Dragon Blaze PS2 PAL release 23/06/06
Right I got Dragon Blaze in the post this morning. Here are the vital statistics..
Vital Statistics
50/60: Yes
TATE: Yes
Save: Yes
Extra's: Yes (Sound/Music Test, Practice Mode)
Impressions
Well all I have to say really is 505 Gamestreet have done it again! The manual and box art are nice and colourful, same quality as Homura really (minus the typo!) which is fantastic considering Dragon Blaze cost roughly half the price of said game. The manual has some nice artwork of each of the characters and explains how to play the game but not to much about the scoring mechanics since they leave that to the game's continue screen heh.
The port itself is done well. The game itself is in fact the US arcade rom ported over to the PS2 so it's possible to credit feed this game by just hitting the select button. The game is emulated/ported perfect so there is no made slow down from what I've played so far which is nice. My only real announce about the game is to save you have to quit during the game then use the game's save feature from the option menu. Now this is not enjoyment crippling (I say that but forgetful people might lose their score due to lack of auto save) but it is annoying and a slight oversight by the game's producers I feel.
The game itself is typical Psikyo meaning that it's typically fantastic if you are in any way interested in shmups. Now there are three buttons (and yes there is auto fire for those who are that way inclined), one of which is shoot and another is bomb standard affair in shmups really. The third allows the player to separate from his/her dragon. Apparently there is a huge bonus for separating from the dragon when the end of level boss is showing his core... interesting!
Dragon Blazes gameplay is fantastic but that's typical Psikyo, oh and speaking of typical Psikyo Dragon Blaze has a second loop so good luck with that, you'll probably going to need it! The graphics and sound are wonderful in this game, bullets are easy to see, the enemies look fantastic and are very strange in places but over all the attack and bullet patterns are great to look at but also fair and not to psychotic unless you enter the second loop.
Over all if you live in Europe and you don't have this game by now, WHAT ARE YOU DOING? This happens to be one of the better games that Psikyo have put out and it's £8.99 at play.com so there is really no excuse not to own this fabulous game.
Vital Statistics
50/60: Yes
TATE: Yes
Save: Yes
Extra's: Yes (Sound/Music Test, Practice Mode)
Impressions
Well all I have to say really is 505 Gamestreet have done it again! The manual and box art are nice and colourful, same quality as Homura really (minus the typo!) which is fantastic considering Dragon Blaze cost roughly half the price of said game. The manual has some nice artwork of each of the characters and explains how to play the game but not to much about the scoring mechanics since they leave that to the game's continue screen heh.
The port itself is done well. The game itself is in fact the US arcade rom ported over to the PS2 so it's possible to credit feed this game by just hitting the select button. The game is emulated/ported perfect so there is no made slow down from what I've played so far which is nice. My only real announce about the game is to save you have to quit during the game then use the game's save feature from the option menu. Now this is not enjoyment crippling (I say that but forgetful people might lose their score due to lack of auto save) but it is annoying and a slight oversight by the game's producers I feel.
The game itself is typical Psikyo meaning that it's typically fantastic if you are in any way interested in shmups. Now there are three buttons (and yes there is auto fire for those who are that way inclined), one of which is shoot and another is bomb standard affair in shmups really. The third allows the player to separate from his/her dragon. Apparently there is a huge bonus for separating from the dragon when the end of level boss is showing his core... interesting!
Dragon Blazes gameplay is fantastic but that's typical Psikyo, oh and speaking of typical Psikyo Dragon Blaze has a second loop so good luck with that, you'll probably going to need it! The graphics and sound are wonderful in this game, bullets are easy to see, the enemies look fantastic and are very strange in places but over all the attack and bullet patterns are great to look at but also fair and not to psychotic unless you enter the second loop.
Over all if you live in Europe and you don't have this game by now, WHAT ARE YOU DOING? This happens to be one of the better games that Psikyo have put out and it's £8.99 at play.com so there is really no excuse not to own this fabulous game.
Last edited by Danny on Mon Jul 03, 2006 11:33 am, edited 1 time in total.
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Herr Schatten
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It's exactly the same way in 505 Game Street's release of Samurai Aces.Danny wrote:My only real announce about the game is to save you have to quit during the game then use the game's save feature from the option menu. Now this is not enjoyment crippling (I say that but forgetful people might lose their score due to lack of auto save) but it is annoying and a slight oversight by the game's producers I feel.
Try http://www.blahdvd.comtiktak wrote:Do you guys know any other english language online shop that offers that game? play.com sux 'cause they don't deliver to Poland ;| Google is helpless
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Herr Schatten
- Posts: 3286
- Joined: Wed Jan 26, 2005 12:14 pm
- Location: Germany
- Contact:
I also have it, but have been too busy playing it to comment. For some reason I'm finding it much easier going than Gunbird 2, when I thought that Dragon Blaze was notorious as Psikyo's hardest.
It's such a great, beautiful game though. Every game should have pink bullets. Top port as well (although the music isn't entirely perfect, it seems to pause just slightly too long between transitions).
It's such a great, beautiful game though. Every game should have pink bullets. Top port as well (although the music isn't entirely perfect, it seems to pause just slightly too long between transitions).
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theevilfunkster
- Posts: 950
- Joined: Tue Feb 01, 2005 3:49 pm
- Location: Glossop, UK
Yeah I got it too, and managed to get my tate TV working propperly again just in time (the trusted method of hitting electrical appliances works once againDanny wrote:So nobody else got this game yet then? I don't believe that I am the only guy here that got it since it was only £9!


Great game, lots of lovely pink bullets is always a winner in my book.

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MovingTarget
- Posts: 911
- Joined: Wed Mar 30, 2005 7:44 pm
- Location: Scotland
Your TV probably won't like it.Savory wrote:Will this work on a modded NTSC-US PS2?
Cool avatar by the way - little known game

System11's random blog, with things - and stuff!
http://blog.system11.org
http://blog.system11.org
Re:
Just sorting through some game related bookmarks in Chrome, and came across this... what a great post, and what a superb PAL release for a change (this is pre-360 of course). Now the smoke has cleared, we can see 505 really did slip out quite a few cool little off-the-radar releases onto these shores (Michigan Report, Magna Carta etc.)Danny wrote:Right I got Dragon Blaze in the post this morning. Here are the vital statistics..
Vital Statistics
50/60: Yes
TATE: Yes
Save: Yes
Extra's: Yes (Sound/Music Test, Practice Mode)
Impressions
Well all I have to say really is 505 Gamestreet have done it again! The manual and box art are nice and colourful, same quality as Homura really (minus the typo!) which is fantastic considering Dragon Blaze cost roughly half the price of said game. The manual has some nice artwork of each of the characters and explains how to play the game but not to much about the scoring mechanics since they leave that to the game's continue screen heh.
The port itself is done well. The game itself is in fact the US arcade rom ported over to the PS2 so it's possible to credit feed this game by just hitting the select button. The game is emulated/ported perfect so there is no made slow down from what I've played so far which is nice. My only real announce about the game is to save you have to quit during the game then use the game's save feature from the option menu. Now this is not enjoyment crippling (I say that but forgetful people might lose their score due to lack of auto save) but it is annoying and a slight oversight by the game's producers I feel.
The game itself is typical Psikyo meaning that it's typically fantastic if you are in any way interested in shmups. Now there are three buttons (and yes there is auto fire for those who are that way inclined), one of which is shoot and another is bomb standard affair in shmups really. The third allows the player to separate from his/her dragon. Apparently there is a huge bonus for separating from the dragon when the end of level boss is showing his core... interesting!
Dragon Blazes gameplay is fantastic but that's typical Psikyo, oh and speaking of typical Psikyo Dragon Blaze has a second loop so good luck with that, you'll probably going to need it! The graphics and sound are wonderful in this game, bullets are easy to see, the enemies look fantastic and are very strange in places but over all the attack and bullet patterns are great to look at but also fair and not to psychotic unless you enter the second loop.
Over all if you live in Europe and you don't have this game by now, WHAT ARE YOU DOING? This happens to be one of the better games that Psikyo have put out and it's £8.99 at play.com so there is really no excuse not to own this fabulous game.
