Gameplay wise, both regions of the X360 versions of Caladrius are the same, there is a toggle in the options menu to either change it to 1.00 or 1.10 game balancing. However, artwork/sound wise, both versions are different. In the JP version, all characters' "Shame Breaks" (playable cast and the bosses) are fully uncut (to as close as the Cero: D rating allows), and there is voiced dialogue at certain parts of the game (usually before/after stages and during boss encounters). However, the overseas digital version changes the Shame Break artwork to the AC/Arcade versions to be less lewd (which means the removal of last life artwork for the player and the no-miss artworks during each stage clear has changed from the bosses defeated to the playable cast, its also reflected in the gallery as well.), and voices, including from the opening movie, the title screen, and during cut-scenes, have all been removed.SavagePencil wrote: ↑Wed Sep 06, 2023 4:03 pm Is there any difference from the US-released Caladrius and the JP one? I see Cero D vs. T for Teen and not sure if that means there was content changed or what.
Follow-up: is OG Caladrius significantly different from Caladrius Blaze available on Switch?
Caladrius Blaze, however, is 100% uncut. As for any significant differences between the OG and Blaze, not really, Blaze just adds more content than the original version.