BareKnuckleRoo wrote:It's a shmup, with jumping as an option to dodge. Things still autoscroll, you're still moving across the X and Y axis freely, just with a jump along the Z axis as a limited movement, dodge option. It kinda blurs the lines a bit but still is firmly in shmup territory.
I figured you’d lean more shmupwise based on your opinions from before, yeah. I’ll have to give Kuuga 2001 a look-see at some point.
BareKnuckleRoo wrote:The Japanese version is the accepted one. The World version is slightly easier, and I think is a bit easier to trigger the 1UP? It's not a tremendous difference like how Donpachi's Japan, USA, and Hong Kong revisions differ.
Okay, yeah, I’ve got the japanese version downloaded then.
BareKnuckleRoo wrote:Go little green heli! You lose a slight bit of movement speed for way more spread and better close range damage.
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If you like Type A's speed but want more spread, consider Type B. If the wiggly options are throwing you off, you can also rhythmically tap and hold the laser briefly to recenter them, letting you move while firing forward.
Truth be told, I might give it a go. It seems like it could be a solid compromise. I’m less concerned with whether I’m struggling to use it and moreso with how it actually feels to play, though— more fun means more motivation to play, right?
BareKnuckleRoo wrote: I recommend not leaning too much on savestates. You also have to build up the endurance to do full runs, so it's good to regularly do those too.
Noted. I feel like I need to build up a tolerance to practice play too, but I guess that comes after actually playing the game.
BareKnuckleRoo wrote:The big differences are in the presence of grounded enemies (which makes it better than Touhou imo) and how the focus button works (Touhou's faster response is better here, Dodonpachi DFK actually has that kind of shot to laser speed though). Be aware that unlike most Touhou games, your shot damage especially when playing as A-S, B-S, or C-S is very capable of killing even larger enemies quite quickly. B-S in particular can sail through stages rarely needing to use the laser (particularly large enemies or the bosses mainly).
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No ships in the series deal more damage with the shot over the laser except for Type B in Donpachi when using rapidfire.
Yeah, I definitely noticed how strong the shot feels, I was relying on it pretty heavily in the stages. Part of why I asked about damage in the first place since I couldn’t tell the difference just from eyeballing.
BareKnuckleRoo wrote:This is something that was also present in at least a few Touhou games, namely PCB and IN. The rule of thumb is use the shot bomb in stages and the laser bomb on bosses. Really though, either bomb will give you plenty of damage and safety to wipe the screen of enemies in stages, and it's only on bosses where the laser bomb's much higher damage is critical on bosses.
Was aware of the dual bombs in PCB/IN, but I’ve mostly played EoSD and StB up to now so I haven’t actually experienced it firsthand. I
was doing just fine with the laser bomb in the stages, but the shot bomb’s extra breathing room certainly helped me get ahold of my emotions better. Plus it’s just fun to see all the enemies blow up
BareKnuckleRoo wrote: In DDP, you'll find when using a Shot type ship that it's better to use the rapid shots to clear the screen mainly because the laser can't punch through small targets. It's not just the damage that affects screen clearing, and the Laser type ships all can punch through small enemies with their respective lasers. Laser type ships also get a slight boost in damage to the laser, but it's not a tremendous amount (Shot type ships are better for survival if learning a 1 loop clear, the stronger laser damage makes Laser types way better for a 2 loop clear due to the very nasty TLB that can't be bombed to death).
That’s essentially where my stated strategy came from, though knowing that the laser always deals more damage does change things. As does knowing that the laser ships are better for the second loop… I’d like to be able to clear that someday, so I guess making things a little harder on myself early on would be good so I wouldn’t have to relearn everything. I’m gonna miss the slower laser movement speed, but I guess that’d
also be tough going against Hibachi, wouldn’t it? ^^:
Thanks for the thorough advice. Current plan is to toy around with the different laser ships and just get runs to the end of the game. Next goal is to win in 6-7 credits with a laser ship— is there a dedicated thread I should go to to discuss the game further?