Aw, that's adorable.Steven wrote:The Picorinne guys don't know how to code, so they make their STGs with a tool, although I forget which one it is.

Aw, that's adorable.Steven wrote:The Picorinne guys don't know how to code, so they make their STGs with a tool, although I forget which one it is.
That makes a lot of sense. Some of the flaws that showed up in this game felt like flaws in a ‘wrapper’, not flaws in some foundational code.Steven wrote:The Picorinne guys don't know how to code, so they make their STGs with a tool, although I forget which one it is. This is why they don't do multiplayer, online leaderboards, or video options like forcing integer scaling in fullscreen, as the tool doesn't support any of that. Native resolution on Andro Dunos II is 320x240, so if you use a 1080 vertical resolution you will have a distorted image with shimmering due to incorrect scaling.
I think the tool also only supports Windows, so they get someone else (PixelHeart/JoshProd, in this case) to do the console versions for them.
Sorry for the double post, but one thing that springs to mind is how little reading music means to being a musician. I can read music decently. I would trade this 100 times out of 100 to have Paul McCartney's ear for bass lines and chord leading.BIL wrote:Aw, that's adorable.Steven wrote:The Picorinne guys don't know how to code, so they make their STGs with a tool, although I forget which one it is.Brings to mind great musicians who don't read notation.
You can blame PixelHeart/JoshProd for that, as all of Picorinne Soft's other games are either free or in the 800~1000 yen range.To Far Away Times wrote:As much as I hate to say it, any game made in a wrapper should never be more than a few bucks. If I made my own, in a wrapper, it'd definitely be less than $5.
Fucking hell.Steven wrote:Well, I just checked out the 3DS version, and...
"60FPS? Nobody gives a fuck about that! 25~30-ish is fine, so let's do that. Nobody gives a fuck about the game's proper aspect ratio, either, so let's just stretch the game to fill the screen! Shimmering artifacts everywhere, but fuck everyone who cares about this game looking and running the way it's supposed to!" - the devs, apparently
I lost my patience with them a month ago.Johnpv wrote:I pre-ordered 1 and 2 for dreamcast in the same order, so still no copies for me. Though I've tried cancelling my order a few times but the PixelHeart EU people seemingly ignore their customers. They claim its actually going to release soon so maybe it won't be money thrown down a drain.
Yeah, it's really disappointing. Super Smash Bros runs at 60FPS on the same hardware with the 3D slider at max. There are no excuses, just incompetence.BIL wrote:Fucking hell.Steven wrote:Well, I just checked out the 3DS version, and...
"60FPS? Nobody gives a fuck about that! 25~30-ish is fine, so let's do that. Nobody gives a fuck about the game's proper aspect ratio, either, so let's just stretch the game to fill the screen! Shimmering artifacts everywhere, but fuck everyone who cares about this game looking and running the way it's supposed to!" - the devs, apparentlyNow I'm really happy the PS4 version turned out well. This game's excellent.
Honestly, I'd buy a masterfully-done STG made in friggin Dezaemon over some godawful Sine Mora euroshite any day. Actually, you would need to pay me to play the latter.
You're lucky you got a response from them. I seemingly forgot my password for their site, and the recovery email never actually goes out (yeah I've checked my spam filter). I've emailed them, sent dms, and regular tweets on twitter and just get ignored by them constantly. I can tell you I will never buy anything from PixelHeart ever again.Kollision wrote:I lost my patience with them a month ago.Johnpv wrote:I pre-ordered 1 and 2 for dreamcast in the same order, so still no copies for me. Though I've tried cancelling my order a few times but the PixelHeart EU people seemingly ignore their customers. They claim its actually going to release soon so maybe it won't be money thrown down a drain.
I cancelled AD 2 for the Dreamcast from my joint order with the PS4 version with no hassle at all.
I can't find what engine the game is using at the minute, but what do we even mean by a "wrapper"? Keeping the logic code as it is while replacing the input/output for the new taget platform? Isn't that essentially how every multiplatform title works?To Far Away Times wrote:As much as I hate to say it, any game made in a wrapper should never be more than a few bucks. If I made my own, in a wrapper, it'd definitely be less than $5.
cfx wrote:I get your point, but how is this functionally different than games running in emulators really?To Far Away Times wrote:As much as I hate to say it, any game made in a wrapper should never be more than a few bucks. If I made my own, in a wrapper, it'd definitely be less than $5.
Do you also think M2 Shot Triggers or Hamster Arcade Archives should only be $5 as well?
The idea is that if you are making a game with no coding, you're going to be severely limited by what you're allowed to do by the engine. Does every game made in that engine have to have the same type of options, for example? The lack of scan lines is a pretty glaring omission from the game, and likely wasn't included not because the developers didn't want it, but because they didn't know how. That sort of thing. Comes across as a bit amateurish. Worth a few bucks maybe, but it shouldn't be priced near CAVE levels.StrzxgvNuvWvfld wrote:I can't find what engine the game is using at the minute, but what do we even mean by a "wrapper"? Keeping the logic code as it is while replacing the input/output for the new taget platform? Isn't that essentially how every multiplatform title works?To Far Away Times wrote:As much as I hate to say it, any game made in a wrapper should never be more than a few bucks. If I made my own, in a wrapper, it'd definitely be less than $5.
I wouldn't describe ACA as such, given their quality control. They've been consistently fixing MAME's (and on at least one occasion even M2's) screwups for going on a decade now. Task Force Harrier's ship speed is boned in MAME, Metal Hawk has random crashes, Omega Fighter's zako were boned until shortly after the ACA release, nobody else including M2 bothered to accurately emulate Contra's 3D stages until the ACA release... OG Zero Team has been unplayable forever, and Jigoku Meguri - out today in Japan - is apparently a hacked-together mess. In MAME.To Far Away Times wrote:Hamster's "rom in a no frills emulator" packages are ok. They're bare bones, but they play well and are priced pretty cheap.
Recently, mostly thinking about how the dev placed each enemy pattern. Spoilers:bigbadboaz wrote:When you're playing a shmup, are you thinking about how exactly the dev placed each enemy pattern, or are you blasting away and getting in the freakin' zone!?
To Far Away Times wrote:As much as I hate to say it, any game made in a wrapper should never be more than a few bucks. If I made my own, in a wrapper, it'd definitely be less than $5.
This is interesting considering they also made Disc Creatures which was a pretty smart and enjoyable RPG based on Pokemon Red. I wonder how that game was handled.Steven wrote:The Picorinne guys don't know how to code, so they make their STGs with a tool, although I forget which one it is. This is why they don't do multiplayer, online leaderboards, or video options like forcing integer scaling in fullscreen, as the tool doesn't support any of that. Native resolution on Andro Dunos II is 320x240, so if you use a 1080 vertical resolution you will have a distorted image with shimmering due to incorrect scaling.
I think the tool also only supports Windows, so they get someone else (PixelHeart/JoshProd, in this case) to do the console versions for them.
He's right. I'd have paid more myself personally. Great game.Jeneki wrote:Heck yeah do it! This game is great.