I'm still parsing through how I want to articulate these concepts - whether via YouTube or other media - but I think a step would be to isolate the important shmups that have left an impact on humanity as a whole, and why. It would be easy for me to just take some Cave, Konami and other big-studio shumps, but I'd like to have a broader-encompassing list of the most "important" ones. I have a preliminary list, but would love your input as well! Some commentary on my choices as well, but feel free to recommend EITHER ADDITIONS OR DELETIONS, and mention why (if you don't mind). Also, if there's something fascinating about the genre that I didn't touch upon here, feel free to pitch that recommendation too!
Some things I think I'm lacking:
- Distinguishing the best of the best of each major developer. I definitely missed a few, with Compile being a glaring omission.
- Doujin shmups. I might throw Kotsujin in there, but I'm sure there are WAY more games to that side of things.
- Some redundant picks for certain brands (Gradius maybe).
- Distinguishing which I'd actually like to play in-depth/1CC versus just talk about. I think 1CCing would take a lifetime for me, so any resources you can share to help me discuss some of these topics would be awesome.
The List V0.5:
- 1943 Kai - Encapsulates some of the earlier-on console shmup tailoring, with a whole ass additional second loop.
Armed Police Batrider - Raizing... Haven't played, but know it gets a lot of love.
Bangai-O - Neat "twin-stick" Treasure shmup. Not feeling particularly strongly about the pick, but love the uniqueness of it.
Bangai-O Spirits - Fascinating first take at a Mario Maker-like but for Bangai-O. Might swap with any of the Dezaemon games, so curious your opinions on this.
Battle Garegga Rev.2016 - I want to analyze the amazing M2 porting, and what everyone else has already talked about with the insane rank/scoring mechanics.
Big Bang Mini - Neat, cozy alternative "shmup" on DS. What's not to love?
Blazing Lazers - One of the quintessential PCE shmups.
Blue Revolver - From what I've heard, one of the quintessential modern indie shmups.
Border Down - I'd like to analyze G-Rev, as well as the curiosities of this particular hori shmup.
Crimzon Clover World Explosion - Self-explanatory, super player makes bomb ass modern indie shmup.
Darius Gaiden - Fascinating rank mechanics that almost seem like a precursor to Garegga's systems. I also love the meta-context of the endings.
Dodonpachi DaiFukkatsu - The follow-up to DOJ.
Dodonpachi DaiOuJou - The masterclass
Dolphin Blue - The lost gem from the Atmoswave.
Eschatos - Qute's magnum opus(?).
Gate of Thunder - Thunder Force DNA but scaled down to PCE.
GigaWing 2 - SPARK........................... BOMBA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!... And 4P vertizontal shmupping goodness.
Gradius Gaiden - The pinnacle of Gradius?
Gradius I & II - The godfather and its son.
Gradius III (SNES) - Something about the simplification of arcade shmups to fit onto the home console market.
Gradius Rebirth - Might remove, but I do enjoy those Rebirth titles more conceptually instead of just pertaining to shmup history.
Gradius V - Treasure's idea of the pinnacle of Gradius? Also some interesting commentary on the genre as a whole.
Gunvein - See Blue Revolver. I also love the training modes, communication within the game about never giving up, and other cute encouragements from the devs which I think will be the future of shmups.
Ikaruga - The antithesis of a lot of shmup concepts.
Kamui - Neat doujin shmup. Could probably use other ones instead, so curious your inputs here.
Ketsui Deathtiny - Dodonpachi's more aggressive cousin.
Layer Section/Rayforce/whatever else - Taito at its finest, with much-copied laser lock-on mechanics.
Metal Black - Darius' weird cousin.
Mushihimesama Futari - Cave's best? Wild scoring mechanics, the OST, the whole package...
Progear - Might be redundant with Akai Katana as a Cave hori shmup. Any opinions here?
Psyvariar 2 The Will to Fabricate - Refinement of the grazing mechanics introduced by the first game. Unless there are better examples of this?
Radiant Silvergun - The JRPG of shmups, and Treasure's first take on the genre (fixed!).
RefleX - Might be redundant with Kamui.
Retro Game Challenge 2 - Abstraction of the idea of playing console caravan shmups... On a portable Nintendo system for which those games weren't even really popular for its sister Nintendo consoles.
R-Type 3 - The pinnacle of the R-Type formula?
R-Type Final - The pinnacle of the R-Type formula pt. 2?
Salamander 2 - Gradius goes experimental.
Soldier Blade - PCEngine shmups at their absolute finest.
Soukyugurentai - Vertizontal, less-talked-about Raizing game that has vibes for DAYS.
Space Invaders Extreme - The ultimate handheld shmup?
Steel Diver - Miyamoto takes a stab at an alternative shmup but for the 3DS at launch. The hell was he thinking?
Summer Carnival '93 Nexzr Special - "Official" fan-made competition shmups. Willing to swap out if anyone feels strongly about that aspect.
Thunder Force III - Technosoft pt. 1
Thunder Force IV - Technosoft pt. 2
Twinkle Star Sprites/Rival Megagun/Wartech/Senko no Ronde - Versus shmups! This one should be weird to dig into, since I have no idea how alive these scenes are.
UN Squadron - Console porting goodness.
Under Defeat - HELICOPTERS and AIMING!
Zero Gunner 2 - HELICOPTERS and AIMING! pt. 2
ZeroRanger - Blah blah Undertale. But also an amazing love letter to the genre and its players.
ADDITIONS:
Kyuukyoku Tiger
Hishouzame
Gradius IV
Nemesis 2 (GB)
Darius II