effects known to raise false alarms with PCB owners! |
| Armed F, aka Formation Armed F ✔ | Nichibutsu | 1988 | JP / NA / EU / AS | Terrain-intense, Gunpod-driven vert whose formation mechanics recall Nichibutsu's earlier Crestas. |
| Assault ✔ | Namco | 1988 | JP / NA / EU / AS | Early & Later revs. Topdown tanking seek/destroy, featuring hardcore twin-stick driving in a rotating battlefield. Optional simple controls. |
| Assault Plus | Namco | 1988 | JP / NA / EU / AS | Compiles two arrangements of the rugged tank game: newbie-friendly Easy Assault, and fearsome Super Assault, expressly "for maniacs." |
| Atomic Robo-Kid | UPL | 1988 | JP / NA & EU, Switch-only / AS | Uses "Type 2" revision. Push-scrolling jetpack hori with locking strafe and vivid UPL style. |
|
| B |
| Baraduke, aka Alien Sector | Namco | 1985 | JP / NA / EU / AS | Includes JP region only. 8-way jetpack hori search & rescue, combining furious shooting with tricky hostage escorts. Famously cute/creepy style. |
| Baraduke 2: Bakutotsu Kijuutei | Namco | 1988 | JP / NA / EU / AS | Switches to push-scrolling hori format, with the same striking chibi-horror air. Rescued FRIENDOs fight alongside your "Explosive Machinegun Boat." |
| Battlantis | Konami | 1987 | JP / NA / EU / AS | Primordial scoot n' shoot ala Space Invaders, known as a very tough example of the subgenre! |
| Bermuda Triangle | SNK | 1987 | JP / NA / EU / AS | SNK's attempt at the rare Battleship 'Em Up (cf UPL's Uchuu Senkan Gomorrah), featuring rotary 8-way shooting. |
| Black Heart ✔ | NMK, via UPL | 1991 | JP / NA / EU / AS | Includes JP and English versions. Fast-paced NMK hori with dragonrider protagonist. ENG rev differs significantly, dragon now blocks bullets. |
| Bosconian | Namco | 1981 | JP / NA / EU / AS | Old and New revs included. Pioneering topdown 8-way seek/destroy. |
| Blast Off | Namco | 1989 | JP / NA / EU / AS | Bosconian sibling switches to trad vertical scrolling with a Charge Shot and freely-switchable four way arsenal. |
| Burning Force | Namco | 1989 | JP / NA / EU / AS | Space Harrier-style 3D STG. Switches from ground-based bike to full 8-way jetfighter for bosses. |
|
| C |
| Chouji Meiykuu Legion, aka Spinner '87 | Nichibutsu | 1987 | JP / NA / EU / AS | Hectic, inventive vert. Features a time-rewinding bomb, unique ship with autonomous turrets, and mid-air hostage rescues. Adds stage+loop display, and P1/P2 ship select. |
| City Bomber | Konami | 1987 | JP / NA / EU / AS | Topdown racing STG, combining Spy Hunter's air-to-ground battle with ramming and jumping elements of Road Fighter and Burnin' Rubber. (latter two on ACA) |
| Cosmo Gang The Video | Namco | 1992 | JP / NA / EU / AS | Exuberant spiritual successor to the Galaxian series. Exceptionally characterful style. |
| Cotton ~ Fantastic Night Dreams ✔ | Success | 1991 | JP / NA / EU / AS | JP & EN revs. Option & Charge Shot-driven hori in whimsical chibi-horror mode, with tricky item juggles and walloping Bombas. Adds specially-tuned 30hz autofire. |
| Crazy Cop, aka Gang Busters | Konami | 1988 | JP / NA / EU / AS | Hardcore topdown run/gun with uniquely devious "soccer" scoring. Punt the "ROCK" through all four stages for insane bonus! Optional ammo and ROCK HP display. |
| Cybattler ✔ | Jaleco | 1993 | JP / NA / EU | Vertical mecha shoot/slash with 8-way locking strafe. Striking anime style. Adds custom Rapid Strafe Shot button, fixes the janky HS name entry. |
|
| D |
| D-DAY | Jaleco | 1984 | JP / NA / EU | Maritime surface-to-air vertical shooting! Navigate open seas and tight waterways with an unusual crosshair-aimed shot. |
| Dangerous Seed ✔ | Namco | 1989 | JP / NA / EU / AS | Vert with unique "Voltron" progression. Clear the opening stages without losing ships, survivors unite for the lategame. |
| Daioh ✔ | Athena | 1993 | JP / NA / EU / AS | JP 2-button & US 6-button regions included. Well-loved vert with many nods to Toaplan's Tatsujin. Adds Rank gauge, and optional counter-stop fix. |
| Darius ✔ ❤ | Taito | 1986 | JP / NA / EU / AS | Old, New & Extra revs included. Famous two-screen 2P hori with branching stages and iconic boss roster. |
| Darius II ✔ | Taito | 1989 | JP / NA & EU, Switch-only / AS | Features the three-screen rev, in its debut home translation. (two-screen rev is available in M2's Darius Cozmic Collection AC) |
| Darwin 4078 | Data East | 1986 | JP / NA / EU / AS | Fast-moving Xevious-type. Features a unique "mutation" powerup system, with myriad branching forms. |
| Dead Connection | Taito | 1992 | JP / NA / EU / AS | Novel beltview arena STG in roaring 20s style. Whack the mob with heavy artillery and cunning traps! JP+EN text, ammo display and P1/2 switch. |
| Detana!! Twinbee, aka Bells & Whistles ✔ | Konami | 1991 | JP / NA / EU / AS | Both regions included. Gorgeously-produced sequel to the Xevious-styled bell juggler. |
| Dogosoken, aka Victory Road | SNK | 1986 | JP / NA / EU / AS | Includes JP region only. Sequel to Ikari, where bullet-deflecting melee is key. Optional simplified controls. |
| Donkey Kong 3 | Nintendo | 1983 | JP / NA / EU | Gallery STG starring iconic gorilla and many angry bees. Switch exclusive. |
| Dragon Spirit | Namco | 1987 | JP / NA / EU / AS | Old & New revs included. Fantasy-themed Xevious successor with massively beefed-up firepower. |
| Dragon Saber | Namco | 1990 | JP / NA / EU / AS | Futuristic 2P sequel, introduces immense Charge Shot. Adds P1/P2 dragon select. |
|
| F |
| F/A, aka Fighter & Attacker | Namco | 1992 | JP | Includes JP region only. Masterpiece Xevious-type with acclaimed techno BGM. Features asynchronous A/B autofire, with custom low-frequency options. |
| Fighting Hawk | Taito | 1988 | JP / NA / EU / AS | Vertical STG closely modeled on Toaplan's epochal Hishouzame. (available in M2's Toaplan Arcade Garage Vol. 2) Notably self-contained, with just a single loop. |
| Finalizer: Super Transformation | Konami | 1985 | JP / NA / EU / AS | Authentic mecha-themed vert, each mighty arm equippable with its own independently-firing weapon. Aggressive body-ramming attack prefigures Compile's Zanac. |
| Final Star Force | Tecmo | 1992 | JP / NA / EU / AS | Guns-blazing 2P sequel to the pioneering 80s score attacker. Adds an optional fix for the PCB's infinite boss milks, plus slowdown reduce and 1P/2P ship switch. |
| Flak Attack, aka MX5000 | Konami | 1987 | JP / NA / EU / AS | Both regions included. (matches to system language) Xevious-styled vert, switches to free 8-way shooting for bosses. Novel score-driven weapon upgrades. |
| Formation Z | Jaleco | 1984 | JP / NA / EU | Transforming mecha hybrid of hori STG and run/gun. |
| Front Line | Taito | 1983 | JP / NA / EU / AS | Grandpappy of rotary battlefield STGs ala Ikari, complete with stealable tanks. Optional simplified controls. |
|
| G |
| Galaxian | Namco | 1979 | JP / NA / EU / AS | Namco's STG debut, a crisp competitor to Taito's pioneering titan Space Invaders. Debut 1970s ACA entry! |
| Galaga ✔ | Namco | 1981 | JP / NA / EU / AS | Early & Final revs included. Legendary gallery sequel, introduces an innovative capture/rescue mechanic. |
| Gaplus | Namco | 1984 | JP / NA / EU / AS | Old & New revs included. Third Galaxian entry, marketed as "Galaga 3" in the West. New "tractor beam" mechanic lets you capture hordes of enemies for massive firepower. |
| Galaga '88 ✔ | Namco | 1987 | JP / NA / EU / AS | Fourth Galaxian title debuts unique multi-layered stages, player navigating via optional "Dimension Warps." |
| Gemini Wing ✔ | Tecmo | 1987 | JP / NA / EU / AS | Cute yet fierce 2P vert. Pairs charming fantasy to heavy firepower, with an outstanding Metal Yuhki OST. Known for its highly unique "Gunball" item system. |
| Gradius, aka Nemesis ✔ ❤ | Konami | 1985 | JP / NA / EU / AS | Gradius JP ROM & Bubble System (hidden) + Nemesis US & EU revs included. Legendary hori pioneer, introduces iconic powerup bar and Option weapons. |
| Gradius II, aka Vulcan Venture ✔ ❤ | Konami | 1988 | JP / NA / EU / AS | Gradius II Old/New/Newer and Vulcan Venture Old/New revs included. Revered sequel introduces multiple weapon loadouts. |
| Gradius III ✔ | Konami | 1989 | JP / NA / EU / AS | JP Old+New & Asia revs included. Super-tough sequel introduces Weapon Edit. ACA Xmas Special, has training mode with hitbox viewer, stage/weapon select, and myriad options. |
| Grobda | Namco | 1984 | JP / NA / EU / AS | Early & Later revs included. Intricately technical, topdown tank battler from Xevious creator Masanobu Endo. |
| Guevara, aka Guerrilla War | SNK | 1987 | JP / NA / EU / AS | Includes JP region only. Tough third and final Ikari adds tricky hostage rescues. (canonical Ikari III switches to topdown brawling) Optional simplified controls. |
| Gun Frontier, aka Gun & Frontier ✔ ❤ | Taito | 1990 | JP / NA / EU / AS | Inc. both regions. Takatsuna Senba's gritty "Space Western" vert, famously influenced Raizing's Battle Garegga. (part of M2's ShotTriggers) Adds Rank-tuned autofire. |
| Gunnail ✔ | NMK | 1993 | JP / NA / EU / AS | JP & English revs included. Gunpod-driven vert with sharp cyberpunk aesthetic, where less lives = more score. Adds Alarm SFX toggle. |
|
| K |
| Kaitei Daisensou, aka In The Hunt ✔ | IREM | 1993 | JP / NA / EU / AS | Both regions included. Manually-scrolling submarine hori with novel surface-to-air battling. Legendary pixel art by the future Nazca. |
| KiKi KaiKai | Taito | 1986 | JP / NA / EU, Switch-only / AS | JP & World regions included. Japanese folklore-themed, multi-scrolling topdown run/gun with melee deflect. Popularly revived by Natsume for Super Famicom. |
| King & Balloon ✔ | Namco | 1980 | JP / NA / EU / AS | Gallery STG with unique premise. Player turret repairs after taking damage, enemies stealing ur King is real threat. "Herupu!" |
| Koukouu Kihei Monogatari, aka Chopper 1 | SNK | 1988 | JP / NA / EU / AS | Ruggedly archetypal late 80s heli vert, deftly poaching Toaplan's bombs and Konami's subweapon array. |
| Koutetsu Yousai Strahl | UPL | 1992 | JP / NA, Switch-only / EU / AS | Previous & New revs included. Hori featuring extensive custom loadouts and massive, bullet-cancelling explosions. |
|
| M |
| Mad Shark ✔ | Moss, via Allumer | 1993 | JP / NA / EU / AS | Raidenesque straight from ex-Seibu Kaihatsu staff at Moss, developers of Raiden III onward. Adds P1/P2 ship select. |
| MagMax | Nichibutsu | 1985 | JP / NA / EU / AS | Beltscrolling horizontal STG with Voltron mecha-building. |
| Marchen Maze | Namco | 1988 | JP / NA / EU / AS | Isometric run/gun platformer in whimsical style. All about charge-shotting enemies into the void without getting bumped yourself. Optional isometrised movement. |
| Markham | Sunsoft | 1983 | JP / NA / EU / AS | Distinctive, little-mentioned early hori. Unusual nose up/down aiming, and an innovative player-guided missile, integral to sniping boss weakpoints. |
| Master of Weapon | Taito | 1989 | JP / NA / EU / AS | Fast-paced Xevious-type with memorable apocalyptic theme. Adds a much-needed bullet strobing fix! Autofire tailored for inbuilt rapid shot. |
| Mazinger Z | Banpresto | 1994 | JP / NA / EU / AS | Mecha-themed vert with bullet-cancelling melee. Banpresto's ACA debut, based on classic Go Nagai manga. Adds an optional counter-stop fix. "Majiiin!" |
| Megablast | Taito | 1988 | JP / NA / EU / AS | Hori STG with unusual and generous four-way firepower. |
| Metal Black ✔ ❤ | Taito | 1991 | JP / NA / EU / AS | JP & INT revs included. Surreal "science-fantasy" hori with distinctive aura shot, and G-Darius / Border Down-inspiring beam duels. (M2's G-Darius HD on PS4/NSW/PC) |
| Metal Hawk ✔ | Namco | 1988 | JP / NA / EU / AS | JP & English revs included. Heli-based topdown seek/destroy with twin-stick piloting. Close sibling of Assault. Wide range of control settings. |
| Mighty Guy | Nichibutsu | 1987 | JP / NA / EU / AS | Topdown run/gun with uncommon martial arts aspect. Punches, flying kicks, and a jumping dodge, plus a unique player-guided beam weapon on meter. |
| Moon Cresta | Nichibutsu | 1980 | JP / NA / EU / AS | Fast-paced gallery STG with innovative ship combination mechanic. Runs on Galaxian hardware, well-noted in its own right. |
| Moon Patrol | IREM | 1982 | JP / NA / EU / AS | Sidescrolling vehicular STG / time trial, starring a hopping buggy equipped with vertical and horizontal fire. Noted for its innovative parallax BGs. |
| Moon Shuttle | Nichibutsu | 1981 | JP / NA / EU / AS | Classically economical scoot/shoot gallery STG gone horizontal. |
|
| P |
| P47: The Phantom Fighter, aka P47 Thunderbolt ✔ | NMK, via Jaleco | 1988 | JP / NA / EU | Includes JP region only. NMK's debut hori, an austere military STG recalling Scramble, with smooth Sizzla "Viewpoint" Okamura OST. |
| Phelios ✔ | Namco | 1989 | JP / NA / EU / AS | Epic fantasy vert whose Options and Charge Shot recall both Salamander and R-Type. Includes custom charge shot autofire. |
| Phozon | Namco | 1983 | JP / NA / EU / AS | Unique topdown "build 'em up." Assemble a mighty ship via skilled ramming attacks, then unleash its power in special rounds. |
| Pistol Daimyo no Bouken | Namco | 1990 | JP / NA / EU / AS | Uniquely ballistic hori in vivid gag manga style, featuring a lobbing Charge Shot. Includes custom charge shot autofire. |
| Plus Alpha | Jaleco | 1989 | JP / NA / EU | Charming vert cute 'em up, featuring three-in-one transforming ship. Uniquely militant style with legions of windup baddies. |
| Pooyan | Konami | 1982 | JP / NA / EU / AS | Super-inventive "tower defense" gallery STG, by future Capcom legend Tokuro Fujiwara. |
| Pop Flamer | Jaleco | 1982 | JP / NA / EU | Topdown vertically-scrolling run-gun / collect 'em up. |
|
| R |
| Rabio Lepus, aka Rabbit Punch | Video System | 1987 | JP / NA / EU / AS | Includes JP region only. Video System's debut STG, a comedic-yet-tough hori with proximity-based melee. |
| Radical Radial | Nichibutsu | 1982 | JP / NA / EU / AS | Vertical STG/racing hybrid starring a heavily-armed tyre. |
| Raiden ✔ ❤ | Seibu Kaihatsu | 1990 | JP / NA / EU / AS | JP & International revs included. Iconic Toaplanesque vert and storied name. Adds coin-in RNG control, starting Loop select, and P1/P2 ship select. |
| Raiga, aka Strato Fighter | Tecmo | 1991 | JP / NA / EU / AS | Customarily fine-made Tecmo hori, with integral pivot mechanic, and several unique support mechs. Adds P1/P2 ship select. |
| Rezon | Allumer | 1991 | JP / NA / EU / AS | Notedly overt R-Type copycat. Adds its own spin with locking "bayonet" module. |
| Riot | Tecmo | 1992 | JP / NA / EU / AS | Clever scrolling riff on Cabal's carnival shooter. Adds third lane, player battling enemies in fore/background. Little-seen in Japan! NMK published overseas. |
|
| S |
| Salamander + Life Force ✔ ❤ | Konami | 1986/87 | JP / NA / EU / AS | Includes Salamander, plus Life Force US & JP. Classic 2P hori/vert hybrid and Gradius sibling. Saw many changes across its three incarnations. |
| Sasuke vs. Commander | SNK | 1980 | JP / NA / EU / AS | Formative gallery STG, known for its innovative boss rounds. |
| Scion | Seibu Kaihatsu | 1984 | JP / NA / EU / AS | Inventively destructive Xevious-esque, tying progression to the surgical demolition of each ground layer. |
| Scramble | Konami | 1981 | JP / NA / AS | Landmark early hori, pairing intense terrain to precision bombing. Named by Gradius Generation as the Konami's flagship's origin. |
| Scramble Formation aka Tokio | Taito | 1986 | JP / NA / EU / AS | Xevious-style vert with efficient shooter/bomber formation control, and a crisp Tokyo-metropolitan aesthetic. |
| Sea Fighter Poseidon | Taito | 1984 | JP / NA / EU / AS | Subnautical vehicle-stealing hori, featuring impressively finessed hijack mechanics amidst treacherous terrain. |
| Sector Zone aka Seicross | Nichibutsu | 1984 | JP / NA / EU / AS | Both regions included. Beltscrolling vehicular STG with hostage rescue scoring, and violent "bumper car" clashes. |
| Senjyo | Tecmo | 1983 | JP / NA / EU / AS | Cabal-prefiguring carnival STG, set on a uniquely intense 360' battlefield. Fast pace makes for an excellent Caravan game! |
| Silkworm | Tecmo | 1988 | JP / NA / EU / AS | 2P hori with unique heli and jeep duo, designed around hyper-aggressive ramming and bombing. Adds vehicle select. |
| Sky Kid ✔ | Namco | 1985 | JP / NA / EU / AS | Unusually left-scrolling hori in cute Mappy style, centered on precision bombing. Features uncommon nose up/down aim, and acrobatic loop. |
| Sky Kid DX | Namco | 1986 | JP / NA / EU / AS | Next-year update adds several new stages, and hazardous weather conditions. |
| Sky Skipper | Nintendo | 1981 | JP / NA / EU | Switch exclusive. Unique single-screen STG. A "lost game" for many decades, resurrected via ACA. |
| Sonic Wings, aka Aero Fighters ✔ | Video System | 1992 | JP / NA / EU / AS | Both regions included. Shin Nakamura's streamlined, intense vert with wide range of ships. Dawn of Psikyo! Adds P1/P2 ship select. |
| Space Cruiser | Taito | 1981 | JP / NA / EU / AS | Unique, strikingly well-presented "thrill ride" STG. Features a number of unique scenarios deployed in rapid succession. |
| Space Invaders ✔ | Taito | 1978 | JP / NA / EU / AS | Tomohiro Nishikado's genre-igniting landmark, presented with original b&w and colour overlay formats. |
| Space Seeker | Taito | 1981 | JP / NA / EU / AS | Unique hybrid of hori STG and Gun Shooting turret scenes. |
| Star Force ✔ | Tecmo | 1984 | JP / NA & EU, Switch-only | Legendary adrenaliser of early vert scrolling, with blistering-fast waves. Inspired a generation of Carnival STGs via Hudson's smash FC port. |
| Stinger | Seibu Kaihatsu | 1983 | JP / NA / EU / AS | Seibu's first game, and first STG! Hori combining fast-paced aerial combat with unique low-altitude strafing runs and innovative Bomb Fragment mechanic. |
| Strategy X | Tecmo | 1981 | JP / NA & EU, Switch-only | Hardcore topdown tank STG, all about nabbing fuel and setting off brutal chain-splosions. |
| Strike Gunner S.T.G. | Athena | 1991 | JP / NA / EU / AS | Athena's STG debut, a subweapons-laden vert recalling Compile's Aleste. Adds P1/P2 ship select. |
| Super Cobra | Konami | 1981 | JP / NA / EU / AS | Sequel to Scramble. Continues the intense terrain focus, adding treasure-stealing BOOTY mechanic. |
| Super Dimension Fortress Macross ✔ | NMK, via Banpresto | 1992 | JP | Fiery vert tribute to the iconic anime, built upon NMK's intense Thunder Dragon. Adds Medal+Rank HUD, Loop 2 start, and P1/P2 switch. |
| Super Dimension Fortress Macross II ✔ | NMK, via Banpresto | 1993 | JP / NA / EU / AS | NMK's acclaimed Time Attack hori. A true rarity among arcade STGs, being a full-fledged Caravan STG ala the Summer Carnivals. |
| Super Xevious | Namco | 1984 | JP / NA / EU / AS | Upgrade kit sequel to Masanobu Endo's genre-defining icon. Expressly designed for Xevious veterans craving a tougher challenge! |
|
| T |
| TANK, aka TNK III | SNK | 1985 | JP / NA / EU / AS | JP rev only. Pioneering topdown tanker from Koji "Ikari" Obada. Rotary turret versus epic multi-scrolling map. Optional simple controls. |
| Tank Battalion | Namco | 1980 | JP / NA / EU / AS | Topdown tank arena with tactical map destruction. "BANZAI" enemies for bonus! Sequel Battle City is on M2's Namco Museum Archives Vol 2. |
| Tank Force | Namco | 1991 | JP / NA / EU / AS | Includes JP 2P & EN 2P+4P revs. Third Tank Battle massively ups its range of weapons and foes. Cooperate and compete to save the base! |
| Task Force Harrier | NMK, via UPL | 1989 | JP / NA / EU / AS | Gritty Cold War vert. Adds bullet-blocking Gunpods to a Xevious base. Only accurate emulation - MAME lacks its unique slowdown routine. |
| Tatakae! Big Fighter | Nichibutsu | 1989 | JP / NA / EU / AS | Nichibutsu's STG/ACT swan song, a mecha hori with the innovative transformation attacks that became their signature. |
| Tenseiryuu, aka Saint Dragon ✔ | NMK, via Jaleco | 1989 | JP / NA / EU | Includes JP region only. Techno/mythic hori in tactical IREM mode, with great Sizzla Okamura BGM. Bullet-blocking tail recalls Dragon Breed. |
| Terra Cresta ✔ | Nichibutsu | 1985 | JP / NA / EU / AS | Well-regarded vert, known for its innovative formation mechanics. Includes PSG, YM22023 & YM3526 soundtracks. |
| Terra Force | Nichibutsu | 1987 | JP / NA & EU, Switch-only / AS | Cresta sibling, an innovatively player-switchable vert/hori hybrid. Titanic firepower, correspondingly forgiving difficulty. |
| Thunder Ceptor | Namco | 1986 | JP / NA, NSW / EU, NSW / AS | Galaxy Force II-prefiguring 3D STG/flight sim. Extensive control settings. Optional new BGM from original composer! |
| 3D Thunder Ceptor II | Namco | 1986 | JP / NA / EU / AS | Sequel features even trickier courses to negotiate. Doesn't emulate the board's eponymous 3D effects, sadly. |
| Thunder Cross ✔ | Konami | 1988 | JP / NA / EU / AS | Includes JP Old + New, NA & EU revs. Hori with distinctive Option controls, referenced by Gradius V's Type 3 ship. Adds P1/P2 ship select. |
| Thunder Cross II | Konami | 1991 | JP / NA / EU / AS | Sequel brings bigger guns, and a notably storming OST from Metal Yuhki. Adds P1/P2 ship select. |
| Thunder Dragon ✔ | NMK, via Tecmo | 1991 | JP / NA / EU / AS | Intensely bomb-driven vert set to storming punk/metal BGM. Prelude of SDF Macross and its own acclaimed sequel TD2. Latency reduce option. |
| Thunder Dragon 2 ✔ ❤ | NMK, via Tecmo | 1993 | JP / NA / EU / AS | Renowned sequel with Bonus Waves prefiguring Dangun Feveron. (on M2's ShotTriggers) More kills = more waves = more kills. P1/P2 ship select. |
| Time Pilot | Konami | 1982 | JP / NA / EU / AS | Free-scrolling topdown arena STG in whimsical style. Impressive 32-way firepower! |
| Time Pilot '84 | Konami | 1984 | JP / NA / EU / AS | Harder-edged sequel adds ground enemies, and lockon homing missiles to deal with them. |
| Tin Star, The | Taito | 1983 | JP / NA / EU / AS | Unique gallery shooter. Rotary-aimed belt-view gunfighting. Optional simplified controls. |
| Tokushu Butai Jackal, aka Top Gunner | Konami | 1986 | JP / NA / EU / AS | Includes Jackal JP & EN revs, latter with locked vertical machinegun. Topdown drive n' gun, all about rescuing POWs under heavy fire. |
| Toy Pop | Namco | 1986 | JP / NA / EU / AS | Maze-based topdown run & gun / collect 'em up. Unique "element shot" system adds tactical pressure. |
| Trigon, aka Lightning Fighters | Konami | 1990 | JP / NA / EU / AS | Both regions included. Konami's tough Toaplan-esque vert. Adds optional hitbox reduce. |
| Tube Panic | Nichibutsu | 1984 | JP / NA / EU / AS | 3D STG with innovative 360' radial playfield. |
| Turbo Force | Video System | 1991 | JP / NA / EU / AS | Includes Old, New & North American revs. Video System's rookie vert, infamously RNG-driven. Adds P1/P2/P3 car select. |
| Tutankham | Konami | 1982 | JP / NA / EU / AS | Maze-based topdown run/gun, featuring a unique two-way fire system. |
| Twinbee | Konami | 1985 | JP / NA / EU / AS | Includes Bubble System & ROM revs. Smash hit vertical cute 'em up. Augments its Xevious base with tricky bell-juggle scoring. |
|
| V |
| Vandyke | UPL | 1990 | JP / NA / EU / AS | Fantasy-themed topdown shooter/slasher, featuring a bullet-cancelling sword, a selection of shot types, and a jump mechanic for platforming and dodging alike. |
| Viper Phase 1 ✔ | Seibu Kaihatsu | 1995 | JP / NA / EU / AS | Includes both Old and New revisions. Hardcore vertical STG ala Toaplan, with spectacular aesthetics and fiendish score potential. A long-awaited home debut! |
| VS. Battle City | Namco | 1985 | JP / NA / EU / AS | Superbly-balanced middle entry of Namco's Tank Battalion trilogy. Debut home release of its arcade VS System port! (FC original is on M2's Namco Museum Archives Vol.2) |
| VS. Gradius | Konami | 1986 | JP / NA / EU / AS | Port of Konami's solid, ultra-popular Famicom Gradius to arcade VS System. |
| VS. Star Luster | Namco | 1985 | JP / NA / EU / AS | Space dogfighter sim with ambitious realtime navigation. A cult hit in its day, since widely revered. Port of the Famicom original to arcade VS System. |
| VS. Super Xevious: GAMP no Nazo | Namco | 1986 | JP / NA / EU / AS | Not to be confused with the arcade Super Xevious, also on ACA. Port of the Famicom "Mystery of GAMP" to VS System. Unique STG with "riddle-based" stage progression. |
|