Today, I was watching a superplay of Gradius IV. I've always thought Gradius IV makes a great case for why 2D pixel-art's gradual disappearance from mainstream gaming was a great tragedy. Look at that first stage, a 3D reimagining of Gradius II's blazing sun eye-candy. The Gradius IV 'suns' don't look like suns at all. They look like orange-dyed splotches of mercury dripped onto an almost pure black background, only textured with little white pieces of dandruff. The once-imposing dragons that flew out of the suns in II are made of the same mercury-orange texture as the suns. Everything looks like it might be made in about 15 minutes in Blender. And this is to say nothing of the other weird design choices, including the 'improved' Power-Up bar with an italicized font that looks like it was randomly chosen in Microsoft Word.
If you haven't seen for yourself:
Spoiler

I had the same feeling while everyone was arguing about the grotesque pixel-murder Sol Cresta. Back when it came out, I excitedly typed up a little thesis about how it was an exaggeration of all the visual flaws that defined its era of inspiration. I think I convinced approximately no one, but - regardless - I still really love the look of that game, too.
So, my friends, I wanted to ask:
Are there any games that you know are ugly, but love their visual design in spite of (or, rather, because of) that ugliness? Are you the weirdo who loves Rolling Gunner's design language? Do you keep a Trevor McFurr strategy guide hidden under your mattress with the rest of your stash? Do tell!
[And, to be clear, the question is not: are there any ugly games that you enjoy playing? No, no. The question is: are there any games that are terribly ugly that you love visually anyway?]