MJR wrote: ↑Wed Apr 10, 2024 1:51 pmI would be quite jolly happy to receive *any* arcade port recommendations too; especially if it's something that does not exist in similar or better form in PS1 already, like Parodius / Gradius deluxepacks. I was always so focused on getting everything on my PS1 that I neglected Saturn completely, and now I feel it's time to fix it
Steven recently mentioned Soukyuugurentai's director naming the Saturn version as definitive, and the game is superb besides, so that definitely warrants mention.
It's a very solid lineup, famously so, with
Garegga the typical star pick, and a very close
Darius Gaiden, both only recently retired by M2's ShotTriggers/Cozmic Collection.
It's probably easier to point out Saturn arcade ports you might want to avoid. Gun Frontier comes to mind; lovingly hand-translated by Fujino of Triangle Service, off his own PCB, even, because Taito didn't care.

The atmosphere is there, and counts for a lot, but it inevitably misses the board's fiendish Rank mechanics; so ACA is the better pick nowadays... though having said this, perhaps the Saturn port has its own niche, as an Easy Arrange of sorts, for a tough game whose inimitable air of wistful fury is entirely worth the price of admission.
And Strikers 1945 II; a weirdly struggling port with way more slowdown than its PS1 counterpart, never mind the PCB; generally not recommended. BulletMagnet's
Racketboy article is still very much worth a read, here!
The STV ports -
RSG, Cotton 2 + Boomerang, Shienryu, Guardian Force, and
Souky - are all gold. Guardian Force is especially notable for a rare, spirited entry in the ground-based tank STG subgenre. And
Dynamite Deka / Dynamite Cop is always a good time. A sort of Virtua Fighter-modeled brawler, great sense of humour... make 'em sneeze with a handful of black pepper, kick 'em in the nuts, finish off with a LAW rocket to the grill.
Virtually all of VING's Taito ports -
Elevator Action Returns, Mizubaku Daibouken, Bubble Symphony, Metal Black, Rayforce - are superb, too. Just straight conversions, PCB on a disc. The only possible exception I can think of is Night Striker S, which IIRC isn't to the same accuracy. But as with Gun Frontier, I found it such an experience on its own merits, I didn't regret picking it up at all. Here's hoping something shakes out in current gen, with the recent interest from Taito.
Finally, among batch recs, all of Rutubo's Sega AGES work -
OutRun, Space Harrier, and
AfterBurner II - are great. Sadly, other devs (Appaloosa, IIRC?) handled Galaxy Force II and Power Drift, which IIRC run at 30fps... not as good, at any rate. Rutubo's OutRun even includes a 60fps mode! There's some weirdness with OR and SH's first print runs not working on certain Saturn revs, so if either acts up, that's probably why.
For enhanced stuff,
Hyper Duel's an easy rec; its Saturn Arrange Mode makes the vital addition of a strafe lock button, which really completes the Macross-styled action. You can actually map [shot] and [lock] to the same button, for Shock Troopers/Wolf Fang-styled strafing.

It spruces up the graphics quite a bit too, while making some nice balance tweaks (the third boss's attack is no longer trivially cancelled). Opinions vary on OST vs AST quality - I like both - but it's classic Tsukumo either way, electrifying stuff.
Game itself is superb imo, I'd call it neck and neck with TFIV for their best hori. The scoring system is very silly - a number of conflicting goals, like the infamous "stay still for tick points" - but also easily ignored with so much rad shit blowing up all the time; nobody cares about TFIV's infinite milk either right?
Blast Wind was allegedly an arcade title re-fitted to Saturn; regardless, it's more of Tecno Soft's distinctly console-attuned excellence. Feelgood foot-to-the-floorboards overkill with a neat tactical wrinkle via its IREMesque satellite shield. Interestingly, walls don't kill, though it's never as terrain-packed as their earlier Elemental Master. As so often the case with TS, the OST is absolutely worth checking the game out for, bloodening anthemic synth-metal.
It's a bizarre game I've never truly understood, but Raizing's racing STG
Shippu Mahou Daisakusen / Kingdom Grandprix includes an exclusive non-racing mode on Saturn; worth a mention imo.
An outside rec - I never did get around to trying it out - but JoshF always mentioned the Saturn version of
Tenchi wo Kurau II[ (aka
Warriors Of Fate) having a crazy optional Arrange, that enables juggling and air combos ala Capcom's later CPS-2 brawlers. In any case, it's decidedly superior to the PS1 port, which is saddled with mid-stage loadtimes, so I went with SS. One of those things I've always meant to try on a rainy day.