I'm so glad that Hamster's Arcade Archives are a thing.

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BIL
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BIL »

Not gonna lie, I was hoping they'd skirt the BGM issue. But as with ACA BombJack and Ninja Gaiden, and de-HardGayed Crime Fighters 1 & 2, I won't care. Image Great to have Extra confirmed!

Image

I've been in a FromSoft coma the last fortnight, but good goddamn, Mighty Guy looks like a riot. I'd never even heard of that one, something Nichibutsu regularly manages, ala Itazura Tenshi. But while I never followed up on that one, this seems right up my preposterously violent alley. Ninja Emaki gives me the same feels. :cool: Glad I'm not the only one who instantly thought of Hissatsu Buraiken, haha.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Lemnear »

the game music in Rainbow Island always makes me sad for some reason...but happy in a first moment.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by StrzxgvNuvWvfld »

Lemnear wrote: Sat Jan 06, 2024 2:17 pm the game music in Rainbow Island always makes me sad for some reason...but happy in a first moment.
I wonder if the music will be in tact? I'm guessing they didn't have a license for Somewhere Over the Rainbow (80s games are full of that sort of thing) and the PS1 and PS2 versions both had modified tunes. The recent Egret release does have the original music though, so that's perhaps a good sign.

Great news this is finally on its way!
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BrianC »

StrzxgvNuvWvfld wrote: Sat Jan 06, 2024 5:49 pm I wonder if the music will be in tact? I'm guessing they didn't have a license for Somewhere Over the Rainbow (80s games are full of that sort of thing) and the PS1 and PS2 versions both had modified tunes. The recent Egret release does have the original music though, so that's perhaps a good sign.
An earlier post mentioned that some of the music was replaced with music from the NES version. Some of the music was changed in Rainbow Islands Extra on the Egret II mini. There's a disclaimer that the game was censored from the original.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Bloodreign »

Other than Over the Rainbow being changed for the Taito Memories release (unlike Taito Legends which just mutes the high notes, making the song a mess), I suppose for me that is still the best way to play both vanilla and Extra Rainbow Islands. I mean Empire Interactive around the time of the Legends releases put out a double pack on PC of Bubble Bobble and Rainbow Islands, and literally did NOT alter any music in it. I was shocked when I installed the thing on my PC (it was a PAL land only release that someone in the US was selling for a good price on Ebay, got it still around, just not installed on this PC), half expecting the main theme to be neutered, surprise, surprise, it wasn't.

It also shouldn't be confused with the earlier release Acclaim Bubble Bobble/Rainbow Islands pack on PC, and 32 bit consoles, that absolutely sucked, was missing the extra 3 hidden islands, and had it's music neutered all to hell and back.

The NES music is fine, but will feel extremely out of place on this release.

How the music sounded on Taito Memories (Yes, it's from the DS game, but better than being flat and lifeless):
https://www.youtube.com/watch?v=uCK-wAumY-U
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Lemnear »

StrzxgvNuvWvfld wrote: Sat Jan 06, 2024 5:49 pm
Lemnear wrote: Sat Jan 06, 2024 2:17 pm the game music in Rainbow Island always makes me sad for some reason...but happy in a first moment.
I wonder if the music will be in tact? I'm guessing they didn't have a license for Somewhere Over the Rainbow (80s games are full of that sort of thing) and the PS1 and PS2 versions both had modified tunes. The recent Egret release does have the original music though, so that's perhaps a good sign.

Great news this is finally on its way!
I mean this one: Bubble Bobble also featuring Rainbow Islands PS1 in particular. I had this.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by MJR »

Bloodreign wrote: Sun Jan 07, 2024 10:46 am Other than Over the Rainbow being changed for the Taito Memories release (unlike Taito Legends which just mutes the high notes, making the song a mess), I suppose for me that is still the best way to play both vanilla and Extra Rainbow Islands. I mean Empire Interactive around the time of the Legends releases put out a double pack on PC of Bubble Bobble and Rainbow Islands, and literally did NOT alter any music in it. I was shocked when I installed the thing on my PC (it was a PAL land only release that someone in the US was selling for a good price on Ebay, got it still around, just not installed on this PC), half expecting the main theme to be neutered, surprise, surprise, it wasn't.

It also shouldn't be confused with the earlier release Acclaim Bubble Bobble/Rainbow Islands pack on PC, and 32 bit consoles, that absolutely sucked, was missing the extra 3 hidden islands, and had it's music neutered all to hell and back.

The NES music is fine, but will feel extremely out of place on this release.

How the music sounded on Taito Memories (Yes, it's from the DS game, but better than being flat and lifeless):
https://www.youtube.com/watch?v=uCK-wAumY-U
I worked at Probe at the time they were preparing Bubble Bobble/Rainbow Islands pack on PC and consoles. Probe's producers were aware of all the missing elements when I brought out this issue to them (they had the arcade games at the office, we played them every day though I wasn't involved with the conversion work myself, I was working on another game) and they actually wanted to make arcade perfect conversion, but Acclaim butted in and said no, use the code from the 16-bit ports (Amiga/ST) instead. So they did that, and instead wasted money on "updating" the graphics with totally unnecessary extra colors and adding horrible CGI intros to them. I think only things that were taken from PCB board were the graphics, for "updating".

They even had a photocopy a design document supplemented for Taito, I assume the document was made to make porting work easier, it was same copy that Craftgold received to make the porting to 16-bit computers. But no one knew how to read japanese so it was useless. I did browse through it, and was amazed at the meticulous detail on how all the character movements and even smallest details on all elements of the gameplay were carefully explained. That did actually help a lot with the Amiga and ST conversion work. The extra islands were left out from the 16-bit versions because the publisher refused to have the game shipped on two disks (extra cost) for something that "majority of players" would miss.

The coder of the Bubble Bobble Amiga/ST ports, David Broadhurst, also visited the office because he gave them consultation about the source code. He demonstrated to me how the enemy AI was better in the arcade version of Bubble Bobble - there all the enemies on platform below would jump up to reach you, if you were on a platform above them. That was cut for time or some other reason (cant remember what he said exactly) on the Amiga version.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Sumez »

Does anyone know at what UTC time the ACA games usually drop on ps4 or switch? Would be cool to get an early leaderboards score on there before their scheduled stream.
MJR wrote: Mon Jan 08, 2024 4:16 pm They even had a photocopy a design document supplemented for Taito, I assume the document was made to make porting work easier, it was same copy that Craftgold received to make the porting to 16-bit computers. But no one knew how to read japanese so it was useless. I did browse through it, and was amazed at the meticulous detail on how all the character movements and even smallest details on all elements of the gameplay were carefully explained.
Wow! Just goes to show how well thought out the game is. Is there any chance at all that document still exists anywhere??
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Bassa-Bassa »

Sadly enemy behaviour was not the only thing skimmed for the Bubble Bobble ports - many items subsystems were changed as well. Like if they weren't using the source code either, actually.

MJR wrote: Mon Jan 08, 2024 4:16 pm but Acclaim butted in and said no, use the code from the 16-bit ports (Amiga/ST) instead.
I wonder why on Earth would they want them to do that. Acclaim had nothing to do with the old Graftgolds ports. But even if that were the case.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by MJR »

Bassa-Bassa wrote: Mon Jan 08, 2024 6:20 pm Sadly enemy behaviour was not the only thing skimmed for the Bubble Bobble ports - many items subsystems were changed as well. Like if they weren't using the source code either, actually.

MJR wrote: Mon Jan 08, 2024 4:16 pm but Acclaim butted in and said no, use the code from the 16-bit ports (Amiga/ST) instead.
I wonder why on Earth would they want them to do that. Acclaim had nothing to do with the old Graftgolds ports. But even if that were the case.
To save money, Acclaim demanded that they used source code from 16-bit ports. It was always all about money. Acclaim never gave a shit about anything else.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BIL »

MJR you are one of our most #1 shumps bros dude ;-;7 Amazing to hear from someone on the inside BITD, with all the foibles of Acclaim et al. Godless penny-pinching fucks! Absolutely astonishing that those ol' shitbirds somehow got AI System Tokyo's Saturn Darius Gaiden, and VING's Saturn Rayforce to Western shores, BITD! I've been delinquent on your comic, gonna have to fix that soon. :cool:
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by MJR »

BIL wrote: Mon Jan 08, 2024 6:41 pm MJR you are one of our most #1 shumps bros dude ;-;7 Amazing to hear from someone on the inside BITD, with all the foibles of Acclaim et al. Godless penny-pinching fucks! Absolutely astonishing that those ol' shitbirds somehow got AI System Tokyo's Saturn Darius Gaiden, and VING's Saturn Rayforce to Western shores, BITD! I've been delinquent on your comic, gonna have to fix that soon. :cool:
Whoa, thanks!
Now that you say it, it is astonishing to me as well. But I think they kinda profiled themselves as arcade conversion house so maybe it that context it was a sound business to their ears to bring Darius and Rayforce over. Little risk, some profit etc.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by PC Engine Fan X! »

I was pleasantly surprised to see both USA Sega Saturn stg titles of Darius Gaiden and Rayforce (being distributed by the Acclaim publishing label stateside) being sold at my local Target store for a mere $19.99 usd on clearance (as Target was phasing out their remaining Sega Saturn hardware & software on the cheap by 1996-1997). It was the right time to buy such Saturn games for "mere pennies on the dollar" indeed during that time.

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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by hamfighterx »

Sumez wrote: Mon Jan 08, 2024 6:07 pm Does anyone know at what UTC time the ACA games usually drop on ps4 or switch? Would be cool to get an early leaderboards score on there before their scheduled stream.
For Switch, it's region dependent.
* In North America, they drop with the Thursday weekly eShop update at 1700 UTC (noon Eastern/9am Pacific). I typically buy mine while in a recurring weekly work meeting on Thursday mornings ;)
* Japan (UTC+9) does release earlier than the US eshop, but I'm not sure exactly what time the Japanese eShop updates happen (now I'm curious and want to pay more attention)
* New Zealand/Australia *might* be first in the world if you want to get in absolutely as soon as possible. They are generally first any time there's a game that releases digitally at midnight in local time zones. UTC+11~13 depending on time zone, but I'm not sure when the ANZ shop/shops open.

I'm less familiar with PSN update schedule, but would note that I regularly see people posting here that a game is already up on the Japan PSN store on Wednesday evening (Thursday local time), while I await it showing up on Switch on Thursday morning on the west coast of the US.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by hamfighterx »

Mighty Guy got me playing some of the rest of Nichibutsu's catalog this weekend. They're now up to 18 games on Arcade Archives!

While I now have a passing familiarity with the Nichibutsu stuff on AA, I was never exposed to their games much in my younger days (like, I'd heard of Moon/Terra Cresta and Crazy Climber, but that was about it), and I'm far from an expert on any of these games. So... anyone able to suggest highlights from the games on AA now? Any Nichibutsu titles you're hoping to see in the coming year (I want Ninja Emaki/Youma Ninpou Cho!)?

Current catalog on AA:
Armed F
Cop 01
Cosmo Police Galivan
Crazy Climber
Crazy Climber 2
Frisky Tom
Itazura Tenshi
Kid's Horehore Daisakusen
MagMax
Mighty Guy
Moon Cresta
Radical Radial
Roller Jammer
Seicross
Soldier Girl Amazon
Terra Cresta
Terra Force
Tube Panic
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BIL »

Can confirm Weds evening GMT is a good time for NTSCJ PSN releases. :cool:

re: Nichibutsu, Moon Cresta and Terra Cresta are probably their headliners; playing like conscientiously hyped-up riffs on Galaga and Xevious, respectively. It was the latter's PS2 Oretachi Gesen release that got them on my radar, back when I first started hanging about here in the mid-00s. As dubious as that line's quality control could be, the selection was bang-on; IIRC everything from back then is safely redeemed via ACA now, the last straggler Sonic Wings finally arriving just recently. I nabbed both sight unseen when I finally came around to ACA's quality, a few years back.

I'm also very fond of collect-a-mech MagMax and Great Escape Em Up Seicross; partially due to their NES releases getting good distro BITD, via FCI/Pony Canyon. Both genuinely hold up nowadays, imo; their isometric, parallaxed presentation remains striking, and more importantly, just like the Crestas, they have an oldschool immediacy.

Other than that workhorse quartet, they're a largely unknown quantity to me. Can confirm, Ninja Emaki looks so damn cool! I'm a huge fan of that oldschool Dagger of Kamui boy ninja aesthetic, and it has it in spades; same vibe that drew me to Taito and IREM icons Legend of Kage and Saigo no Nindou, back in the day. I'll nab Emaki sight unseen, whenever it arrives on ACA, assuming it's not being held up for nefarious licensing reasons... I could believe it was a manga tie-in, ala Capcom's Strider courtesy of Isuke. :cool:

In the here and now, Soldier Girl Amazon aka Holy Warrior Amaterasu is quite cool; my only caveat is a bit of that Konami aim lag, but it's very adjustable to. The Front Line-styled vehicle stealing is particularly well-developed, you can hijack agile speeder bikes and dominating heavy armour alike. And yet again, it gets going fast.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by AGermanArtist »

When I was a kid there was two places with arcade games within walking distance that my friends and I would hang out in - a pool/snooker hall called Leisureway and a store called Chada's. Both were serviced by the same video game rental company. Leisureway would get all their top-tier Taito/Konami/Capcom/Sega/Namco stuff and Chada's would get cheaper games from the likes of Jaleco and Nichibutsu - so we got exposed to lots of b-tier games we might not have, otherwise. Games like Valtric, Argus, Terra Cresta, Terra Force, Cop 01, Galivan, Dangar UFO Robo and Mag Max are classics to me and have a certain charm to them, despite not being as flash or competent as the games from the bigger companies.
Of the ACA games available, I have
Armed F
Cop 01
Cosmo Police Galivan
MagMax
Mighty Guy
Soldier Girl Amazon
Terra Cresta
Terra Force
I'd like to see Ninja Emaki, Dangar UFO Robo, Legion & Samurai Assassin. That would complete the set, for me.
I really love what Hamster have achieved here. I'd never have thought I'd be able to make my own compilations of these games, particularly these games with folders on PS5. Since PS4 I've spent quite a bit on ACA - I have 118 ACA and 30 Neo Geo games.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Sumez »

hamfighterx wrote: Mon Jan 08, 2024 10:36 pm
Sumez wrote: Mon Jan 08, 2024 6:07 pm Does anyone know at what UTC time the ACA games usually drop on ps4 or switch? Would be cool to get an early leaderboards score on there before their scheduled stream.
For Switch, it's region dependent.
* In North America, they drop with the Thursday weekly eShop update at 1700 UTC (noon Eastern/9am Pacific). I typically buy mine while in a recurring weekly work meeting on Thursday mornings ;)
* Japan (UTC+9) does release earlier than the US eshop, but I'm not sure exactly what time the Japanese eShop updates happen (now I'm curious and want to pay more attention)
* New Zealand/Australia *might* be first in the world if you want to get in absolutely as soon as possible. They are generally first any time there's a game that releases digitally at midnight in local time zones. UTC+11~13 depending on time zone, but I'm not sure when the ANZ shop/shops open.

I'm less familiar with PSN update schedule, but would note that I regularly see people posting here that a game is already up on the Japan PSN store on Wednesday evening (Thursday local time), while I await it showing up on Switch on Thursday morning on the west coast of the US.
So I guess I'm out of luck in Europe >_>
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by hamfighterx »

Hehehe, well, I assume you at least get the games available several hours before they hit North America for a short head start! But still behind Japan if you really want to get in earliest on the leaderboards. Besides, most of the leaderboards are pretty Japan-heavy anyway ;)

As for Nichibutsu, agreed that the visual style of Seicross and MagMax still looks really good today! I sorta wish they had received some sort of 3DS release to see them with an actual 3D effect. The 2D parallax approach is pretty convincing though! Maybe I had played Seicross as a kid and probably just thought it was related to Tron lol.

I was having fun with Terra Force this weekend. Not for any high level play or scoring or anything like that, I just like the gimmick of descending into the underground levels where the game turns from a vert to a hori. I feel less of a Salamander vibe than I do Legendary Wings, due to seeing the entrances to the side scrolling areas within the field of play of the vertical scrolling levels.

Mighty Guy, Soldier Girl Amazon, and Ninja Emaki seem to make up a nice little Ikari-ish trio, so definitely looking forward to some Ninja action. I always liked The Ninja on Sega Master System (which took me years to realize was a console take on the arcade Ninja Princess), so a little of that sensibility (but with better graphics and style) looks cool to me!
AGermanArtist wrote: Mon Jan 08, 2024 11:10 pm When I was a kid there was two places with arcade games within walking distance that my friends and I would hang out in - a pool/snooker hall called Leisureway and a store called Chada's. Both were serviced by the same video game rental company. Leisureway would get all their top-tier Taito/Konami/Capcom/Sega/Namco stuff and Chada's would get cheaper games from the likes of Jaleco and Nichibutsu - so we got exposed to lots of b-tier games we might not have, otherwise. Games like Valtric, Argus, Terra Cresta, Terra Force, Cop 01, Galivan, Dangar UFO Robo and Mag Max are classics to me and have a certain charm to them, despite not being as flash or competent as the games from the bigger companies.
That's fantastic, love hearing that story!

I get the sense Cosmo Police Galivan may be one that has significantly more popularity in Japan than a lot of Nichibutsu's work, probably due in large part to the shameless piggybacking off the popularity of Toei's Tokusatsu show, Space Sheriff Sharivan. Got a lot of ports too, including NES, C64, and Spectrum - and a SNES sequel. Galivan showed up semi-recently on the Astro City Mini V too, along with the more predictable Moon Cresta and Terra Cresta.

I've created my own recent nostalgia for Cop 01, because it released last year on AA while I had the rare occasion to be in Tokyo hanging out in lots of arcades. Of course, that primed me to want to play whatever arcade stuff I got my hands on when I had some downtime with the Switch, so Cop 01 was heavy in that rotation! I probably wouldn't have given it much of a second thought otherwise, and had never even heard of it before then, but now I'll always recall it fondly for that reason. (the other AA-related memory of that trip was Taito HEY arcade with a Splatterhouse featured setup with big screens and livestreams, on 3F with all the shooters, to coincide with previous week's AA Splatterhouse release - very cool!)
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Steven »

Taito Hey and Mikado will both typically put out games that are getting rereleases like that; Mikado put in Hellfire 2P last year for Zero Fire and for Hishou Same! Same! Same! they put in both Same! 1P (lol) and Wardner at the same time. Both of them put Batsugun Special in around the time when City Connection did and Mikado put in RayForce for Ray'z, which is something that Taito Hey always has. Haven't been to Mikado in a while and I'd be surprised if Hellfire was still there, but Batsugun Special is probably still there since people like that game. The monitor on the cabinet they put it in is kind of messed up, though.

Unfortunately messed up cabinets is pretty normal for Mikado; Tatsujin Ou, of all games, had a broken speaker for several months and I doubt it's fixed even though I told the staff that it's broken, and on a single trip there both Mushihimesama and Darius had monitors experiencing partial collapse, horizontal and vertical, respectively.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Jeneki »

On the Nichibutsu side, I'm probably the only one who picked up Tube Panic lol. It's surprisingly more fun than it has any right to be.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Skyknight »

So this week is…either Konami or Namco, I’m not sure which. With Taito set for 1/25, the other of Konami and Namco will probably be next week.

From Mystic Warriors, we know Monster Maulers, Gaiapolis, Metamorphic Force, etc. are now open. Going by the genres released lately, I feel like Jackal and Monster Maulers are the most likely for Konami (as in not-recently-used genres). For Namco, the problem is how much of their oeuvre we already have. I know Blast Off and some racing games are open, but I’m otherwise drawing a blank for options.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Sturmvogel Prime »

Skyknight wrote: Wed Jan 10, 2024 12:24 am So this week is…either Konami or Namco, I’m not sure which.

For Namco, the problem is how much of their oeuvre we already have. I know Blast Off and some racing games are open, but I’m otherwise drawing a blank for options.
Looks like you've got that right.

This week's gonna be a title from Namco: Arcade Archives Cosmo Gang The Puzzle
https://www.gamer.ne.jp/news/202401100028/
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Marc »

Don't think I've ever played this one, though I got impatient and splurged this weeks AA money on Guzzler.

118 purchases on Switch, another 20-odd on PS4. Enough for a decent holiday that :D
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by AGermanArtist »

Think I might pass on this and play Namco catch up with Burning Force and Cosmo Gang The Video, instead. I'm fine with TGM2+ and Quarth in my ACA collection for my arranging needs.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Jeneki »

Game mechanics wise, is Cosmo Gang Puzzle the same game as Pac Attack?
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Jonpachi »

Jeneki wrote: Wed Jan 10, 2024 12:56 pm Game mechanics wise, is Cosmo Gang Puzzle the same game as Pac Attack?
Yes, they just reskinned it.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by hamfighterx »

Sturmvogel Prime wrote: Wed Jan 10, 2024 8:04 amThis week's gonna be a title from Namco: Arcade Archives Cosmo Gang The Puzzle
The most notable thing about this release to me is that it's the first Arcade Archives release from Namco's NA-1 hardware, the 1992-1993 successor to the venerable System 2! That means we're a step closer to one release that I was hoping for in 2024, F/A Fighter & Attacker.

List of NA-1 games:
- Bakuretsu Quiz Ma-Q Dai Bouken (I don't expect a Japanese-only quiz game is coming to AA)
- Cosmo Gang the Puzzle (announced)
- Emeraldia (puzzle game, probably shows up on AA some time)
- Exvania (Bomberman-like with medieval fantasy theme, probably shows up)
- F/A / Fighter & Attacker (vertical STG that seems like a given, and features a notable Shinji Hosoe techno soundtrack)
- Super World Court (tennis game, maybe it shows up on AA, maybe not)
- Tinkle Pit (single screen maze game with lots of Namco fan-service, probably shows up)

And then the NA-2 hardware was an incremental step up from the NA-1, and had a handful of additional games:
- Knuckle Heads (2D fighter, this will likely arrive on AA)
- Nettou! Gekitou! Quiztou!! / Quiz Island (Quiz game, seems very unlikely on AA)
- Numan Athletics (I hope this one gets a release - Track and Field with mutants and over the top events like stopping an oncoming train with your bare hands? Sign me up. Good summary of Numan Athletics and its sequel Mach Breakers here: https://gaminghell.co.uk/NumanAthletics ... akers.html)
- X-Day 2 (not gonna happen, another Japan-only quiz style game that has the truly bizarre distinction of asking questions about your health and then predicting the DATE OF YOUR DEATH)
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by PC Engine Fan X! »

I recall playing Namco's Fighter and Attacker at my local Putt-Putt Golf's Gameworks arcade back in 1992 (Namco of America arcade subsidiary did sell/distribute such F/A jamma pcb conversion kits {complete with full-sized arcade marquee included} in the USA). It took tokens as the "gold standard" to credit it up. Alas, it was up & running on a Dynamo upright cab sporting a 19" Wells-Gardner RGB monitor in tate setup for a short while though. The cool techno soundtrack really draws you in, indeed.

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hamfighterx
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by hamfighterx »

PC Engine Fan X! wrote: Wed Jan 10, 2024 10:58 pmThe cool techno soundtrack really draws you in, indeed
I kinda feel like this was one of the works that helped open the door for lots of the legendary electronic/dance infused OSTs of the next decade in STGs and beyond. I mean, shortly after F/A, Hosoe did RIDGE RACER, and It feels to me like there's a direct line from F/A's techno score to some of the legendary 90s STG OSTs like Garegga, Batsugun, Rayforce, and Namiki's Cave output. The game itself is... fine? But yeah, the music is a big part of its legacy.

Of course, Yuzo Koshiro had already just done Revenge of Shinobi and Streets of Rage at the time and was gearing up for the sequel, so I can't give full credit to Hosoe-san. And it was predated by more... chiptune-ish(?) electronica tracks from the likes of Compile and Hudson. But specifically in the STG genre, F/A felt like a bit of a pioneer when it comes with tracks like THIS to open stage 1.
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