The Shikigami no Shiro series

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LoneSage
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The Shikigami no Shiro series

Post by LoneSage »

What with all the SNS2 threads, I got back to playing it for the past coupla days. The bullet patterns are amazing and just so innovative...I love the fourth boss's patterns especially, like that meteor attack. Really swank stuff that makes you feel badass after dodging it all :) SNS2 is a fine game.

I felt with SNS1 that I was getting a budget-game, mostly because of the graphics and that the bullet patterns just weren't all that great. It didn't feel refined, but I did like some of the music and the bosses. Overall, it's a good game, but SNS2 makes it obsolete. A shame X Play gave it a 1 out of 5, those punks.

Whenever I hear someone mention these games, they usually talk about the hack job translations they got by XS. But what do you actually think of the shmups themselves?
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professor ganson
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Post by professor ganson »

I couldn't agree more, both with your point about the relative merits of the two games and with your point that sns2 is a fine game. It blows my mind that such a quality title is available for $9.95 brand new at its release here in the States. Gaming heaven, really.
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Post by Ganelon »

Nice bullet patterns though not as methodical as Psyvariar 2's IMO. I love the main character's shikigami, where I can just sit out back, hold down shot, and just focus on dodging bullets (well, it gets pretty tricky towards the end). Good learning curve, and even though the first half of the game is a bit too easy, the game has a very nice short length so all's well. Can't stand most of the character designs though.

X-Play sucks. They claimed the original Shikigami no Shiro was too hard and that you'd die over and over again when the first couple of stages were actually pretty easy.
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professor ganson
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Post by professor ganson »

One other point. I read A LOT of U.S. gaming magazines, and only one of them offered a review of SNS2: PSM. They rather liked it, actually. But what's the deal with the rest of the magazines? I'm actually planning to let my subscriptions run out on some of them in protest.
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BrianC
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Post by BrianC »

I'm annoyed by the lack of reviews for the game, but I honestly don't know if they would give it a fair review. IGN and Gamespot didn't review it, but I don't know of that is a bad or good thing. If I remember correctly, their reviews of Gradius V weren't very good. I'm not a fan of the translation, but IMO, they did attempt to stay somewhat true to the original, unlike the Cardcaptors translation of Cardcaptor Sakura.
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professor ganson
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Post by professor ganson »

BrianC wrote:I'm annoyed by the lack of reviews for the game, but I honestly don't know if they would give it a fair review. IGN and Gamespot didn't review it, but I don't know of that is a bad or good thing. If I remember correctly, their reviews of Gradius V weren't very good.
Good point. No press may be better than bad press. But the result in fact was very poor distribution. As I mentioned in a different thread, it seems that EB games sent only one copy to each store, while Gamespot sent none. The guys at Gamespot couldn't call up the title on their computer.
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U K Narayan
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Post by U K Narayan »

While we're talking about Shikigami no Shiro, is it alright if I throw in this question?

Where can one find replays for Shikigami no Shiro 2? :?:
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Post by BulletMagnet »

I just got the Japanese version for my PS2 today, and from the brief time I've played it I like it very much...I'd played the PC demo before, but getting the chance to try all the chars and look around all the options was quite nice indeed. I haven't played the US release, but the general consensus that I've heard is that, while it's still far from an ideal localization, XS is at least moving in the right direction, that is, far away from the Mobile Light Force games. Too bad most shmups don't even get that kind of consideration...
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Post by Ghegs »

Agreed, Shiki 2 is yummy. And the inclusion of Extreme mode was a great idea.
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BenT
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Post by BenT »

professor ganson wrote: Good point. No press may be better than bad press. But the result in fact was very poor distribution. As I mentioned in a different thread, it seems that EB games sent only one copy to each store, while Gamespot sent none. The guys at Gamespot couldn't call up the title on their computer.
Speaking as a press jerk, it was probably that the company didn't send out review copies. If it's not a big title (total niche, in this case), that's reason enough to ignore a game, especially during busy months.
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chtimi-CLA
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Post by chtimi-CLA »

i wasn't too fond of the first one, especially the fact that when you die you have to scratch your way back to max power.
shikigami 2 on the other hand is really a fun shmup, and it doesn't look like shit unlike the first (well not too much except the 1.1 boss). that's by far the best application of the scratch concept i've played. also the music is pretty good and hummable, and the final boss is excellent. the patterns are very readable, it's not too hard and it doesn't rely on memorization as much as psyvariar, so everybody can get into it.
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Post by system11 »

Brutally hijacking the thread to plug an overlooked alternative ;)

I like the Shikigami games, although in places they feel sort of directionless, very abstract. There's no denying though that they're very pretty, and for some reason I find dodging the mathematical slower moving patterns in them FAR easier than coping with the Cave style bullet onslaught.

If you like the pretty pattern type games, check Embodiment Of Scarlet Devil, Perfect Cherry Blossom, and Imperishable Night. In my humble opinion, those games are purer examples of this shmup style. The makers have called them 'bullet curtain' shooting games, I don't know if this is a common usage term, it seems to fit.

Original site, demos available here (musicless)
http://www16.big.or.jp/~zun/top.html

English site, explains scoring and so on for all three
http://www.shrinemaiden.com/MKMain.htm
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Post by Ganelon »

bloodflowers wrote:and for some reason I find dodging the mathematical slower moving patterns in them FAR easier than coping with the Cave style bullet onslaught.
Same here. It also helps that slowdown kicks in during all of the particularly tricky patterns. In DOJ, I'd get hit before I could react to the bullets. The game's probably good for wannabe manic fans like me who don't have the fastest of reaction times.
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Post by BulletMagnet »

bloodflowers wrote:Brutally hijacking the thread to plug an overlooked alternative
This post paid for by Friends of ZUN 2005. "This is ZUN, and I approve this post." :mrgreen:

I do like the Shanghai Alice shmups though, seeing as I own all 3 of 'em.
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Post by iatneH »

Whee~ Now that I have Paypal, I think I'll buy the Japanese PS2 version of Shikigami no shiro (the first one) so I can put away my copy of Mobile Light Force 2... The voiceovers in the JP version seem so much more badass, not to mention having the pre-boss dialogues and whatnot..
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Post by The Bullet Dodger »

I'm playing SNS2 right now, and I love it. I like the whole magnetic weapon which sucks in the coins for you so you don't have to keep chasing them. The levels are bad ass ( I think it's the 3rd level boss, where you have to go through the different color cubes. That's a very unique and cool boos right there!). The music is not too crazy, but still above average. An awesome shmup all around.
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Post by llaoyllakcuf »

U K Narayan wrote:While we're talking about Shikigami no Shiro, is it alright if I throw in this question?

Where can one find replays for Shikigami no Shiro 2? :?:
There was an official DVD release in Japan, which included
3 discs w/replays for every character.

>website<

like all Jpn. DVDs, its a tad pricey..
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Post by professor ganson »

bloodflowers wrote:If you like the pretty pattern type games, check Embodiment Of Scarlet Devil, Perfect Cherry Blossom, and Imperishable Night.
I take it these are PC only titles. :( I just don't like playing games on my computer for some reason-- I guess I already spend too much time at the computer for work. Here's hoping these titles come to a console at some point.
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Post by system11 »

professor ganson wrote:
bloodflowers wrote:If you like the pretty pattern type games, check Embodiment Of Scarlet Devil, Perfect Cherry Blossom, and Imperishable Night.
I take it these are PC only titles. :( I just don't like playing games on my computer for some reason-- I guess I already spend too much time at the computer for work. Here's hoping these titles come to a console at some point.
Same here - I'm running them on a laptop, and trying to find a decent scan converter so I can plug that into a TV.
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Post by captain ahar »

Bloodflowers, I didn't know you played the Shangai Alice shooters! :?

Sorry couldn't resist my jerk response. Anyway, I love Shikigami 2, haven't played ML2 since I bought it (actually, played it once and never went back), and when i can get the cash i really gotta find those SA shooters, the demos were incredible (only thing is couldn't figure out what all the little icons are for).
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Post by TVG »

got a new DC (my third one lol) and got my games back (a friend was keeping them for me due to travelling etc)

i must say, SNS2 rocks hard, true, enemies are a bit redunant and generic but thats the only thing wrong with it, at least the same ennemies attack you in a lot of different patterns.

the remixed BGM alone is worth playing the game!!! i didnt remember it being that good, but maybe the sound of my previous TV just sucked.

i like the doujin-esque aspect of the game, unlike some other games where i hated it.

the bad news, tho, is that i forgot to remove gunbird 2 from the DC when i sold it, veeery very dumb, but at least its the cheaper and easier to find (pal) among all my DC games.
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Post by LoneSage »

What do you mean by doujin-esque? I've heard of those kinds of shmups but don't know what they are.

I played MLF2 yesterday...wow, the graphics look even worse than before. Everything just feels tinier, and the bullet patterns really are just a lot of BS.

I still have fun with it, tho. I wonder how SNS3 will turn out, any new screenshots of how that's coming along?
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Post by TVG »

doujin = amateur game.
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Post by Ganelon »

Yeah, basically all those no-name JP PC shooters you hear about.

But I don't see how Shikigami no Shiro is doujin-esque...can you please explain?
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Post by TVG »

mostly the fact that a lot of the chars are just features/hommages to random games. it's nicely done so i dont mind, usually you find these in doujins, mostly.
the overall style reminds me of shangai alice shmups, which isnt a bad thing at all.
i guess its kinda hard to explain, but it definitely reminds me more of what ive seen in doujins than what ive seen in official games. maybe its the anime style, the dialog, or something else, but thats how i feel.
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Post by Ganelon »

The atmosphere, huh? Yeah, I can relate to that. I'm guessing the art style has something to do with it.
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Post by BrianC »

The vagrant wrote:chars are just features/hommages to random games. .
Sayo is the most obvious one. Pocky was called Sayo-chan in the Japanese versions of the Pocky and Rocky games (Kiki Kai Kai). The Sayo in Castle Shikigami 2 has a similar outfit and throws cards just like Sayo-chan in the Kiki Kai Kai/Pocky and Rocky games. I wonder if the inclusion of that Sayo had to do with Taito publishing the game in Japan.

I don't think referances to other games make it doujin-esque, though.
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Post by TVG »

BrianC wrote:
The vagrant wrote:chars are just features/hommages to random games. .
Sayo is the most obvious one. Pocky was called Sayo-chan in the Japanese versions of the Pocky and Rocky games (Kiki Kai Kai). The Sayo in Castle Shikigami 2 has a similar outfit and throws cards just like Sayo-chan in the Kiki Kai Kai/Pocky and Rocky games. I wonder if the inclusion of that Sayo had to do with Taito publishing the game in Japan.

I don't think referances to other games make it doujin-esque, though.
hmm, on the other hand, a shinto maiden throwing cards is kind of a recurrent anime/game cliche, but you might be right on the name.

ill list some of the refferences to other games: first, slowing down and using the secondary weapon by holding a button, guess where that comes from...(and like 80% of good doujins have that feature, too :p)

the sword thing of the maid that clears the red destructible blobs (yes they are blobs, just make the bullets bigger and you'll see) and the yellow bullets, radiant silvergun obviously, but you cant control it, tho.

the main shot of the guitar dude, quite obvious psikyo style shot IMO, at least the way i see it. his special is also quitee radiantesque.

the barrier attack of the little girl/boy hybrid: just in case someone doesnt know gigawing, ill mention it.

the which: ive seen this kind of setup in some doujins, namely radio zonde has simmilar stuff.

the hat dude and the hero: now those two i havent seen anywhere, doesnt mean it doesnt exist tho :p (spirit from guwange maybe?)
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BrianC
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Post by BrianC »

ahh. Good point. I need to play Castle Shikigami 2 more. I love that game!

Didn't Radio Zonde come out after SnS? I thought that paticular game borrowed from SnS and not the other way around. You're right about the other stuff being inspired by other shmups, though.
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Post by Herr Schatten »

The vagrant wrote:the which: ive seen this kind of setup in some doujins, namely radio zonde has simmilar stuff.
Everyone who has played Sonic Wings Special and used Volk as his/her character of choice will see that the witch's main shot is very similar.

Also, the girl (?) with the cat and her main shot bear a striking resemblance to Tavia's setup in Gunbird 2.
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