Credit Limit = Beneficial?
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EXMaster
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I dunno, early in I don't really care how well I do, I just want get as far as possible and try to beat the game if it's my first couple of playthroughs. Usually, I shift priorities to 1cc'ing/scoring high after this is accomplished, at least then I have some idea what the game will throw at me. Every now and then, I may just want to go through the entire game for the fun of it.
Therefore, I'm not against using multiple credits and I think the option should be available (I frown upon unlimited credits unless you get the option unlocked much later like in Gradius V and such). Like Icarus sort of said, if you really want to 1cc the game than you'll probably limit yourself anyway.
Therefore, I'm not against using multiple credits and I think the option should be available (I frown upon unlimited credits unless you get the option unlocked much later like in Gradius V and such). Like Icarus sort of said, if you really want to 1cc the game than you'll probably limit yourself anyway.
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landshark
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iatneH
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I just thought of something.
Limited credits could very well improve the longevity of shooters for the mainstream (onoz not another cheap shot at the mainstreamers!)
I recall reading a few reviews of Ikaruga for the GameCube, stating it's a game that lasts for about 7 hours.
I think of it as a game that lasts anywhere from 0-30 minutes.
But for these guys, they'll play and play and play using the limited number of credits (which is good), and then once free play is unlocked, they'll credit feed to the end, say they beat it, and then put it back on the shelf.
A similar situation is observed for Gradius V.
So, within a single game, it has been demonstrated that limited credits keep people playing a game, and free play makes people stop.
However, none of this matters since they're not the core audience of these games in the first place (would be nice if they learned a thing or two and join our ranks though!)
Limited credits could very well improve the longevity of shooters for the mainstream (onoz not another cheap shot at the mainstreamers!)
I recall reading a few reviews of Ikaruga for the GameCube, stating it's a game that lasts for about 7 hours.
I think of it as a game that lasts anywhere from 0-30 minutes.
But for these guys, they'll play and play and play using the limited number of credits (which is good), and then once free play is unlocked, they'll credit feed to the end, say they beat it, and then put it back on the shelf.
A similar situation is observed for Gradius V.
So, within a single game, it has been demonstrated that limited credits keep people playing a game, and free play makes people stop.
However, none of this matters since they're not the core audience of these games in the first place (would be nice if they learned a thing or two and join our ranks though!)
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JBC
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Icarus wrote:Player: Icarus // Garegga, Stage 3 Boss, First Form, 'Hiding Spot' (DIVX - 4MB)circuitface wrote:Hiding spot?
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Kaiser
- Posts: 1729
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Continues limitaion is GOOD!!
because you are learning on it! take example
In gradius V player on 2cc goes to stage 5 and losts all continues because of this extremely hard boss!
On Five play when he is playing 2cc again goes to stage 6 but he lost one continue on stage 5 instead of two and the boss mania costed him continue and dies at last boss of the stage 6!
because you are learning on it! take example
In gradius V player on 2cc goes to stage 5 and losts all continues because of this extremely hard boss!
On Five play when he is playing 2cc again goes to stage 6 but he lost one continue on stage 5 instead of two and the boss mania costed him continue and dies at last boss of the stage 6!
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FatCobra
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What about the gamer who has hit a wall in his skill? Like, he can't get any further on one credit because this one boss pwns him everytime.
I, for the love of Bydo, can't get past the Stage 3 boss in Gradius V on Normal. Maybe I just suck, I don't know. I rarely continue, in hoping that my skills get better, but I think I've hit a wall!
I, for the love of Bydo, can't get past the Stage 3 boss in Gradius V on Normal. Maybe I just suck, I don't know. I rarely continue, in hoping that my skills get better, but I think I've hit a wall!
Shmups: It's all about blowing stuff up!
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Middlemoor
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SFKhoa
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People in the arcade are noobs because of the altered options. The farthest I've seen anyone go is... up to the Stage 1 boss. I love seeing the reaction of people trying to quickly pull coins out of their pockets only to realize Continues are disabled.Icarus wrote:Wow, an arcade for the hardcore.SFKhoa wrote:Probably not, for must shmups, the difficulty is bumped up, and number of lives is only two instead of the usual three. *shakes fist at Raiden DX*
Can't imagine how hard Raiden DX would be with only two default lives. Might have to give it a go, though. ^_-
1944 Loop Master in the same arcade does that as well (Having 2 default lives).
Back to the point though, I usually see myself playing /whoring the game so much more due to limited credits. Pretty much more incentive to enjoy the game instead of just zipping through it all in one run.
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Ed Oscuro
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Thought about this a bit more, yeah, my post is trying to get around the fact that I'll use savestates when really up against a wall and trying to figure out a specific boss pattern (only works in MAME naturally). Only at the beginning of the level - I'm done using savestates to get through games.
The way I play is (barring that exception) just from the beginning to the end. Which, for example, is how I'm doing every classic SHMUP I've worked on (Scramble, Juno First, and so on).
That said the amount of anti-casual gamer comments make me lol. Reminded of some guys talking about the pros and cons of voter qualification tests...
The way I play is (barring that exception) just from the beginning to the end. Which, for example, is how I'm doing every classic SHMUP I've worked on (Scramble, Juno First, and so on).
That said the amount of anti-casual gamer comments make me lol. Reminded of some guys talking about the pros and cons of voter qualification tests...
