Rad.

Rad.
Finally!
Slow it down there, half of us don't even have this one yet!Sumez wrote:Oh man, had me hoping for something new for half a second there
Much like it was with the original SFC games, WG and Kiki Kaikai are Natsume games with a Taito license in the latter case, Ninja Warriors is a Taito game with Natsume development, so it's ultimately in Taito's hands if a Windows version of NWOA gets released. Taito's doing regarding Windows is always unpredictable, but I'd bet we'll end up seeing Once Again on Steam at some point.BulletMagnet wrote:Kinda unexpected, as Wild Guns made it to PC but Ninja Saviors didn't; I'd figured they just weren't planning on sending anything else Steamward. Good news in any event, but I would be curious to know the circumstances behind the back-and-forth in this area.
They actually announced the fourth game a bit ago, and hinted at a Kage remake in "16bit taste".Gamer707b wrote:Oh man, how much I love this game. I bought and enjoyed all 3 remakes, but this one hit the best. It's too bad the team will probably never do another game.
It is, or has been, accessible with a cheat code made public some time ago. Now the folks that couldn't cut out some of their visual novel time to 20cc will be able to jump into the game right away!Bassa-Bassa wrote: Anyway, great news. Hopefully the 2P arcade mode is available right from the beginning, or, even better, they build an actual arcade mode for this release. Highly unlikely, but I'm sure many asked for it.
WHAT!!?? Source?Bassa-Bassa wrote:Much like it was with the original SFC games, WG and Kiki Kaikai are Natsume games with a Taito license in the latter case, Ninja Warriors is a Taito game with Natsume development, so it's ultimately in Taito's hands if a Windows version of NWOA gets released. Taito's doing regarding Windows is always unpredictable, but I'd bet we'll end up seeing Once Again on Steam at some point.BulletMagnet wrote:Kinda unexpected, as Wild Guns made it to PC but Ninja Saviors didn't; I'd figured they just weren't planning on sending anything else Steamward. Good news in any event, but I would be curious to know the circumstances behind the back-and-forth in this area.
Anyway, great news. Hopefully the 2P arcade mode is available right from the beginning, or, even better, they build an actual arcade mode for this release. Highly unlikely, but I'm sure many asked for it.
They actually announced the fourth game a bit ago, and hinted at a Kage remake in "16bit taste".Gamer707b wrote:Oh man, how much I love this game. I bought and enjoyed all 3 remakes, but this one hit the best. It's too bad the team will probably never do another game.
It's been out for a year, get to itSengoku Strider wrote: Slow it down there, half of us don't even have this one yet!
Explain to me exactly what you want from an "arcade mode" that the game as it already is, is supposedly missing? A timer counting down at all times?Bassa-Bassa wrote:or, even better, they build an actual arcade mode for this release. Highly unlikely, but I'm sure many asked for it.
Fortunately some people still keep track clean a tidy, otherwise I'm not sure I could have found it today:Gamer707b wrote:WHAT!!?? Source?Bassa-Bassa wrote:Much like it was with the original SFC games, WG and Kiki Kaikai are Natsume games with a Taito license in the latter case, Ninja Warriors is a Taito game with Natsume development, so it's ultimately in Taito's hands if a Windows version of NWOA gets released. Taito's doing regarding Windows is always unpredictable, but I'd bet we'll end up seeing Once Again on Steam at some point.BulletMagnet wrote:Kinda unexpected, as Wild Guns made it to PC but Ninja Saviors didn't; I'd figured they just weren't planning on sending anything else Steamward. Good news in any event, but I would be curious to know the circumstances behind the back-and-forth in this area.
Anyway, great news. Hopefully the 2P arcade mode is available right from the beginning, or, even better, they build an actual arcade mode for this release. Highly unlikely, but I'm sure many asked for it.
They actually announced the fourth game a bit ago, and hinted at a Kage remake in "16bit taste".Gamer707b wrote:Oh man, how much I love this game. I bought and enjoyed all 3 remakes, but this one hit the best. It's too bad the team will probably never do another game.
Well, ok, so let us pick free mode and 2P free mode from the get-go, just that. An arcade-style timer would be a very nice addition, but the SFC didn't have it, so whatever. I'd prefer less extra lives to keep a challenge as good as the original, the ones in story mode at least sounded like a joke.Sumez wrote:Explain to me exactly what you want from an "arcade mode" that the game as it already is, is supposedly missing? A timer counting down at all times?Bassa-Bassa wrote:or, even better, they build an actual arcade mode for this release. Highly unlikely, but I'm sure many asked for it.
The game is a straight-forward linear experience that takes around 40-60 minutes to play through in a single session, and if you run out of lives you get a Game Over, and when you win you get an end-of-game bonus based on how many lives you had left, and get to record your score on a high score list.
It's literally the only way to play the game.
Excellent, thanks for posting that - I'd heard about it, but couldn't find anything on Natsume/Tengo's twitter or website. Was worried it was just rumours.Bassa-Bassa wrote:They actually announced the fourth game a bit ago, and hinted at a Kage remake in "16bit taste".Gamer707b wrote:Oh man, how much I love this game. I bought and enjoyed all 3 remakes, but this one hit the best. It's too bad the team will probably never do another game.
Fortunately some people still keep track clean a tidy, otherwise I'm not sure I could have found it today:Gamer707b wrote:WHAT!!?? Source?
https://www.gamespark.jp/article/2022/09/16/122475.html
Its multiplayer mode shouldn't be locked behind an unlock. The issue is that if you buy the game expecting to be able to play it immediately with a friend, as with most Natsume games ever made (keeping in mind it touts co-op as a feature and both SFC/SNES games had it available from the start, albeit the second game made co-op more of a P1 + guest thing), you won't be able to play co-op unless one of you beats it solo or is aware of the now public code. Regardless of your attitude towards it, it's a bad design decision.EmperorIng wrote:It is, or has been, accessible with a cheat code made public some time ago. Now the folks that couldn't cut out some of their visual novel time to 20cc will be able to jump into the game right away!
Funnily enough I actually was at the store on Tuesday asking if they had it, but EB/GS/Whatever it's called now didn't carry it. I think it's on Amazon but I try to avoid them whenever possible.Sumez wrote:It's been out for a year, get to itSengoku Strider wrote: Slow it down there, half of us don't even have this one yet!It's a great game!
Clearly they don't lol! It's such a fucking weird thing to complain about, given it's practically completely inconsequential. And it seems the only people who even have an issue with it are the people who haven't played the game anyway.EmperorIng wrote:I never said it was a good decision, I said people can finally stop bitching about it.