So yeah. I bring information that everyone here wants to know. Well, I hope you do. If you don't, you actually do anyway. Here are some dudes talking about this game.
Uemura-san, Yuge-san, and Joker Jun all talked about their involvement in the game for a little bit, but I'm going to talk about the cool stuff that I got directly from Yuge-san.
After the big presentation, I wandered around a bit, talked to Iwabuchi-san, got Snow Bros Wonderland, Tatsujin Extreme, and the Toaplan phone game posters from Hayashi-san for some reason (not sure if they were giving these to everyone, but she gave them to me), and then I somehow ran into Yuge-san and we started talking about stuff.
Eventually we got to Tatsujin Extreme, and I asked who is making the game and he grinned and pointed to... himself. Yes, he's making this game himself.
Development is about 20% finished. They started it last summer, but because he wants the game to be absolutely perfect, he's constantly throwing stuff out and redoing stuff. Planned release date is "when it's finished, hopefully by winter of next year".
There is a possibility of a PC release. I didn't ask about other systems, but I will see him again in a few days, so I'll ask about those then if I don't forget.
At this time, he asks me if I have played the demo yet or not, and I hadn't, so he brought me over to play the demo and he showed me the controls and then I played it.
It's fucking awesome. It's incredibly smooth and satisfying! I don't mean just the framerate, either; even at max speed, the player ship movement is so damn smooth that it might have the best damn controls in any STG I have ever played. Oh, and the crappy framerate in the PV? Yeah, no. Absolutely perfect framerate through the entire demo. Not a single issue at all.
Speaking of the demo, it was way harder than I expected! Enemies had revenge bullets and they were fast! Shoot a bunch of enemies and you get a MASSIVE wall of shit coming at you as if it was a bullet hell game.
Around this time, Joe magically showed up and played it right next to me. I finished the demo as he started, so here he is playing Tatsujin Extreme for the first time.
Later, I asked a few important questions. A few of us were wondering about the respawns.
This game does not have instant respawns. It has checkpoints! This instant respawn build is just for TGS. Yuge-san said that Tatsujin = checkpoints. The final game will be a real Tatsujin game, so yes, you know what's coming. It's going to be awesome.
One more cool thing I got from him: I asked about using the Tatsujin Ou ship. He said that isn't planned at this time, but there will be an entirely new ship with a new design and completely different weapons. Didn't get any details, but I mentioned that it would be cool to have all 3 ships playable, so who knows what will happen.
Finally, I asked him how he felt about revealing his new game to so many people today, considering that it's been ~29.5 years since Toaplan died and 35 years since the original Tatsujin. He said that it's really great to have people play this new game, and that it is because of all of the support that he has gotten over the years between then and now that he was able to start developing this new game.