Yep, It will rumble when the player gets hit or use the special weapon for 300 milliseconds.Verticen wrote:Sweet to see rumble get squeezed in before release. I think it's a frequently overlooked game feature that often requires little struggle to implement. Be sure not to over-do it and make it gimicky; quick, split-second 'bursts' of rumble is generally all the shake you'll want during gameplay.oab wrote:I added support to the gamepad Rumble right away. I will play around with the bullet's shadow layer and the score colour/UI if I can make it look good. It will stay on the release version.
[All Done] Flesh
Re: Flesh
Re: Flesh
Today, I have version 1.0 of the game, and it is ready to release. I plan to set the release date to match the `steam SHMUP Fest` (25th September)
The tasks that I need to finish before the release date:
- Update the demo version with the latest code.
- Trailer for the Steam page
- Achievements images for Steam.
The tasks that I need to finish before the release date:
- Update the demo version with the latest code.
- Trailer for the Steam page
- Achievements images for Steam.