


What IndeedBrainΦΠΦTemple wrote:wHat would happen if wesley snipes impregnated your mOm inside the raiden mk II???
the mAn say animePerishedFraud ឵឵ wrote:What IndeedBrainΦΠΦTemple wrote:wHat would happen if wesley snipes impregnated your mOm inside the raiden mk II???
I don't recall seeing any missing balltops. American arcades back then (or at least the ones in my area) had some really robust sticks, though that robustness came at the cost of precision (speaking from memory and comparison to modern Japanese sticks I've used; I've not run any tests).jehu wrote: For those of you who spent more time in the arcade as kids, did you have missing balltops on a lot of the machines? Did kids steal them, or try to steal them, back in the day?
I would assume so. Kids are little shits at times, especially if not instilled with a sense of community responsibility, so this sort of defensive design becomes a must. From the comments in this Reddit thread:jehu wrote:But it got me thinking: is this why joystick shafts spin? Is it an antitheft feature to prevent against balltop stealers?
I wonder if this sort of thing happens more in North America than in Asian game centers. North American and European arcades are more of a niche, adult activity though, so I imagine vandalism is less common nowadays.When NFL Blitz came out in the arcades the cabinet had a built in N64 memory card reader so you could transfer your stats. I excitedly brought my memory card later that week only to find someone jammed gum inside the reader.
Stuff like this always reminds me of that.
I was asking this same question recently. I have the Nobi lever as well as Seimitsu's newest lever Called the SELS-70 which also has the fixed shaft and is not nearly as expensive as the costly Nobi. Have to say it makes the sticks feel more precise IMO.jehu wrote:But it got me thinking: is this why joystick shafts spin? Is it an antitheft feature to prevent against balltop stealers?
Seimitsu put out their Nobi line of arcade levers not too long ago, and the shaft is fixed. It's incredibly easy to unscrew the topper - no need to stick a screwdriver into the bottom of the shaft. I saw some hail this change as an innovation and a revelation, so wondered why more manufacturers hadn't tried it. Is this why? For those of you who spent more time in the arcade as kids, did you have missing balltops on a lot of the machines? Did kids steal them, or try to steal them, back in the day?
Darius Burst. It's got it all. Sweet game mechanics and ship variety, and cool visuals and music.Flycast wrote:for someone that is essentially a rookie and wants to improve, what is the "games route" that you suggest? (PS4).
Honestly, the games that look the most fun to you. Some games teach better fundamentals (for a specific style! You won't get much better at Raiden playing Mushihimesama and vice versa) but they won't teach you anything if you don't like them enough to stick to them.Flycast wrote:for someone that is essentially a rookie and wants to improve, what is the "games route" that you suggest? (PS4).
Hishouzame -> things that are not Hishouzame -> back to Hishouzame because it's just that goodFlycast wrote:for someone that is essentially a rookie and wants to improve, what is the "games route" that you suggest? (PS4).
You mean games where playing for score makes them easier to clear? -> Razion EX. There's a beam mechanic that clears bullets and deals lots of damage. If you play for score there will be more cubes on screen that refill your beam and you can use it more often. Scoring high lets you abuse the mechanic constantly.Nose Laughin wrote:If they exist, anybody know any games that tie scoring high into survival? Sorta the inverse of Battle Garegga, where the game gets more manageable if you get score items and the like.
Ty! Looks like an enormous amount of content but...there are at least 2 version of Dariusburst on PSN (DariusBurst Chronicle Saviours is at €17,99 instead of €59,99, and DariusBurst: AC EX+ is at 39,99€ , at full price).To Far Away Times wrote:Darius Burst. It's got it all. Sweet game mechanics and ship variety, and cool visuals and music.Flycast wrote:for someone that is essentially a rookie and wants to improve, what is the "games route" that you suggest? (PS4).
It has an outrun style branching paths system. With the easiest routes being on top and the most difficult routes on the bottom. It starts easy and gets pretty difficult. There are 10 possible final levels that get progressively harder. Definitely a game you can grow with.
Plus it's got arcade credentials.
first time i read this nameSteven wrote:Hishouzame -> things that are not Hishouzame -> back to Hishouzame because it's just that goodFlycast wrote:for someone that is essentially a rookie and wants to improve, what is the "games route" that you suggest? (PS4).
I've played Startropics on the NES service on Nintendo Switch! Surprisingly deep for an old gameIssac Zachary wrote:Startropics on the NES gives you a higher score the fewer enemies you kill.
Thanx for the list!. What are "the fundamentals" ?SPM wrote:Honestly, the games that look the most fun to you. Some games teach better fundamentals (for a specific style! You won't get much better at Raiden playing Mushihimesama and vice versa) but they won't teach you anything if you don't like them enough to stick to them.Flycast wrote:for someone that is essentially a rookie and wants to improve, what is the "games route" that you suggest? (PS4).
That being said, there's a "Shmup Beginners List" that could help you:
https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Fundamentals = general know-how, basics, shmups 101. Whatever you want to call themFlycast wrote:Thanx for the list!. What are "the fundamentals" ?SPM wrote:Honestly, the games that look the most fun to you. Some games teach better fundamentals (for a specific style! You won't get much better at Raiden playing Mushihimesama and vice versa) but they won't teach you anything if you don't like them enough to stick to them.Flycast wrote:for someone that is essentially a rookie and wants to improve, what is the "games route" that you suggest? (PS4).
That being said, there's a "Shmup Beginners List" that could help you:
https://docs.google.com/spreadsheets/d/ ... edit#gid=0
PS: no one on the list looks "accessible"
hilariously ... i play Ikaruga (easy) finished with the maximum Credits possible...with the starting credits (in easy mode) i lose at the 3rd Boss always :\SPM wrote: Fundamentals = general know-how, basics, shmups 101. Whatever you want to call them![]()
Basically the way to approach these games, the improvement you look for! (how to control the screen, get into the game's rhythm, manipulate/misdirect bullets, prioritize threats, anticipate traps...) There are some info out there about it, but you can learn by playing and maybe watching a couple of replays. If you don't find any I can help you later with some links.
> no one on the list looks "accessible"
Some games on the list may be hard if you play the arcade mode, but check the second column, that's the mode recommended for beginners. You definitely don't need to start with any from that list though, just the ones that appeal to you. Some of my first clears were Ikaruga (on easy), R-Type II (Dimensions port), Danmaku Unlimited 3 (on Spirit medium) and Tengai (defaults). None of them on the list.
BTW, out of those 4 games I mentioned, Ikaruga and R-Type won't teach you nearly as much as DU3 and Tengai. The former 2 are their own thing (but I loved Ikaruga so much that got me hard into the whole genre, that's the point!)
If you want to get a bit technical scoring in Garegga does help with survival, since the only way to lower rank (as opposed to just slowing how fast it rises) is to lose a life; the game's extend rate is also rather generous compared to many of its peers, so if you can rack up enough points for some extra lives it'll make a notable difference in how far you can get. Expert players, of course, take this a step further and "suicide" on purpose at specific points where they can take advantage of respawn invincibility or the extra bomb fuel to score even more points/lives, but even if you just stick to fairly "basic" scoring it should give you an advantage.Nose Laughin wrote:If they exist, anybody know any games that tie scoring high into survival? Sorta the inverse of Battle Garegga, where the game gets more manageable if you get score items and the like.
I too tend to struggle with Chapter 3 and its boss out of everything Ikaruga throws at me...Flycast wrote:hilariously ... i play Ikaruga (easy) finished with the maximum Credits possible...with the starting credits (in easy mode) i lose at the 3rd Boss always :\
I don't like the "normal" and "hard" mode...are too much machinous.
Dragon Blaze, to an extent. Staying in the upper half and speedkilling enemies with the close-ranged Dragon Shot is good for score (lots of gold), and vital to survival (vastly fewer bullets onscreen). The final three stages will become unplayable very quickly, if you rely on ostensibly safer long-ranged tactics.Nose Laughin wrote:If they exist, anybody know any games that tie scoring high into survival? Sorta the inverse of Battle Garegga, where the game gets more manageable if you get score items and the like.
Well normally i go for aesthetic that i like, and cheching this topic: https://shmups.system11.org/viewtopic.php?f=1&t=69744 i've found some games:SPM wrote:Honestly, the games that look the most fun to you. [CUT]Flycast wrote:for someone that is essentially a rookie and wants to improve, what is the "games route" that you suggest? (PS4).
Solid State Survivor. If you know what you're doing in terms of scoring, you can get all three score extends in stage 1, which gives you considerably more resources to learn the remainder of the game and at the same time teaches you the importance of the close range attack bonus which crank up the score multiplier at an alarming rate and deals huge extra damage. You don't really benefit more from scoring more beyond that for the remainder of the game, so it's not quite as strong an example as games that provide lives every X points or so.Nose Laughin wrote:If they exist, anybody know any games that tie scoring high into survival? Sorta the inverse of Battle Garegga, where the game gets more manageable if you get score items and the like.
Hope that can be useful...this is what i've found, any suggestions?Flycast wrote:Please, someone knows a FULL list of SHMUPS games available in Europe (or EU PSN) ?
Should be way more than available from ACA, unless I'm horribly mistaken. Omega Fighter, XEXEX, and Thunder Dragon 2 are three missing greats that instantly jump out... tons and tons of other goodies too. Get those three for sure if you haven't; start with XEXEX if you want a good beginner-friendly STG that still packs a mean kick and tons of mechanical finesse (X-Multiply excels in this role too).Flycast wrote:Hope that can be useful...this is what i've found, any suggestions?