The 2D physics in Generations are... something.Steven wrote:I think I am going to go test the physics in Generations to see how they are in comparison to this. What I dislike about Generations isn't really that the 2D physics are bad, it's that the 2D controls in general are just stiff and terrible, and Forces made it even worse.
I played Sonic 4 Episode 1 the other day for some reason, and I think it's fair to say that the entire game is just a giant piece of shit. Its only redeeming value is that I can simply choose to not play it and do something/anything else instead.null1024 wrote:even Sonic 4 and Rush handle these situations, and the physics model there is... lacking.
Sonic has a sense of weight to him, but it's really weird. Sonic's jump ignores slope angle. The game does some "3D character sandwiched between two flat planes" thing to handle 2D sections in general, so sometimes Sonic will attempt to move in a direction not aligned to the 2D plane. Going into a roll nudges Sonic forward a bit, which feels really weird at low speed.
It still ends up feeling better for the most part than Sonic 4, but like, that's not an accomplishment. I really don't know why Sonic's air deceleration is so high in 4 [or Rush if I'm honest].
Also, the greatest sin in Generations remains that Sonic doesn't immediately curl up if you land while holding down. More than anything else, this is the most fundamental aspect of how the classic 2D Sonic games play.
Just comparing this to the footage of Superstars, I'm already feeling a lot better about Superstars.