That's simply demonstrably wrong, the exact opposite is true.tongshadow wrote: ↑Sat Jun 15, 2024 4:41 pmI can see this being true for Nearest Neighbor upscaling due to uneven pixel scaling. However, for Billinear Scaling the results are better the less upscaling there is to be done, and this is the type of scaling usually employed by TVs and consoles.
Here is a 64x64 pixel grid. This and all the images were enlarged as a final step with 2x integer nearest neighbour to make it more visible.

Here is the same image, upscaled by just one *single* pixel, to 65x65:

Now here is the same image, bilinear scaled up to 120%, simulating a 600 to 720 scale:

And here is the same image, bilinear scaled up to 180%, simulating a 600 to 1080 scale:

This is a *massive* improvement in sharpness and detail preservation due to scaling farther in the first step. With bilinear, the less you scale, the worse your results.
It's true, 68.6% of those games are 720p, and those would benefit from 720p output. The rest are not and would benefit from 1080i output. So I guess you should say that, for the 360, you should check the game resolution, and roughly a third of the time, you should set 1080i output.tongshadow wrote: ↑Sat Jun 15, 2024 4:41 pmAnd even then, minor scaling would be a worst-case scenario at best, most 360 games run at 1280x720, so no scaling would be happening.
https://forum.beyond3d.com/threads/list ... st-1114423