Shmup Junkie Ranks Every SNES STG

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Sengoku Strider
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Shmup Junkie Ranks Every SNES STG

Post by Sengoku Strider »

Similar to his PC Engine, Mega Drive and Toaplan efforts, Shmup Junkie has done another massive 2 hr long ranking video, this time on the Super NES/Super Famicom shmup library. With some odd omissions; I'm not entirely sure why Hong Kong '97, Wild Guns or SD Gundam are shmups but Pocky & Rocky isn't. Or why Moon Cresta got mentioned but not reviewed.

S+
Spoiler
Parodius Da!
S
Spoiler
Axelay
Dezaemon
Gradius III w/ SA-1 hack
Macross: Scrambled Valkyrie
Gokujō Parodius
R-Type III
Super Aleste (didn't get into regional changes)
Star Fox (overclocked) [Mark MSX guest review]
UN Squadron
Wild Guns [Mark MSX guest review]
A+
Spoiler
Jikkyō Oshaberi Parodius
A
Spoiler
Super Earth Defence Force ("Upgraded & improved over the arcade")
Flying Hero ("Like an SNES Star Parodier")
Gradius III
Pop n' Twin Bee ("Some of the best pixel art on the system")
Star Fox [Mark MSX guest review]
Super R-Type w/ SA-1 hack
A -
Spoiler
Aero Fighters
Biometal
B+
Spoiler
Phalanx
B
Spoiler
Caravan Shooting Collection
Choplifter III
Cotton 100% (Says it's "the prettiest Cotton of the era")
Darius Twin
Darius Force
Imperium
Rendering Ranger
Super R-Type
Syvalion
Thunder Spirits
B -
Spoiler
Firepower 2000
Hyper Zone
Spriggan Powered
C+
Spoiler
Acrobat Mission
Strike Gunner S.T.G. ('Not all bad, has great challenge + SFX')
C
Spoiler
Cosmo Gang the Video
Super Drop Zone
The Hunt for Red October
Raiden Trad
SD Gundam 2
Yam-Yam!? (Can't read the text, averaged the rest out to here)
C-
Spoiler
Blazeon
D
Spoiler
Accelebrid
Galaxy Wars
Space Invaders
Tekkaman Blade
F+
Spoiler
Hong Kong '97 (+ is for comedy, no other redeeming features)
F
Spoiler
D-Force
SD Gundam V

Might've been a little generous with the S ranks, and Super R-Type doesn't belong in the same rank with Imperium. But overall pretty reasonable imo. Parodius is great, but personally I might lean toward having R-Type III as the top game, especially because it's unique to the library. People tend to go elsewhere for their Parodius.
Last edited by Sengoku Strider on Tue Apr 25, 2023 4:42 am, edited 1 time in total.
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BareKnuckleRoo
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Re: Shmup Junkie Ranks Every SNES STG

Post by BareKnuckleRoo »

Yeah, Wild Guns is a very cool gallery shooting / Cabal style action game, but it's not a shoot 'em up per se. I'm also not sure why it's rated lower than Parodius Da!, the worst of the three Parodius SNES games (which somehow gets rated higher than both Jikkyou and Gokujou), given that Wild Guns is arguably an example of a 10/10 game that's absolutely solid from start to finish.

Parodius Da! always felt considerably harder and more rough around the edges than the polish found in Gokujou and Jikkyou. I'm not sure I've played enough Gokujou to honestly rate one over the other, but I'm pretty confident most folks would place Parodius Da! below those two. Both Gokujou and Jikkyou feature far greater variety in terms of shot types, many of which feel better tuned to handle the absolutely vicious rank in the Parodius series than what's in the first game.

I had more fun with Firepower 2000 than Darius Twin or Phalanx; the jeep is really fun in that one, but maybe it's just me. Still feels like it might be rated a bit more low than it deserves.
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To Far Away Times
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Re: Shmup Junkie Ranks Every SNES STG

Post by To Far Away Times »

I'll have to check this out.

My Top SNES shmup is a dead heat between R-Type III and Axelay. Could be either on a given day.
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Samildanach
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Re: Shmup Junkie Ranks Every SNES STG

Post by Samildanach »

Pretty solid rankings I think, though admittedly what Junkie tends to rate highly in a shmup very much aligns with what I would too (give me adrenaline-fused gameplay and a banging soundtrack and I am happy).

He mentioned in some of the comments that he counts Pocky and Rocky more within the run and gun genre (along with Smash TV and the like) and he may do a later video for them. SD Gundam, while a stretch, at least has some free-scrolling levels in the game. Impressive to find a game even more boring to play than Deep Blue though. I had assumed it wouldn't be until he had tackled the NES library that he would find something worse!
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SPM
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Re: Shmup Junkie Ranks Every SNES STG

Post by SPM »

Nice, I've added some to my list ^^

Btw, you missed "Super R-Type w/ SA-1 hack" on the A tier :D
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XoPachi
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Re: Shmup Junkie Ranks Every SNES STG

Post by XoPachi »

I fucking love Junkie. I found his channel earlier this year and I've loved his content. He's such a jovial, enthusiastic, kindred spirit.
I agreed with this list a lot honestly. Nice to see people respect the STG offerings on the SNES because there's good stuff beyond just R-Type 3 and Axelay.
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Sengoku Strider
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Re: Shmup Junkie Ranks Every SNES STG

Post by Sengoku Strider »

BareKnuckleRoo wrote:Yeah, Wild Guns is a very cool gallery shooting / Cabal style action game, but it's not a shoot 'em up per se. I'm also not sure why it's rated lower than Parodius Da!, the worst of the three Parodius SNES games (which somehow gets rated higher than both Jikkyou and Gokujou), given that Wild Guns is arguably an example of a 10/10 game that's absolutely solid from start to finish.
He wasn't the one who reviewed Wild Guns, he had Mark MSX guest-review that and Star Fox 1&2.
I had more fun with Firepower 2000 than Darius Twin or Phalanx; the jeep is really fun in that one, but maybe it's just me. Still feels like it might be rated a bit more low than it deserves.
I loved Firepower 2000. It was really highly reviewed back at release too. I haven't played it since, so I can't really speak too definitively as to how it's held up. Based on what he says in the video, I think it may be because he rated the Mega Drive version low, and says the SNES port is improved but mostly similar. But I've never played the MD version at all so I dunno.
SPM wrote:Nice, I've added some to my list ^^

Btw, you missed "Super R-Type w/ SA-1 hack" on the A tier :D
Thanks. Watching the segment again he just kind of alludes to that, but I'll add it. It sounds like it counts.
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Re: Shmup Junkie Ranks Every SNES STG

Post by cfx »

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Last edited by cfx on Thu May 29, 2025 3:13 am, edited 1 time in total.
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Sumez
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Re: Shmup Junkie Ranks Every SNES STG

Post by Sumez »

Was a relief to see his review of Gradius III makes sure to point out a lot the game's flak for slowdown was unfounded.
The SNES port was clearly balanced around the slowdown being there, and the SA-1 hack definitely proves that IMO. While it's an improvement in some areas, it makes the overall experience much more unbalanced, with some really awkward difficulty spikes. I think it's crazy to actually rank it over the original game, even though it's an interesting experiement.


Also, lol:
"[Wild Guns] was an FPS before FPS was a thing"

The game came out in 1994, man :P FPS games could not have been any more hyped than they were at that point in time.
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TransatlanticFoe
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Re: Shmup Junkie Ranks Every SNES STG

Post by TransatlanticFoe »

The way the list is graded is very odd. Several layers of excellence, a couple of mediocrity then a couple of bad. Especially when some grades have only one or two games in them. Wild Guns and Star Fox have no business on this list - if you're going to be that broad then you may as well include Doom, Wing Commander and the Strike series.
cfx wrote: Firepower 2000: I remember playing that in 2P mode with a friend; it had that "Euro" feel (not today's definition of Euroshmup though) which brought it down. Wasn't it originally an Amiga game, or am I thinking of something else?
Yes, it's a reimagining of SWIV on the Amiga - borrowing artwork and some enemies but the stage layouts are largely unique. No idea where it picked up the goofy Firepower 2000 name from, but in other regions (including its native Europe) it's called Super SWIV. Mega SWIV is a later port to the Mega Drive which adds an additional stage (but not a new music track, so the music order is messed up) and makes some minor changes.

It's quite easy in that a hit powers your equipped weapon down and you can swap weapons on the fly, meaning more hits to tank. Plus you pick up loads of bomb-like attacks which are largely overpowered. Stages are a little long and a couple of weapons at max power trivialise large sections. However it's not really a Euroshump in the derisory definition - no inertia (except the river stage when playing as the jeep), no lifebar to disguise undodgable attacks. It really is just a solid console shmup which is European-made. As previously stated it's definitely a lot more interesting to play as the jeep, the heli makes the game far too easy.
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SPM
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Re: Shmup Junkie Ranks Every SNES STG

Post by SPM »

cfx wrote:His list, his rules, but I wouldn't have put hacked or overclocked games on it. That isn't the games in a form anyone would have played them on at the time on real hardware, and to do so now you have to use emulators or hacked hardware. It's sort of cheating because it's saying "this game would have been awesome if the hardware was faster or had this feature."
I see what you mean, but it's 2023. Some games are (fully) enjoyed thanks to autofire that wasn't there at the time on real hardware, others are (fully) enjoyed thanks to savestates or other tools that weren't there at the time on real hardware. Optional QoL features improve these games, especially when you aim for a difficult 1CC/score/random goal. No auto/no practice tools/too much slowdown can make the experience tedious.

99% of us discovering a game on that list are going to play it through emulation. As long as it's been made clear in the ranking I don't see a problem. I wouldn't be playing some of these games if it wasn't for those QoL features, like Gradius III AC, from D tier to A tier in my book thanks to overclocking the CPU. I see that happening with Gradius III SNES and Super R-Type as well.
Last edited by SPM on Tue Apr 25, 2023 11:50 am, edited 1 time in total.
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Steven
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Re: Shmup Junkie Ranks Every SNES STG

Post by Steven »

Super R-Type really would benefit from having checkpoints instead of sending you back to the beginning of the stage when you die. I have a had time believing that the devs thought that kicking you back to the beginning of the stage every time you die was a good idea, but that's how it is here.
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Sumez
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Re: Shmup Junkie Ranks Every SNES STG

Post by Sumez »

SPM wrote: 99% of us discovering a game on that list are going to play it through emulation. As long as it's been made clear in the ranking I don't see a problem.
That's kind of a funny point given that the Gradius SA-1 hack is completely irrelevant for emulators. You can just overclock the emulation and run the game without slowdown without needing to hack it at all. The SA-1 hack allows you to do the same thing on an actual SNES.

I'm also not sure if such a massive speedhack qualifies as "QoL". It's not a question of making Gradius III more "approachable" for sure, rather it's the exact opposite. Trying to argue the meaning of "QoL" anywhere is generally a can of worms, but I think this one is especially hard to argue.


Either way, in the video where junkie first brought up the hack he states basically the same thing cfx did, that he'd normally only include stock SNES releases - he just made an exception because he loves that hack so much.
I honestly feel like he's being harsher on the original Snes G3 in light of the SA-1 hack. As I've already stated I prefer the proper balanced original, even if it's definitely very easy on the default difficulty, and I probably wouldn't hesitate to call it the best STG on SNES.
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Re: Shmup Junkie Ranks Every SNES STG

Post by Steven »

Fuck, this made me remember that Thunder Spirits exists. I already don't feel great since I got sick the other day, and now today just became a little bit worse thanks to that.

Oh, and I also saw a dude 2-ALL arcade Gradius III the last time I was at Mikado. That was pretty cool.
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Re: Shmup Junkie Ranks Every SNES STG

Post by Gamer707b »

Watching this video made me reaffirm two things. One is that I enjoy Snes shooters more so than the Genesis ones and the second is that I love Axelay and Super Aleste to bits. I was inspired to pop in Axelay for the first time in years yesterday. It's just so good. Also, gotta check me out some Parodius games. The bosses remind me strangely of the colorful, wacky and inventive bosses of Cuphead.
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SPM
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Re: Shmup Junkie Ranks Every SNES STG

Post by SPM »

@Sumez Yeah you've got a point there but I wasn't talking just about that hack in particular, but rather any QoL feature (for instance, they included different scores for Star Fox in the video: A tier for the original version and S tier when overclocked). Adding that info makes the list better because it shows people a potential "better" way to enjoy the games if they want to (and the OG is still there).

I agree that the hack on GIII SNES seems too fast. I'll probably play it overclocked to a reasonable degree instead ^^
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Re: Shmup Junkie Ranks Every SNES STG

Post by pja »

Gamer707b wrote:Also, gotta check me out some Parodius games. The bosses remind me strangely of the colorful, wacky and inventive bosses of Cuphead.
You might get some kick out of this if you haven't seen it yet then:
https://youtu.be/RmGb-jU3uVQ?t=520

(8:40 in the video in case it doesn't work)
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Re: Shmup Junkie Ranks Every SNES STG

Post by Gamer707b »

pja wrote:
Gamer707b wrote:Also, gotta check me out some Parodius games. The bosses remind me strangely of the colorful, wacky and inventive bosses of Cuphead.
You might get some kick out of this if you haven't seen it yet then:
https://youtu.be/RmGb-jU3uVQ?t=520

(8:40 in the video in case it doesn't work)
Wow!! That's cool. It's impressive that a lot of these old games were so well made that modern devs are still drawing inspiration from them decades later. Thanks for the link.
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Re: Shmup Junkie Ranks Every SNES STG

Post by XoPachi »

SPM wrote: I see what you mean, but it's 2023. Some games are (fully) enjoyed thanks to autofire that wasn't there at the time on real hardware, others are (fully) enjoyed thanks to savestates or other tools that weren't there at the time on real hardware. Optional QoL features improve these games, especially when you aim for a difficult 1CC/score/random goal. No auto/no practice tools/too much slowdown can make the experience tedious.

99% of us discovering a game on that list are going to play it through emulation. As long as it's been made clear in the ranking I don't see a problem. I wouldn't be playing some of these games if it wasn't for those QoL features, like Gradius III AC, from D tier to A tier in my book thanks to overclocking the CPU. I see that happening with Gradius III SNES and Super R-Type as well.
Yeah tbh, I greatly prefer G3 SA-1 myself. I was still able to clear it without any insane struggle or weird gimmicky tricks. I died of course, but it's Gradius, that's gonna happen. I still died far less in this than the AC version and at the same points I'd die at in the original growing up.
I think it would do Gradius 3 a disservice to not mention SA-1 considering how noteworthy it was and how much it enhances *most* of the experience if you're into that breakneck pace. It's like talking about Metroid Prime and not noting Prime Hack. Or remarking about a Bethesda game without mentioning it's mod scene. User created content and enhancements can just become intrinsic to a game's legacy or discussion. I don't see a problem with Junkie's addition of it.
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