Galactic Attack is rockin

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gameoverDude
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Post by gameoverDude »

pixelcorps wrote:Play GA in vertical mode at all costs!!

normal horizontal screen mode doesnt take advantage of the nifty H-split effects, the visual difference on some of the stages , especially the first, is pretty stunning!
The Win95 PC version doesn't do it justice. That one ran too fast on my old 700 MHz box. Basically the PC version looks like the Saturn one in Yoko mode but with scores and stuff off to the side- bleh. I don't think stage 2 looked all that great either on this one.

One thing WD took out of RayStorm was the score reset- perhaps this was for the $10,000 contest they had on it. The "Training Mode" thing in the US version is bullshit. If you don't start with a minimum difficulty of 4 per stage, you don't play the whole game. I think I may go track down that Double Shooting for the Japanese version of RS.
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theevilfunkster
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Post by theevilfunkster »

there are some pretty serious graphical glitches when i play mine in tate mode, especially on stage 4 when the ground opens up. the ground tears in the wrong place and the background turns black.

im playing the japanese version on a pal saturn with an action replay cart

anyone else experiencing this?
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zinger
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Post by zinger »

theevilfunkster wrote:there are some pretty serious graphical glitches when i play mine in tate mode, especially on stage 4 when the ground opens up. the ground tears in the wrong place and the background turns black.

im playing the japanese version on a pal saturn with an action replay cart

anyone else experiencing this?
It's probably because you're playing in 50Hz(if you are?)?
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theevilfunkster
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Post by theevilfunkster »

It's probably because you're playing in 50Hz(if you are?)?
yeah, im using a standard pal saturn. my modded one is broke :(
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pixelcorps
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Post by pixelcorps »

theevilfunkster wrote:
It's probably because you're playing in 50Hz(if you are?)?
yeah, im using a standard pal saturn. my modded one is broke :(
I recall that happening on my pal saturn too....
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sethsez
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Post by sethsez »

Hello.

I am the one shooter fan who doesn't love this game, and in fact finds it amazingly tedious.

Now I think I'll run away before I'm pelted with rotten fruit.
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Neon
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Post by Neon »

I am the 2nd :oops:

The first level music is good, but cmon. Much better shooters on the Saturn.
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Super Mega C
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Post by Super Mega C »

Acclaim was cool??
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BUHA
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Post by BUHA »

the rank ruins the game if you ask me. Not even worth playing because of it. "ooh, it's time to kill myself to make the game playable. this is FUN"
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captain ahar
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Post by captain ahar »

great stuff this game. fun to play, and amazing to look at every time. rank can get kind of mean, but that is alright with me. recentering sucks though. i play Layer Section by the way, don't know if Galactic Attack is different (tate and whatnot).
Last edited by captain ahar on Thu Mar 17, 2005 9:07 pm, edited 1 time in total.
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Dylan1CC
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Post by Dylan1CC »

LoneSage wrote:Kosh: I'm talkin bout RayCRISIS. One of the few games I ever sold.
OK, just figured I'd make sure since you said it was one WD released when they released two. :P
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Post by BUHA »

The bad thing is, Rayforce is the best of the three. Raycrisis is a steaming pile. ANd it lasts for about 10 minutes.

I like soukyugurentai WAY more.
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Neon
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Post by Neon »

You know, Souky is a Raizing game, one of those where you need to suicide...better be careful not to like it :roll:
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BrianC
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Post by BrianC »

Didn't a reviewer here rate Raycrisis higher than Raystorm? Should I get either game? Are there any major differences between the imports and domestic versions besides those already mentioned? Would you mind telling me in detail why I should or shouldn't get Raycrisis or Raystorm?
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CMoon
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Post by CMoon »

Yeah, it is worth mentioning that RayForce / Galactic Attack / Layer Section is not loved universally. I DO love it, but I remember llabnip not liking it, and was kind of surprised. But really, I've always found that Taito made shmups that did not appeal to everyone.

Raystorm / Raycrisis? You can get both games fairly cheap as a 2 in 1 disc for the PS1 (import), or you can muck around on ebay and get the stupid working design US ports (say it with me.....'SPAZ!')

Neither lives up to Galactic attack, they do the verizontal, er...horivertical...uh, I give up. The vertically scrolling horizontal thing, along with a slight tilt in 3D so your ship actually goes into the screen whan you move up. I honestly hate this perspective and I'm glad it is only done rarely. I don't have much love for either game but Raystorm seems to have a bit of respect around here. Raycrisis seems generally hated but it does have some really nice graphics for the PS1 and a rather surreal look to boot.

Honestly though, if you're looking to pick up some PS1 shmups that are a little off the beaten track. Even with constant slowdown, G-Darius is a million times better than both these games and can be had off ebay for dirt. Man, it is such a tragedy that the G-Darius port is marred the way it is--it really is such a NICE game...
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Shatterhand
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Post by Shatterhand »

Well, I think Raystorm is better than G-Darius. And I do like G-Darius :)

Raystorm is pretty good. Way better than Raycrisis. Rayforce takes the cake though :)
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FRO
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Post by FRO »

CMoon wrote:Yeah, it is worth mentioning that RayForce / Galactic Attack / Layer Section is not loved universally. I DO love it, but I remember llabnip not liking it, and was kind of surprised. But really, I've always found that Taito made shmups that did not appeal to everyone.

Raystorm / Raycrisis? You can get both games fairly cheap as a 2 in 1 disc for the PS1 (import), or you can muck around on ebay and get the stupid working design US ports (say it with me.....'SPAZ!')
I know what you mean about not being loved universally - I think it's mostly because of the lock-on system, as well as the perspective (for the 2nd and 3rd in the series). I guess I'm not sure what everyone's talking about with the rank system - guess I'll have to go read the manual again... Anyway, I'm in the group who LOVES the game.

I'm not sure what you find to be the issue w/ the 'SPAZ' / WD ports of the last 2 in the series - I've never played the Japanese versions so I can't comment on that - does anyone else know if there's something missing or wrong w/ the US Working Designs conversions of Raystorm and Raycrisis?
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BrianC
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Post by BrianC »

Actually, from what Kiken told me, the ports in the double pack for Raystorm and Raycrisis are actually different versions from the originals and may have the same changes as the US versions of the game. He didn't really find any major problems with those versions, though. I would like an explination of exactually what was changed in the WD ports, though. An earlier post in the topic said that the scores don't reset in Raystorm and that there is some training mode requirement or something (don't know exactly what he meant, though).
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Post by marril159 »

I recently saw Raystorm in the PC budget aisle of Fry's Electronics. I've been thinking of getting it since it's a shmup and all :P but I haven't seen anyone talk about the PC version. Does anybody know if it's worth buying?
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CMoon
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Post by CMoon »

I don't think there was anyhthing wrong with the WD ports...unlike usual, they apparently didn't feel any particular need to change the workings of the game (*cough*silhouette mirage*cough*). I just hate that stupid 'spaz' logo...
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BrianC
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Post by BrianC »

CMoon wrote:I don't think there was anyhthing wrong with the WD ports...unlike usual, they apparently didn't feel any particular need to change the workings of the game (*cough*silhouette mirage*cough*). I just hate that stupid 'spaz' logo...
Ahh. I agree that logo is stupid. Silhouette Mirage wasn't the only game WD tweaked. They tweaked the first Exile for PCE CD. They toned down the difficulty because they thought it was too hard, but they ended up toning it down too much. They toned up the difficulty in the sequel in an attempt to make up for it, but ended up making the sequel way too hard. They tweaked Alundra and made the puzzles and enemies harder. They made the bosses take less hits, but do more damage. However, the bosses still took a lot of hits to take down. If I remember correctly, getting hit took like 1/4 of the life meter and touching a boss meant instant death. This actually made boss battles more frustrating.

Some of the PC shmup ports turned out really good like Raiden 2, but Rayforce/Layer Section didn't turn out as well, from what I heard. The PC ports usually offer no advantages over the console versions.
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