Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Anything from run & guns to modern RPGs, what else do you play?
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Lander
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H

Post by Lander »

Sometimes I wonder if the walkpath approach is worth reconsidering, given that the Bethesda hill climbing zig-zag still works in a surprising amount of games.

Some 3D games kind of sort of do it (ex. not being able to combo off a ledge in DMC or Souls), but I'm fairly sure that's an inverted version which analyses terrain around the character instead of constraining them to a 'legal move area' that can never be wrong.

I guess Quake is actually a good halfway example - it makes you 'seal' your level so the build tool can generate an interior hull (skies and other types of void are just magic walls that look like they lead out of the map) and has the pleasant consequence of creating proper inescapable 1:1 collision.
BIL wrote: Thu Apr 18, 2024 6:58 am Shitty collision detection is par for the course in a lot of Konami's mid-to-late 80s PCBs, and this game's preposterously massive enemy projectille / enemy falling scenery hitboxes are no exception. But a bug where enemy projectiles hijack your own attack's hitbox is genuinely pretty novel. I'd love to see similar (unintended) examples, if anyone has them.
The archives are a bit dry of proper footage, but I did stumble across this dusty old VHS labeled Netherrealm FMV Fighting Game Prototype: Press Eyes Only (1992)

Characters still move on a 2D plane, and collision is obviously broken, but in terms of presentation they were clearly thinking ahead all the way to MK9 and beyond.

Toward the end, you can even see a very early version of the assist mechanic that appears in their newer games! :mrgreen:
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BIL
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Re: H

Post by BIL »

Lander wrote: Thu Apr 18, 2024 6:28 pmThe archives are a bit dry of proper footage, but I did stumble across this dusty old VHS labeled Netherrealm FMV Fighting Game Prototype: Press Eyes Only (1992)

Characters still move on a 2D plane, and collision is obviously broken, but in terms of presentation they were clearly thinking ahead all the way to MK9 and beyond.

Toward the end, you can even see a very early version of the assist mechanic that appears in their newer games! :mrgreen:
:lol:

Meanwhile, foreseeing just such an outrage, HAL's cancelled Ghost Rider sidescroller restores the principle Konami's game so shamelessly forsook! Image
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InufahnuKahppu lore is linear and easy to understand!

Post by Lander »

A shining example of NO U 8) mechanic! Nice art too, very Viewtiful Joe.
Breaking Kayfabe
The fuck did I just marathon Image Human Instrumentality!? Unacceptable! *bra-ka-ka-kaboom*

Shades of Spec Ops: The Line introspection from behind the theater mask!
Is this novelty time-travel episode placed roughly at the series midpoint for your mindless entertainment, or is it intentionally tuning you out just far enough to start wondering about the patterns of the medium, and whether the director had your monkey viewer brain figured out several productions ago and is playing you for a fool to illustrate the point.

Truly life-changing. It seems Studio Trigger can't sneeze without accidentally saving anime again.
- Fictive review piece

Or at least, without incisively taking the piss out of it piece-by-by piece. You can never tell for sure with these punky subversive creator types :mrgreen:
Somewhat related - in line with the recent-ish(?) anime trend of Heh. You thought you won, but you were actually dead five minutes ago! Twice! - I'd like to see a studio try and mechanize that.

Fight a boss under regular mechanics, and periodically shift to an Ace Attorney interface to rewind, review the evidence (resp. moves done, setups engineered, inventory contents,) and retroactively litigate the battle in your favor.

Well your honour, during -this- dive roll 2:35 through the fight, I surreptitiously attached a timed mine to my opponent!
Which is set to blow for... Right Now! (╬`∇´)

*tsk tsk* the defense has failed to notice the grab tech that occurs 7 seconds later, during which the mine is returned (˘⌣˘ )

(°ロ°) *kapoww*
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

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Sima Tuna
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by Sima Tuna »

Physical edition would be preferred for these Tengo Project games. If I'm going to pay new release price, I'd rather have a physical product.
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by cfx »

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ExitPlanetDust
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by ExitPlanetDust »

Oh, I didn’t know that Asia/Japan was getting a PS4 disc. I might import that instead of getting the ININ PS5 version.

Is Sony offering some kind of discount incentive to publish PS5 only? I’ve noticed other releases skipping PS4 as well, which doesn’t make sense considering backwards compatibility and how much larger the PS4 install base is.
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by Sumez »

I was wondering the same thing. Publishing a game that's guaranteed to run identically on both ps4 and ps5 as strictly a "ps5 game" can only be a marketing decision of some sort - and for a game like this I see no one but Sony benefiting from that.
In fact when the ps4 release exists, the ps5 one is completely superfluous.
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by ExitPlanetDust »

Hmm a PS4 version is prohibitive to selling peripherals too, because a PS5 version would require that users buy an additional DualSense for co-op.
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by Steven »

M2's tiny ass still publishes physical PS4 games, so there is no reason that Scamco can't do it other than greed and/or incompetence. Knowing Scamco, it's probably mostly the latter.
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by Augemitbutter »

i wonder if this game will be altered in any way between JP --> western release. Getting the PS4 version on disc is a good idea. Can always buy the PS5 version in the west. Oh and i so wish someone would tell Tengo that their games can have platinum trophies. There is no need to devalue your own game with short lists.
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by BryanM »

I'm always of two minds on most things, since having variety is great. But yeah, a tacked-on chore list that doesn't even give any in-game rewards, not even a neat hat or a gold fish trophy to set down in your room, is pretty lame imo.

There are people who really love chasing that gamer score, though. So god bless'em.

It's just a little sad when you see how it warps incentives: like $1 games that aren't really games and exist only to pad out achievements. That really....

Quantity has a quality of its own, it's nice to give people a nudge to try games they normally wouldn't try (I'm sure you know tons of robots who'll only play clones of games they've already played a million times), but still..
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by Lander »

Devalued :lol: how ever did we manage before 7th gen?
Though knowing Sony, it probably costs a few bucks to put a platinum in your game.

I take a dim view on achievement systems in general; games are already capable of encoding the concept in a more integrated and rewarding way, so there needs to be some justifiable reason (i.e. not just OCD box-checking) for a platform-level integration to exist.

If memory serves, the Xbox version was originally planned to act like a loyalty card system, where gamerscore actually had some quantitative value that could be applied to rewards from the broader ecosystem - discount vouchers, tchotchkes for your profile, and so on. You know - actual extrinsic motivation.
Naturally though, ain't nothin' free, so that idea never made it to production. And you might argue that killing it was a shrewd business move, since it seeded a legion of enthusiastic skinner box actuators... Fo' free!

I'm reminded of it every so often while watching JayTB123. Fella's a proper Hard Core Player, bodies the hard action genre for a hobby (sometimes blindfolded,) but has the odd habit of digging up old versions of games he already has for the sake of clearing out the trophies. Fair enough if you're going to play it anyway I guess, but I can't relate.
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by Sima Tuna »

Steven wrote: Sat Apr 27, 2024 7:59 am M2's tiny ass still publishes physical PS4 games, so there is no reason that Scamco can't do it other than greed and/or incompetence. Knowing Scamco, it's probably mostly the latter.
Big companies are moving away from physical releases and I'm 99% sure it's because of Games-As-Live-Service wankery. They don't want games to be available before the 10 or so year window where the game releases and the console remains relevant. Once the console gets outdated, these corporations want to silently sunset all their games so they keep the option open to sell them again for full price in another decade or so... On another system that will become outdated and whose game library they can quietly pull away from you.

We've already seen developers straight-up removing games from the digital libraries of people who purchased them. It's already happened.

I do buy digital games when they are on sale, because the price difference is too great nowadays not to. But I don't have any illusions about it. I'm sure I'll resort to 100% piracy eventually. If only so I can preserve all my shit.
JayTB123
Jay is a god of Ninja Gaiden, if he's the one I'm thinking of. And that reminds me of another preservation issue with NG specifically. The original release of NG with the packs isn't available anywhere, so the parry system that was only available during that release of NG xbox functionally no longer exists outside of piracy. You have to download a specific save online and run it through emulation if you want to play with parries in 3d ninja gaiden.
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by BryanM »

That the old Achievement Unlocked joke game has more substance than some actual games... just another data point in the "all good jokes are true and will become reality one day" theory..

The original Mario Maker locking down new levels being uploaded, and then being killed outright is just another of those things. The community wanting to 100% the game before it was officially dead was neat; I was highly amused the final level, Trimming The Herbs, was uploaded with a tool-assisted clear and required many frame perfect inputs.

That they have to intentionally hobble Mario Maker thanks to their profit incentive really does burn my irritation zone... It could be the "perfect" mario game, if they wanted to make it so. But they made it impossible to recreate the old games because they want to keep selling their ROMs on their eShop over and over again. Unless AI gets to the point where money no longer exists, they'll never make those ROMs obsolete even if they got all the way to Mario Maker 14.

The good 'ole Monster Hunter Frontier business model... just a little less ruthless.

(Human nature being what it is always makes me shake my head. I heard a guy say there's lots of great Maker games out there, but the moment they change the main guy's sprite from Mario to something else, the game's community instantly dies. Being dependent on a top-down god that's going to abandon your game one day if you want a game with a community is less than ideal...)
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by Lander »

Sima Tuna wrote: Sun Apr 28, 2024 1:26 am Jay is a god of Ninja Gaiden, if he's the one I'm thinking of. And that reminds me of another preservation issue with NG specifically. The original release of NG with the packs isn't available anywhere, so the parry system that was only available during that release of NG xbox functionally no longer exists outside of piracy. You have to download a specific save online and run it through emulation if you want to play with parries in 3d ninja gaiden.
Aye, that's the dude.

And yeah, the series is in a rough state preservation-wise, arguably moreso in the wake of Master Collection. They had every chance to deliver on the years-long sore spot that was the Hurricane Packs, but I still have to keep a dusty old crystal Xbox knocking around for them, on top of the 'bone for access to vanilla 2.

Doubly odd with the Intercept counter is that the scroll is still the files all the way up to the MC release of Sigma, but the move itself got dummied out when they made Black, so you can't even gameshark it.

It's kind of funny, looking back - they balanced that shit like a serious fighting game, and even had in-person Master Ninja Championship tournaments. Yet nowadays, even EVO is having to downsize to stay viable.
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by Steven »

Sima Tuna wrote: Sun Apr 28, 2024 1:26 am
Steven wrote: Sat Apr 27, 2024 7:59 am M2's tiny ass still publishes physical PS4 games, so there is no reason that Scamco can't do it other than greed and/or incompetence. Knowing Scamco, it's probably mostly the latter.
Big companies are moving away from physical releases and I'm 99% sure it's because of Games-As-Live-Service wankery. They don't want games to be available before the 10 or so year window where the game releases and the console remains relevant. Once the console gets outdated, these corporations want to silently sunset all their games so they keep the option open to sell them again for full price in another decade or so... On another system that will become outdated and whose game library they can quietly pull away from you.

We've already seen developers straight-up removing games from the digital libraries of people who purchased them. It's already happened.

I do buy digital games when they are on sale, because the price difference is too great nowadays not to. But I don't have any illusions about it. I'm sure I'll resort to 100% piracy eventually. If only so I can preserve all my shit.
You're only 99% certain? They all want to turn it into a subscription+streaming+live service thing. It will almost certainly happen on consoles within a few decades and wouldn't be surprised if even PC turns into this eventually. The worst part is that people will unfortunately actually like and defend this shit for some unholy reason. It's already happening with Gamepass or whatever.
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by BIL »

Image

God damn, finally! ACA Rastan Saga out today on PS4/NSW. :cool: Preposterously tight man in briefs action to come again! Image

Image
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by cfx »

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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by BareKnuckleRoo »

@BIL get your ass in here

this concludes our test of the notification service which I don't actually know if it pings based on quotes or just your name being mentioned in the post :V

edit: it's only when you use the quote="username" function, alas
Last edited by BareKnuckleRoo on Wed May 01, 2024 3:48 pm, edited 1 time in total.
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BIL
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by BIL »

Haha, nah just quotes it seems. :mrgreen: I surmise a Shumps Rolodex of priorty @s may be in order! Much like the bookmark I made for the "Your Posts" link, which is now behind TWO clicks, post-update. In the heat of internet dance battle, racing the dread "last edited" stamp, seconds matter! Image

Let's test the boundaries of science itself by seeing if it works when spoilered, as the world waits for 1am Tokyo time aka RASTAN HOUR :cool:
Spoiler
BareKnuckleRoo wrote: Wed May 01, 2024 3:44 pm
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by BareKnuckleRoo »

darn it, welp, we learned something new
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BIL
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by BIL »

A worthy endeavour! That's what I tell all the scurred noobs who go WAAA GAME 2 HARRD Image You gotta take them leaps and make them notes! Would Isaac Newton have invented gravity if that asshole hadn't hit him with an apple? Image
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by BareKnuckleRoo »

I can confirm it works spoilered. I'm gonna try it with ONLY your username and not the user_id= # it adds when you link to a direct post.
BIL wrote:
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by BIL »

Oho, that worked! :O Came up as a "Quoted by" ping. Endless possibilities :3
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by copy-paster »

Gonna dedicate myself for CastleMAYnia this month. There will be some attempts that I wanna do tentatively:

Vs. CV1 No death no HW spam
beat Akumajou Densetsu on stream
Bloodlines Expert US Nodeath
Rondo 100% no death single sitting
Beat Dracula X Chronicles with TLB
Dracula XX nodeath (either good or bad end route)

Obviously not all of them will be played, depends on my mood. Rondo's a breeze in top route but bottom one is different story with all of st4/5's pit galore, but it's still possible to 100% it by taking the bottom first thus minimized the restart time.
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by BIL »

Versus with no HW spam's pretty damn mean. I didn't even know how to spam Dracula mkII / HITO no NOROI, until trying the 1LC. ;w;7 :lol:

All strategies port over 1:1 from the console versions, though, so it's more a matter of adjusting to a 2~3HKO game. Impressive how well CV1 translates to that format! With the exception of Stage 6, which is unbalanced on FC anyway, and can be locked down similarly. The good RNG trick for the bridge bats (hold [upper-left] as the stage boots up, so Simon's hauling ass from Frame 1) works here too. :cool:
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Re: Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Post by Steven »

Coincidentally, I got my ass kicked by X68000 Dracula yesterday. The MiSTer X68000 core still doesn't display the HUD properly and the only audio option that works is the internal FM synth, but it plays perfectly as far as I have seen, which itself is rather nice, as most of the X68000 games I have tried to play on MiSTer don't launch at all, break and are unplayable, or require the X68000's proprietary keyboard to launch and the MiSTer doesn't have that functionality. I'd love to clear this game someday.

Want to do Dracula II eventually as well. I think few non-Japanese people prefer FDS Dracula II over Castlevania II, but I am one of them. The FDS music is better than the cart music.
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