Who knows any unknown Gamecube gems.
Who knows any unknown Gamecube gems.
A friend of mine has a Gamecube, he also has some sort of Import loader
Recommend me some good unknown games in categories:
racing
any arcade game
platform
fighting
Please don't mention any well known franchised games such as mario, metroid, Zelda, etc.
I'm looking for unknown gems. What are the best racing games (excluding F-Zero, Mario kart) Is Modelista really that bad? Or is it okayish?
I don't even think there are any arcade games for the system (OK F-Zero)
What are some good platformers/adventures?
Fighting games? I think it only has smash bros and maybe even some whack Mortal Kombat, oh yeah and SvC EO. Any other fighitng games?
Recommend me some good unknown games in categories:
racing
any arcade game
platform
fighting
Please don't mention any well known franchised games such as mario, metroid, Zelda, etc.
I'm looking for unknown gems. What are the best racing games (excluding F-Zero, Mario kart) Is Modelista really that bad? Or is it okayish?
I don't even think there are any arcade games for the system (OK F-Zero)
What are some good platformers/adventures?
Fighting games? I think it only has smash bros and maybe even some whack Mortal Kombat, oh yeah and SvC EO. Any other fighitng games?
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Super Laydock
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For fighting games check out Soul Calibur 2, superb game featuring gamecube exclusive Link. Not as good as part 1 though... (edit: Eps beat me to it)
Also the Naruto games on the gamecube are VERY popular. Four installments already. Since I haven't played them myself so I am not sure if they're true fighting games or more Power Stone like, but you might wanna check them out.
For platformers, I'd say check out Pc Genjin. It's a beefed up port of Bonk and a pretty cool one at that too. Being 2d is a plus too
Also keep an eye out for the to be released Super Paper Mario, looks stunning and is apparently far more platform than rpg.
Also the Naruto games on the gamecube are VERY popular. Four installments already. Since I haven't played them myself so I am not sure if they're true fighting games or more Power Stone like, but you might wanna check them out.

For platformers, I'd say check out Pc Genjin. It's a beefed up port of Bonk and a pretty cool one at that too. Being 2d is a plus too

Also keep an eye out for the to be released Super Paper Mario, looks stunning and is apparently far more platform than rpg.
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My two cents on Gamecube games to check out...
Try out Namco's R: Racing Evolution for the Gamecube, it does support Progressive Scan (which means with a proper hacked GCN Component Video cable or Japanese D-Terminal cable to output in 31 kHz VGA sync rate -- the visuals are stunning!). I dig the cool drag racing strip trying to beat the CPU drag racers. Sometimes I win & other times, not. ^_~
Another cool arcade puzzler type of game for the Gamecube is Sega's Puyo Puyo Fever. It doesn't support Prgressive Scan but does support Composite Video & S-Video support (if you have a TV monitor with those inputs).
I'd recommend a good Japanese arcade stick controller such as the Hori produced Fighting Stick/Cube for those fighting & shmup based Gamecube games. ^_~
PC Engine Fan X! ^_~
Another cool arcade puzzler type of game for the Gamecube is Sega's Puyo Puyo Fever. It doesn't support Prgressive Scan but does support Composite Video & S-Video support (if you have a TV monitor with those inputs).
I'd recommend a good Japanese arcade stick controller such as the Hori produced Fighting Stick/Cube for those fighting & shmup based Gamecube games. ^_~
PC Engine Fan X! ^_~
Doshin the giant:
http://194.192.82.242/doshin/
or is that pretty well known? Plus not really in your categories. Sorry...
http://194.192.82.242/doshin/
or is that pretty well known? Plus not really in your categories. Sorry...
Dragon Drive ~ Like Sin and Punishment for the kiddy set. Not nearly as great, but good enough. Whoever the music composer is...love the style, similar to S&P.
Space Raiders ~ Space Invaders redux. Production values out the ass, with the addition of some modern style game tweaks, while staying true enough to the original. It is more intense than I expected.
PC Genjin ~ aka Bonk #? re-make, cell shaded. Still fun.
Gotcha Force ~ Virtual-On meets Pokemon. Not my bag, but worth mentioning here.
Space Raiders ~ Space Invaders redux. Production values out the ass, with the addition of some modern style game tweaks, while staying true enough to the original. It is more intense than I expected.
PC Genjin ~ aka Bonk #? re-make, cell shaded. Still fun.
Gotcha Force ~ Virtual-On meets Pokemon. Not my bag, but worth mentioning here.
You are so wrong. It justifies the purchase of a GameCube alone with all the various modes, multiplayer, and incredible soundtrack. (Since it was released after the official soundtrack, Drill Land's songs are missing from it.) Besides, between this, Odama, Pac-Man Vs., and a few others, the initial cost of the console isn't too huge a burden, especially given how much the price has fallen.Neon wrote:Mr. Driller Drill Land
I really want this game, but buying a gamecube for just one game...argh. It can't be that different from other drillers, also...
Of course, I sure you read some other opinions elsewhere on the Internet and will disagree.

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thesuperkillerxxx
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Re: My two cents on Gamecube games to check out...
Um, every game system from the mega drive to now outputs ('supports' is the incorrect term) composite and s-video with the proper cables.PC Engine Fan X! wrote:Sega's Puyo Puyo Fever. It doesn't support Prgressive Scan but does support Composite Video & S-Video support (if you have a TV monitor with those inputs).
Ikaruga. Hello thar!
Robotech Battlecry isn't half bad either.
If you're used to the GC controller maybe give Megaman X Collection a try?
Metal Gear Solid (remake), which is quite good I might add. Controls take time getting used to of course if you've played other MGS.
That's about all I can remember.
Robotech Battlecry isn't half bad either.
If you're used to the GC controller maybe give Megaman X Collection a try?
Metal Gear Solid (remake), which is quite good I might add. Controls take time getting used to of course if you've played other MGS.
That's about all I can remember.
The world would be a better place if there were less shooters and more dot-eaters.
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
I can't really think of any good game for GameCube that isn't available for Dreamcast or on another system.
And it might be just me, but I think Naruto games are incredibly lame. For the record, I have played two of them, but I am no fan of the animation series.
Sorry I didn't have anything positive to add. Tales of Symphonia, maybe. It has the honour of being one of two GCN games I own (formerly three - sold Ikaruga when I got it for DC). The Cube library simply isn't very strong for my finicky tastes.
And it might be just me, but I think Naruto games are incredibly lame. For the record, I have played two of them, but I am no fan of the animation series.
Sorry I didn't have anything positive to add. Tales of Symphonia, maybe. It has the honour of being one of two GCN games I own (formerly three - sold Ikaruga when I got it for DC). The Cube library simply isn't very strong for my finicky tastes.
The Cube's list of essential games is abysmal, I never thought this thing would be as much of a failure as the 64, but here we are. Drill Land and Paper Mario 2 are probably quite nice from what I hear, never played them myself.
Everything mentioned thus far is pretty forgettable IMO. Ugly updates to PCE hucards being among the top recommendations is pretty depressing. Notice that a number of the posts so far have comments like "not bad", "pretty neat", "quite good", "liked it just fine" and "good enough". Some rousing endorsements right there.
The one import I would buy if I still cared about the thing would be the Panel de Pon puzzle collection because it lets you do 4-player.
Everything mentioned thus far is pretty forgettable IMO. Ugly updates to PCE hucards being among the top recommendations is pretty depressing. Notice that a number of the posts so far have comments like "not bad", "pretty neat", "quite good", "liked it just fine" and "good enough". Some rousing endorsements right there.
The one import I would buy if I still cared about the thing would be the Panel de Pon puzzle collection because it lets you do 4-player.
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BulletMagnet
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To be fair, the thread is asking for more obscure titles and ignoring the big hits, so...NTSC-J wrote:The Cube's list of essential games is abysmal...
For the record, I don't own a GC and am not a huge Nintendo fan or anything, just figured I oughta mention that, heh heh. 'Course, if you don't like the "big name" titles to begin with, it's kind of a moot point.
IIRC Treasure did some work on that game, so it figures that they'd toss some funky boss stuff at you (again, though, I haven't played it myself).LoneSage wrote:The bosses are easily the best thing about the game (sometimes it feels like they're the only good thing about the game on some levels).
So, you mentioned racing games... not much in that area unless you like kiddy, crash, and Nintendo stuff.
First off, let me say that Auto Modelista is perfectly playable. The main draw is the pretty unique looking visuals. The main problem is collision physics. When you first start out, you might feel that the walls are like bumpers. Even in skilled playing, it seems that bouncing off some walls in sharp turns is more effective than letting go of gas, braking, or drifting.
That said, the AI is really easy. If you're a racing vet, you'll have no problems killing the competition in every street race. For the mountain races (which are linear and not circuitous), once you memorize the curves and get used to the controls, they'll be even easier since the CPU handles turns very slowly (for the longest mountain track, I can get a 1/3 track lead on the next car). On these tracks, since you're going more slowly, it will be detrimental to hit any walls.
Anyway, there's a lot of customization to be had for the car and garage but ultimately, it doesn't feel very fun. I went through one playthrough (very repetitive BTW, almost as much as Rage Racer) and never felt like playing it again.
As for R:Racing Evolution, as a huge RR fan, it couldn't be more of a disappointment. But take it not as an RR game but rather as an introductory racer and it's not too bad. The story is really chessy, the mountain, rally, and drag tracks seem wholly unnecessary, and there's very little focus on drifting (which is RR sacrilege) but the controls are solid and the car selection is expansive.
The races themselves aren't very hard (esp. the mountain and rally races, which are quite simple) but the normal races might be a bit annoying towards the end due to the fact that CPU cars really try to bump into you and not let you pass (although it's not as annoying as RR64, where the track was crowded with CPU cars at the very beginning). Once you get ahead of the lead car, it's pretty smooth sailing.
The automatic braking system also seems a bit more effective at braking than it should be; only in a few tracks like Monaco or Suzuka where there are light turns or cuttable corners does it ever turn out to be much of a pain since drifting is so unemphasized in this game. But note that here, trying to cut through the green on the large semi-circle turn at Suzuka is slower than doing it legit, unlike say, Driving Emotion Type-S, where you get a huge lead from cutting the corner. Subsequently, grass has a higher coefficient of friction than many games here; miss a major turn (which shouldn't happen with the auto braking system on) and you're probably screwed out of first place.
But the R:RE isn't arcadey enough to appeal to RR fans nor sim enough to appeal to GT so I'd imagine you'd feel as half-hearted about the game as I do.
Anyway, if you like arcade racers, you may want to get Midway Arcade Treasures 3 for Rush 2049, The Rock, and Hydro Thunder. The rest of the games suck IMO; I used to play Super Off-Road for hours each week a decade ago but nowadays, man, it's boring.
First off, let me say that Auto Modelista is perfectly playable. The main draw is the pretty unique looking visuals. The main problem is collision physics. When you first start out, you might feel that the walls are like bumpers. Even in skilled playing, it seems that bouncing off some walls in sharp turns is more effective than letting go of gas, braking, or drifting.
That said, the AI is really easy. If you're a racing vet, you'll have no problems killing the competition in every street race. For the mountain races (which are linear and not circuitous), once you memorize the curves and get used to the controls, they'll be even easier since the CPU handles turns very slowly (for the longest mountain track, I can get a 1/3 track lead on the next car). On these tracks, since you're going more slowly, it will be detrimental to hit any walls.
Anyway, there's a lot of customization to be had for the car and garage but ultimately, it doesn't feel very fun. I went through one playthrough (very repetitive BTW, almost as much as Rage Racer) and never felt like playing it again.
As for R:Racing Evolution, as a huge RR fan, it couldn't be more of a disappointment. But take it not as an RR game but rather as an introductory racer and it's not too bad. The story is really chessy, the mountain, rally, and drag tracks seem wholly unnecessary, and there's very little focus on drifting (which is RR sacrilege) but the controls are solid and the car selection is expansive.
The races themselves aren't very hard (esp. the mountain and rally races, which are quite simple) but the normal races might be a bit annoying towards the end due to the fact that CPU cars really try to bump into you and not let you pass (although it's not as annoying as RR64, where the track was crowded with CPU cars at the very beginning). Once you get ahead of the lead car, it's pretty smooth sailing.
The automatic braking system also seems a bit more effective at braking than it should be; only in a few tracks like Monaco or Suzuka where there are light turns or cuttable corners does it ever turn out to be much of a pain since drifting is so unemphasized in this game. But note that here, trying to cut through the green on the large semi-circle turn at Suzuka is slower than doing it legit, unlike say, Driving Emotion Type-S, where you get a huge lead from cutting the corner. Subsequently, grass has a higher coefficient of friction than many games here; miss a major turn (which shouldn't happen with the auto braking system on) and you're probably screwed out of first place.
But the R:RE isn't arcadey enough to appeal to RR fans nor sim enough to appeal to GT so I'd imagine you'd feel as half-hearted about the game as I do.
Anyway, if you like arcade racers, you may want to get Midway Arcade Treasures 3 for Rush 2049, The Rock, and Hydro Thunder. The rest of the games suck IMO; I used to play Super Off-Road for hours each week a decade ago but nowadays, man, it's boring.
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professor ganson
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I really wish that I could disagree, but the more I think about it I just have to agree.NTSC-J wrote:The Cube's list of essential games is abysmal, I never thought this thing would be as much of a failure as the 64, but here we are. Drill Land and Paper Mario 2 are probably quite nice from what I hear, never played them myself.
In addition to the two titles NTSC-J mentioned (which I too have not played), I'm kinda interested in this new Paper Mario forthcoming that's supposed to be a side-scrolling platformer. I also still have some hope for a decent Kirby title. Air Ride just didn't do it for me.
The Pikmin games are nearly classic, imo, so I'd add those to the list of essentials.
PacMan Vs. was a disappointment. So slow. People were excited about Viewtiful Joe, but I don't enjoy beat-em-ups myself.
My collection of GC games has nearly dwindled to the size of my N64 collection. It's sad, really. The only title I love is Shiki II. I have yet to devote any real time to Chaos Field or Star Soldier.
At least Nintendo still rules in the handheld domain. And really the Wii is the only console I have plans to buy in the coming year. Let's hope it doesn't suck as much as the GC and N64.
I've only played using the GameCube controller briefly, but couldn't really recommend it. Because movement is entirely done with discrete button presses, this doesn't map well to a typical controller, and moving left/right requires flicking the analog stick in that direction over and over, so what's intuitive with the bongos becomes clumsy. The stages are also intentionally designed to invoke a bit of physical exhaustion in the player, and a normal controller doesn't achieve this. I suppose it would be sort of like playing DDR with a standard d-pad: what's the point?Dave_K. wrote:Is it any good without the bongo controller?WarpZone wrote:Donkey Kong: Jungle Beat is an excellent arcade-platformer.