Radirgy 2 (PS5/PS4/SW)

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m.sniffles.esq
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Re: Radirgy 2 (PS5/PS4/SW)

Post by m.sniffles.esq »

More thoughts/observations:

- As in Swag, the weather report on the home screen effects enemy patterns (but unlike Swag, the reports don't just cycle in time)

- As mentioned by mojilove, while riding the top edge of the screen with the non-twin-stick ship and bombing like crazy will certainly blow up a lot of shit, don't expect to have an amazing score afterward. The key is figuring out a convergence point of the wave, and getting them all with a single bomb (if possible. Some weather conditions generate a lot of w i d e waves). That said, if there's a way to double the multiplier with that ship, I still haven't figured it out).

- In addressing the "I loved Radirgy, but fucking hated Swag. Will I like this?" that keeps coming up. Well, if you love Radirgy, shouldn't you want to be able to play it on Switch/Playstation? So I think that question sort of answers itself.

If the question is 'does Radirgy 2 have more similarities to the original or Swag?' I would say -- in general -- the gameplay is closer to Swag. Will you hate it too? I don't know.

As I said earlier, it's like Radirgy original, Swag, and Illvelo got squished together with a dash of Karous. And it rolls back the all-out sprint nature of Swag into something a bit more 'traditional' in structure. I can't really say if it's 'traditional' enough for you.

If you remember, the original Radirgy wasn't exactly beloved upon release. People didn't understand it, thought it was a mess, thought the cell shading was an attempt to cover up the fact it was eight half-baked ideas thrown together without any cohesion, etc. I remember the import store I would patronize got four copies new, and within a week, three of them were back in the shop used. Gradually it generally became accepted and even beloved (I say "generally" because there are those who never wavered from that initial impression). But Ikaruga, it wasn't. So I tend to assume that if one is interested in this company's games at all, then they are also accepting of the spirit of moving things forward. Or at the very least, are willing to meet a game halfway.
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Ms. Tea
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Re: Radirgy 2 (PS5/PS4/SW)

Post by Ms. Tea »

Spotted a NATO phonetic alphabet message in the sidebar while playing, so I went back to the messages to look them up. Looks like it's one long secret message spanning 10 different in-game messages. The whole thing together is:
Spoiler
arxial rendezvous point is 4096 TYO JP. the chess game of the gods is still working against us.
Now what does that mean? I wonder if it's a hint for the in-game story or just a reference to RS34's IRL concert series Arxial Rendezvous.
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Re: Radirgy 2 (PS5/PS4/SW)

Post by m.sniffles.esq »

Yeah, I noticed the NATO code once when I game overed ("tango yankee oscar" was all I can recall). The part I noticed was nonsense, so whenever I peripherally saw more I just assumed it was nonsense too (which it kind of is). That said, when I scanned my magical google translate device over the message section, EVERYTHING seemed like nonsense (I was excited to see "info" messages as I thought they'd be gameplay tips. They were mostly traffic reports...)
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Re: Radirgy 2 (PS5/PS4/SW)

Post by Ms. Tea »

If you specifically want gameplay tips, check the messages screen in the main menu and check the 「ラジルギ2ヒント」 (Radirgy 2 hint) section. All of those are gameplay tutorial stuff.
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Re: Radirgy 2 (PS5/PS4/SW)

Post by m.sniffles.esq »

If you specifically want gameplay tips, check the messages screen in the main menu and check the 「ラジルギ2ヒント」 (Radirgy 2 hint) section. All of those are gameplay tutorial stuff.
Oh... Good look!

(and there's A LOT)
(And I still don't know how to double the multiplier with the fire bomb ship.... Although, I may not have unlocked it that hint yet. It would be very odd if it was possible with one ship and not the other)

Edit: Also in the 'helpful hint' dept:

While this is covered in mojilove's video, in case you don't feel like searching, this right here:

Image

Is the difficultly setting. It defaults to "0". However, I would say "1" is probably "Normal" while "2" is "Hard". I recommend playing on at least "1" once you get your bearings. Also, if you're going to try for any "Destroy 1000 'x' enemies" orders, definitely raise that from zero, as they're very difficult to achieve before timing out, otherwise
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Re: Radirgy 2 (PS5/PS4/SW)

Post by hamfighterx »

Ms. Tea wrote: Sat Apr 20, 2024 12:35 amre the soundtrack CD, IMO it's always worth checking the contents before you buy. It wasn't advertised as a soundtrack CD to begin with; it was always marketed as a remix CD. Their other remix CDs have always been short collections of exclusive remixes that haven't shown up elsewhere. Radirgy 2's is actually pretty long by those standards - Illvelo Swamp had only two tracks, so I was pleasantly surprised when this one was EP length. Some good remixes too.
While this is all true, I didn't see it very clearly explained anywhere before buying, so I feel it's worth calling out so potential buyers understand what they're getting. 5 remix tracks that are pretty good.

That might be similar to other RS34/Milestone (or whatever the hell we call them today) games, but it's not exactly the norm as compared to what almost every other current gen STG publisher (Japan retail) who offers arrange/remix CDs in their "limited" or "collectors" versions. For instance:
- City Connection has been including full length arrange CDs: Deathsmiles 1&2, Akai Katana, Batsugun S-Tribute
- Super Deluxe: same, full length chiptune arrange CDs for Espgaluda II and Daifukkatsu, and their upcoming Radiant Silvergun CE
- Taito: the Darius LE collections and Ray'Z have full length arrange CDs
- M2 ShotTriggers: full length CDs in their LEs like Esp.ra.de, DOJ, etc.

RS34 is the outlier here. I was personally fine taking the chance even without being able to find out exactly what was on the CD first, but it's useful info for others who might expect something more in line with what other publishers are doing.
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Re: Radirgy 2 (PS5/PS4/SW)

Post by m.sniffles.esq »

RS34 is the outlier here. I was personally fine taking the chance even without being able to find out exactly what was on the CD first, but it's useful info for others who might expect something more in line with what other publishers are doing.

Like I said, I had it in my possession, and didn't realize it was only a five track remix CD. So I believe a worthy heads up.

(ps I ripped it and threw a link in the music sharing thread if one wants to see exactly what it's all about)
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Re: Radirgy 2 (PS5/PS4/SW)

Post by m.sniffles.esq »

Ladies and gentlemen, I am pleased to announce the top player in the Radirgy 1 rankings, holding a score of 106.5 million is

Spoiler
a bubble shot user
I"m not one to say "I told you so", but sometimes there are things that separate 'elite' players from those who are merely 'good'

Just saying
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Re: Radirgy 2 (PS5/PS4/SW)

Post by mojilove »

The laser doesn't seem to lock on to boss parts in this version, sadly - bubble looks like a good choice with a wide range and penetrating shot, and I've been practicing with it as well

re the NATO phonetic alphabet messages, I think the black and white squares in the background of stage two look awfully like a chess board... Also, I thought "arxial rendezvous" was hinting at a new live show when I only saw the first part of the message (ending at the "po" of "point") at events, but with the year and location specified in the full message, I'd guess it's some sort of in-game phenomenon where the different parallel worlds (arxials) come together somehow. No idea what that would mean though
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Re: Radirgy 2 (PS5/PS4/SW)

Post by m.sniffles.esq »

The laser doesn't seem to lock on to boss parts in this version, sadly
That's... really odd. I always thought that feature was the biggest reason laser people used it in the first place.

I've always been down with bubble, and have always faced mockery and derision for it. Including someone telling a previous account of mine that bubble wasn't a "serious" option, any super-plays using it were "obviously a gimmick or joke", and that I was trolling their "serious discussion of game mechanics" by creating posts about it's use. So forgive me for gloating a little.
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Re: Radirgy 2 (PS5/PS4/SW)

Post by m.sniffles.esq »

PS5 version of Radirgy 1 keeps crashing to a black screen. I thought it was connectivity related, as I had my console offline, but I rebooted and it keeps happening. Happens upon ending a game (game over countdown finishes) and sometimes even when backing out to the main menu.
My Switch version updated to 1.0.2 when I got home today, so you may want to give this another look.
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Re: Radirgy 2 (PS5/PS4/SW)

Post by mojilove »

The new update has some wallpapers for the Radirgy 1 port. It's not just the drawing of cherry blossoms on the right any more - there is a large pool of images, and you get one of them at random at each side of the screen now. There was also an error with the image for the fast bubble shot ship in the ship selection menu, but that has been fixed. Not sure what else has been addressed in the update - the official account only mentioned the wallpapers.

I managed to get the tlb with both Murasame and Kojirou (using continues though) - I'll stream the second part of my tutorial later this week hopefully.
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Re: Radirgy 2 (PS5/PS4/SW)

Post by m.sniffles.esq »

I'll stream the second part of my tutorial later this week hopefully
Image

Also:
The laser doesn't seem to lock on to boss parts in this version, sadly
You may want to look at it again post update. I was screwing around with laser on my way to work (I usually never play it) and it was definitely locking on to the teddy bear balloons in front of the stage one boss. Maybe it got fixed?
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Re: Radirgy 2 (PS5/PS4/SW)

Post by mojilove »

Here's the second part of my tutorial - hope it helps!
https://youtu.be/7F8efiTPcAg

re laser locking on - I did notice that it does lock on a little bit but I feel that the laser in Milestone Shooting Collection 2 sticks onto enemies for a lot longer as you move around, before breaking off

I want to do the last two "riddle orders" in radirgy 2 because I hope that will let me see the messages that appear during that boss. But those last two orders are a bit frustrating so I might just go for full runs and dabble a bit in the original radirgy as well
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Re: Radirgy 2 (PS5/PS4/SW)

Post by m.sniffles.esq »

re laser locking on - I did notice that it does lock on a little bit but I feel that the laser in Milestone Shooting Collection 2 sticks onto enemies for a lot longer as you move around, before breaking off
Laser was never my thing, but I just fired up the Dreamcast version, and the laser seems to be behaving in the same manner as in the new port (as least to a laser novice, like myself). Perhaps they tweaked it a bit in the Shooting Collection port??

RE: Kojirou 'bonus' bombs

I also noticed this (in fact, it's why my highest score is with Kojirou). And what I understood to be happening is, once the gauge is maxed, if you retrieve more gauge power than the bomb spends, it doesn't move. This allows you to keep it pinned at 32x for a looooong time with smart/steady bombing. Whereas with Murasame, you can double it to 64x, but doing so causes the multiplier to constantly drop.*

*I actually tried to rapidly toggle the epsnet to try to keep the doubling pinned as you mentioned in the video. And while it's certainly possible, it will probably be the subject of a super-play video somewhere down the line not made by me.
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Re: Radirgy 2 (PS5/PS4/SW)

Post by m.sniffles.esq »

Okay, now that I've been playing a month, I'm ready to give a thorough, and even headed review:

Man, this fucking thing is a P A R T Y
Seriously, so much fun.
I have some nits (I guess they only even gave Murasame a shot so they can call it a 'shooter'?), but it's super unique, well thought out and put together, and super, duper, duper enjoyable to play. I don't want to overstate anything, but it's a very pleasant reminder of why I started playing these things to begin with (hint: it wasn't because I had a longing for long-form muscle-memory challenges)
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Re: Radirgy 2 (PS5/PS4/SW)

Post by mojilove »

It's funny you should mention muscle memory challenges because pulling off the "riddle orders" all in the same run requires a fair amount of memorisation - I felt frustrated about that at the start (even with that guide showing where all the required targets are), but I feel better about it now that I'm more used to where I need to be. I'm still in two minds about it though because it just feels more fun to ignore the riddle orders, but you can't score really high or see the tlb without those orders
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Re: Radirgy 2 (PS5/PS4/SW)

Post by dmk1198 »

Do we think this will get a English version?
I'll just buy jap version if not
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Re: Radirgy 2 (PS5/PS4/SW)

Post by m.sniffles.esq »

It's funny you should mention muscle memory challenges because pulling off the "riddle orders" all in the same run requires a fair amount of memorisation - I felt frustrated about that at the start (even with that guide showing where all the required targets are), but I feel better about it now that I'm more used to where I need to be.
Ha! Fair enough...
Personally, I've been hunting those down just through happenstance and repetition (also worth noting, the sparkly things are really hard to see on the Switch screen. Half the time, I hear the sound effect of getting one without ever having seen it), so I've yet to fully get the experience of having a perfectly routed run, and the subsequent frustrations of trying to do so (I did try to get the one row of boxes a few times -- and, yeah -- I failed miserably). And, thus far I haven't found them effecting my score (I think on my highest scoring run I only got five of them. Although, I'm not totally certain, as the game doesn't track those).

With that said, I think those fall under the category of 'next level' play, and not the entire experience. And in the days of having pretty universally beloved titles coming down the pike that are throwing bullet walls and interlocking patterns at you on the first stage, it's kind of refreshing to have something that lets you have fun, then gives you the option to 'get gud'.

Do we think this will get a English version?
Nothing has been announced. And seeing that Illmatic was announced like two years ago, but still hasn't been released, if it does get an english version, it's going to be a minute. The Japanese version is a bit of a hill to surmount, I won't lie. But I did it, and I'm a complete translation baby. Between mojilove's videos in this thread (don't let the lengths spook you. They're not 40 minutes of straight information, most of the runtime is just him demonstratively playing the game) and the majik Google translation window some call a phone, it's really not bad at all. The last time I looked, it was like $33. Which seeing you get the original Radirgy too, is a bargain (shit, M2 would charge $50 for just the original Radirgy. Just saying.)
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Re: Radirgy 2 (PS5/PS4/SW)

Post by Ms. Tea »

OST has been announced. https://rs34.co.jp/music/music_radirgy2.html

It's going to be a massive two-CD edition - maybe their biggest single soundtrack release so far? Via Mojilove, there's preorders up on a couple sites - their own store, and Beep's. Both are going to include an exclusive postcard, like with their previous CDs. I haven't been able to get international orders to work from RS34's store, but Beep has an integrated WorldShopping and Tenso thing. (Or you can use your own forwarding service for either.)

RS34 store: https://rs34.fashionstore.jp/items/87542619
Beep: https://www.beep-shop.com/ec/products/detail/50235

As for the game, I stopped playing for awhile when I got sick and it knocked me off my 1cc attempt. Going to get back to it though. I really, really love this game.
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Re: Radirgy 2 (PS5/PS4/SW)

Post by m.sniffles.esq »

I wonder if they're going to also do an abridged vinyl release like they did with SWAG?

(I was half expecting SWAG's vinyl to be a collector's tchotchke since that's what most vinyl releases are nowadays. But it's actually a nice package with a crisp, loud, dynamic master of the music like a regular club record)
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Re: Radirgy 2 (PS5/PS4/SW)

Post by dmk1198 »

Cheers I picked it up, looks great, haven't a clue what I'm doing but fun, just like the others lol touch getting radirgye 1
m.sniffles.esq wrote: Wed May 22, 2024 10:15 am
It's funny : '.

Do we think this will get a English version?
Nothing has been announced. And seeing that Illmatic was announced like two years ago, but still hasn't been released, if it does get an english version, it's going to be a minute. The Japanese version is a bit of a hill to surmount, I won't lie. But I did it, and I'm a complete translation baby. Between mojilove's videos in this thread (don't let the lengths spook you. They're not 40 minutes of straight information, most of the runtime is just him demonstratively playing the game) and the majik Google translation window some call a phone, it's really not bad at all. The last time I looked, it was like $33. Which seeing you get the original Radirgy too, is a bargain (shit, M2 would charge $50 for just the original Radirgy. Just saying.)
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Re: Radirgy 2 (PS5/PS4/SW)

Post by m.sniffles.esq »

dmk1198 wrote: Sat Jun 22, 2024 12:04 am Cheers I picked it up, looks great, haven't a clue what I'm doing but fun, just like the others lol touch getting radirgye 1
With Radirgy 2, I just blindly screwed around with it for a bit, then watched mojilove's beginner video on the bus and I basically knew how to play. The only thing that google translate on my phone were the orders (the last menu in the main Radirgy 2 section)

The big thing is, the game is enjoyable to fumble around with in Japanese. Unlike say, Fire Pro Wrestling (off the top of my head) where not knowing the language means you can't really do anything.
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Re: Radirgy 2 (PS5/PS4/SW)

Post by mojilove »

RS34 is doing an online survey about radirgy 2 here (running until the end of this month): https://docs.google.com/forms/d/e/1FAIp ... Q/viewform

here's an EN translation if you're interested: https://pastebin.com/KGWb3wVD
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Re: Radirgy 2 (PS5/PS4/SW)

Post by m.sniffles.esq »

For today's bi-weekly Radirgy 2 thread top:

Having the Switch in my bag, and listening to the music player doing errands today, I now know why the soundtrack is getting a DOUBLE cd release. A vinyl release would have to be like quadruple LP. As not only is there a lot of songs, a good number of them are REALLY long.

PS that "destroy 1000 blimps" special stage order, is REALLY FUCKING HARD. I got about about 700 and some change, and don't know if I'll ever get the remainder.

EDIT: Duh! I figured it out.
Also, the twin-stick ship is fine if you use that daemon x machina controller that I forgot I had (I stopped using it as it makes the switch really wide, not fit in the dock, and drains the battery at like double the speed)

Double edit: I was moaning about the twin/stick ship being hard to control using joycons on some other thread/board. My bad
Last edited by m.sniffles.esq on Thu Jul 11, 2024 9:19 am, edited 2 times in total.
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Re: Radirgy 2 (PS5/PS4/SW)

Post by Ms. Tea »

I'm not going to be able to make the Arxial Rendezvous stream because it's 2AM my time; anyone planning to record it off Youtube?
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Re: Radirgy 2 (PS5/PS4/SW)

Post by m.sniffles.esq »

Sorry, it will be 5am and I'll be in the process of going to work.

You'll probably be able to watch it afterwards (as that's usually the case with youtube streams)

Edit: I listened to the live set in the way to workbut you can watch the whole thing now
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Re: Radirgy 2 (PS5/PS4/SW)

Post by m.sniffles.esq »

Stream Report from someone who doesn't speak Japanese:

-While going over the poll results, they said Karous roughly 22 times. So that probably won the "What franchise should we make a game for next?" question
-Illvelo Swamp is possibly getting DLC? They showed some gameplay, then a slide that said "©2024 mebius"
-Radirgy 2 will be 30% off at the end of the month, you should buy it
-k.h.d.n. played a pretty great, long, all-encompassing set (seriously, even Zanac was repped)*

Here's the link (the one I posted above was done on my phone, meaning there's like a 30% chance I didn't screw it up)

* This setlist:
Spoiler
Image
seems correct
Last edited by m.sniffles.esq on Tue Jul 16, 2024 10:45 am, edited 1 time in total.
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Re: Radirgy 2 (PS5/PS4/SW)

Post by Ms. Tea »

Thanks for the summary! A new Karous could be interesting, I wonder what they'll end up doing with it. Glad to see the stream recording's still up. Going to listen to the concert today.
m.sniffles.esq wrote: Mon Jul 15, 2024 11:27 am -Illvelo Swamp is possibly getting DLC? They showed some gameplay, then a slide that said "©2024 mebius"
That'll be Illvelo Swamp Happy Together, an alternate take on Illvelo Swamp they announced in February: https://www.gematsu.com/2024/02/illvelo ... for-switch
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Re: Radirgy 2 (PS5/PS4/SW)

Post by m.sniffles.esq »

That'll be Illvelo Swamp Happy Together, an alternate take on Illvelo Swamp they announced in February: https://www.gematsu.com/2024/02/illvelo ... for-switch
Ahh crap, I totally forgot about that happening. Yeah, (re)watching the trailer, a lot of slides they showed included imagery directly from it.
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