Austin wrote:BIL wrote:IIRC, it has. I remember thinking this, only to discover LordBBH had murdered its face off and knew at least a few other guys who had, too. On that day I was reminded that BBH-sama is an American Ninja.
I'll go dig something up.
Mark Turmell (one of the designers) has also claimed in video interviews that he's done it too.
Yeah MJT seems like a cool cat! Studied directly Jarvis himself, IIRC, who taught him that, white it was good he'd created a Cool Thing, he needed to make said Cool Thing happen x100 more often and at twice the volume, hence Mutoid Man's neck stump spewing an unbroken stream of new heads.
NO WAYYY :O
Aha, that's the one I found too. By The Pro of MARP, quite the chap it seems.
I will try to hunt down some commentaries,
like this one with BBH (from before he'd nailed the
Total Carnage 1CC ), re: TC's sneakily-vanishing Invincible Frames On Bomb.
Said timed mechanic making me think of Namco's topdown arena STG Grobda, whose bitesized BATTLINGS operate on an entire "shadow economy" of player buffs / enemy debuffs, limited to their opening ten seconds. Player NRG Recharge UP / Enemy Speed DOWN / Player Shield Strength UP / Enemy Shield DOWN, etc. All totally unannounced and un-timered. Once that grace period is up? Things get a lot harder on them BATTLING streets! You better carpe diem, motherfucker, or else face a punishing slog to victory, assuming you survive at all
And it hit me, contrasting the Midway and Namco games... Grobda by default has two extra lives, no extends, no continues, and ch-ch-ch-checkpoint restarts
The fuckin balls on that Endo prick! Still became quite the hit -
A Reminiscence of Grobda. Two diametrically differing schools of hardcore design.
I wish Midway's games had someone like Hamster producing reference-standard translations for modern console, playtested by OG arcade vets, like ACA Grobda. 3; I'd snap 'em all up right now. For more than a dollar, even!
youtube comment wrote:Arcade version looks easier than the Megadrive version.
I'd buy that for a dollar.
At least he didn't say SFC VER
(comfy joint! still pretty tough, certainly by console standards, but sensibly toned down; I imagine a 1LC would be easier than an arcade 1CC)