AI for STG?

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irakatz
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Joined: Tue Jul 27, 2021 5:17 pm

AI for STG?

Post by irakatz »

Just an interesting idea.

Can AI give more reasonable solutions for some "hard but less RNG" games?
Absolutely AI may have much much much faster actions than human, they may dodge bullet hell with fatest operations (e.g., slightly but very fast shrink in 東方花映塚~ Phantasmagoria of Flower View). But what we concern is the "More Reasonable" solutions provided by the AI.

Imagine an AI who acts as a human. Specifically, it may not acts very fast, it may feel tired when playing too much time (especially in some games with 2nd loop), it cannot deal with the dense bullet hell. But it has a better solutions. For example, a better hyper control in DDPDOJ or DDPDFK, or a turn to destroy enemies to generate less suicide bullets in KETSUI.
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PerishedFraud ឵឵
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Joined: Fri Jul 19, 2019 9:36 am
Location: To escape from our Utopia

Re: AI for STG?

Post by PerishedFraud ឵឵ »

What you're really looking for is TAS runs.
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Necronom
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Joined: Mon Apr 03, 2006 10:36 pm

Re: AI for STG?

Post by Necronom »

AI will probably be of use in game development somehow...
There's already a ChatGPT variant trained on Super Mario stages. Basically generating an endless amount of playable stages. Interesting stuff:
https://arxiv.org/pdf/2302.05981.pdf

I'm waiting for one trained on Gradius, so I don't have to wait decades for a new Gradius any more :lol:
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Jeneki
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Re: AI for STG?

Post by Jeneki »

"Good morning HAL, please make me Viper Phase 2."
(Replaces the title screen on Raiden Fighters Jet, and removes the ship select so you only get the Judge Spear)

On the subject of using algorithms to find easier solutions, It would be interesting to test the entire screen for safe spots in boss fights.
Typos caused by cat on keyboard.
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