Are there any 9:16 shmups?
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Shatterhand
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Are there any 9:16 shmups?
Just the subject.
Are there vertical shmups with a 9:16 ratio? I've seen games adding borders with extra info at the top and bottom when running at 9:16 but gameplay sticks to the old 3:4.
Is there any game, home or arcade, that was made specifically for a 9:16 display, using that aspect ratio for gameplay?
Are there vertical shmups with a 9:16 ratio? I've seen games adding borders with extra info at the top and bottom when running at 9:16 but gameplay sticks to the old 3:4.
Is there any game, home or arcade, that was made specifically for a 9:16 display, using that aspect ratio for gameplay?
Re: Are there any 9:16 shmups?
I was looking at the new Shikhondo, one of the screenshots shows the full playfield on vertical widescreen: https://steamcommunity.com/sharedfiles/ ... 3225253426
Typos caused by cat on keyboard.
Re: Are there any 9:16 shmups?
Skyforce Reloaded comes to mind. I could be wrong though
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Re: Are there any 9:16 shmups?
I think the OP means a vertical shmup that runs in 9:16 vertical, not 16:9 vertizontal.
Re: Are there any 9:16 shmups?
Hell Blasters does that - https://store.steampowered.com/app/1696 ... _Blasters/
You can rotate your 16:9 screen and it'll fill it up completely.
You can rotate your 16:9 screen and it'll fill it up completely.
Re: Are there any 9:16 shmups?
Danmaku unlimited 3?
Psyvariar Delta?
Psyvariar Delta?
Working in the japanese language achievement
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Shatterhand
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Re: Are there any 9:16 shmups?
Yeah, sorry, maybe I should have explained better.sunnshiner wrote: ↑Mon Apr 29, 2024 9:24 am I think the OP means a vertical shmup that runs in 9:16 vertical, not 16:9 vertizontal.
I know there are vertical games where you can turn your 16:9 screen to the side and make the game fill the whole "height" of the display, but the gameplay area is still 3:4
I was wondering if anyeone had made games natively running at 9:16 aspect ratio, I mean the gameplay IS made on a 9:16 area. That would mean e very thin game area but with even more vertical space.
I don't have Danmaku Unlimited 3, but I do have 2, and it's running on 3:4 aspect ratio for sure (couldn't even put it on full screen though). I also own Psyvariar Delta, and if you put the game on vertical mode on 16:9 screen, there are borders above and below exactly because... the game is running at a 3:4 ratio (pretty much like Psyvariar Medium Unity and Psyvariar Revision since that's basically just a remake of those games with some extra stuff)
I wonder because, as 16:9 screens have been the norm for more decade(s?) now, vertical games are STILL made at the 3:4 ratio most of the time. I really feel a game at a 9:16 ratio would feel very cramped, with a very thin game area, but I wondered if anyone had ever tried it.
Even for horizontal games I feel balancing the gameplay for 16:9 aspect is harder than for a 4:3 , but we had Darius back in the 80s with a even more stretched ratio and, of course, horizontal games have been using the 16:9 ratio for a while. But vertical games haven't tried the 9:16 ratio so much.
Hell Blasters seems to be doing it though, so I got curious about it.
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Re: Are there any 9:16 shmups?
It'd be Success' Psyvariar Medium Unit that had an official grand debut at the Japanese game centers back in March of 2000 running on Taito's G-Net arcade hardware. I had the rare opportunity to try it out twice at a Japanese game center during that point in time -- quite a memorable arcade stg, indeed, for it's time.
PC Engine Fan X! ^_~
PC Engine Fan X! ^_~
Re: Are there any 9:16 shmups?
I'm playing a game in tate for the first time and I had to come back and comment because I think I see what you mean. A 9:16 would perfectly fill the screen if it were rotated to tate right? That would be cool to see more games try out.
Re: Are there any 9:16 shmups?
Hell Blasters is the only one that comes to mind for me too.
Personally, (and no knock on the game, it's fun, but) it feels too tall/thin to me... and if you can't rotate your screen it feels especially wasteful.
Personally, (and no knock on the game, it's fun, but) it feels too tall/thin to me... and if you can't rotate your screen it feels especially wasteful.
I made a roguelike shoot-em-up.
Re: Are there any 9:16 shmups?
Crisis Wing was 9:16 vert early in development but I opted for more traditional 3:4 vert because the added vertcal screen real estate didn`t quite work out to my liking. The game had serious pacing issues as you were quite safe by just camping in the bottom third of the screen because you had ample time to react on almost anything that happened in the top area.
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Shatterhand
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Re: Are there any 9:16 shmups?
Yep, that's it. I've been thinking about this as a developer because.... in one hand, why are we still doing 3:4 vertical shmups since nearly no one is playing on this ratio anymore? In the other hand, yeah, probably the same reason anyone with common sense wouldn't try to make a 16:9 vertical game. It just doesn't work well for gameplay. So I wondered if any developer out there had actually tried it out. Hell Blasters seems to be the only example I found it.
Pretty sure all Psyvariar ganes are just 3:4 like any other common vertical game. Maybe that mobile version which I never tried is different, I dunno. But the arcade and home games (including Delta) are all 3:4.PC Engine Fan X! wrote: ↑Tue Apr 30, 2024 11:49 am It'd be Success' Psyvariar Medium Unit that had an official grand debut at the Japanese game centers back in March of 2000 running on Taito's G-Net arcade hardware. I had the rare opportunity to try it out twice at a Japanese game center during that point in time -- quite a memorable arcade stg, indeed, for it's time.
PC Engine Fan X! ^_~
Re: Are there any 9:16 shmups?
Ghost Blade HD on Steam definitely does 9:16. It's the only game I know so far doing that....and it's pretty cool.
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Shatterhand
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Re: Are there any 9:16 shmups?
Judging by the trailer, it's your usual 3:4? Is there a different screen mode there?
https://store.steampowered.com/app/5779 ... _Blade_HD/
Re: Are there any 9:16 shmups?
Here's "fruitbatsalad" on the shmupjunkie discord
"I tried Ghost Blade HD on Switch tonight and noticed something weird - if you play in TATE, then you actually get a taller view area.
"It even changes the gameplay, because enemies start shooting as soon as they enter the top of the screen. So this means enemies start shooting from further away - and the player can shoot them from further away, too. I suspect it makes the game easier
The distance from the player to bosses is also different. Very strange"
Bitrunner "Tate changes the game dramatically. It also generates a lot of lag, making the game much easier.
It's also interesting that you can fly below the playfield with Tate mode.
If you want to get the 1000000000 points achievement, I'd recommend Tate. Point-blanking causes a lot of stars which give the necessary points and they cause more lag."
"I tried Ghost Blade HD on Switch tonight and noticed something weird - if you play in TATE, then you actually get a taller view area.
"It even changes the gameplay, because enemies start shooting as soon as they enter the top of the screen. So this means enemies start shooting from further away - and the player can shoot them from further away, too. I suspect it makes the game easier
The distance from the player to bosses is also different. Very strange"
Bitrunner "Tate changes the game dramatically. It also generates a lot of lag, making the game much easier.
It's also interesting that you can fly below the playfield with Tate mode.
If you want to get the 1000000000 points achievement, I'd recommend Tate. Point-blanking causes a lot of stars which give the necessary points and they cause more lag."
Re: Are there any 9:16 shmups?
That's hilarious about Ghost Blade.
Reminds me of a pc run and gun called 8-Bit Commando. The screen had a set pixel height, so the more you increased the resolution the wider the playfield got. To the point you could have half the level visible haha.
Reminds me of a pc run and gun called 8-Bit Commando. The screen had a set pixel height, so the more you increased the resolution the wider the playfield got. To the point you could have half the level visible haha.
Typos caused by cat on keyboard.
Re: Are there any 9:16 shmups?
This was actually quote common in late 90s 2d PC titles. Increasing resolution in Abuse and Jazz Jackrabbit 2 kept the sprites same pixel size as lowres VGA but you just saw more. Abuse also had disclaimer that you should play it in lowres for intended experience
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Shatterhand
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Re: Are there any 9:16 shmups?
What the hell?clippa wrote: ↑Tue May 28, 2024 6:00 am Here's "fruitbatsalad" on the shmupjunkie discord
"I tried Ghost Blade HD on Switch tonight and noticed something weird - if you play in TATE, then you actually get a taller view area.
"It even changes the gameplay, because enemies start shooting as soon as they enter the top of the screen. So this means enemies start shooting from further away - and the player can shoot them from further away, too. I suspect it makes the game easier
The distance from the player to bosses is also different. Very strange"
Bitrunner "Tate changes the game dramatically. It also generates a lot of lag, making the game much easier.
It's also interesting that you can fly below the playfield with Tate mode.
If you want to get the 1000000000 points achievement, I'd recommend Tate. Point-blanking causes a lot of stars which give the necessary points and they cause more lag."
This is really screwed up. This should change the game enough to warranty a separated highscore board.
Re: Are there any 9:16 shmups?
Just rechecked on Ghost Blade HD. It's definitely 9:16 in tate mode and it looks gorgeous on my tilted 65" OLED. Usually I'm not so fond of bullet hell shooters, but this one is really fun.... Why didn't the developer do a sequel?
Anyhow....I second on the request for more tate shmups in general.
Anyhow....I second on the request for more tate shmups in general.