Warp_Rattler wrote:I'm sure I was peripherally aware of it being in the works at the time, but I'm still surprised this has had such a long development period. I feel like my mental conflation of Ubusuna with RS-3 was much more recent, like just in the past few years or so (when I also discovered that Iuchi had been employed at M2 for some time).kid aphex wrote:Found something quoted as early as 2009 on the assemblergames forum
This gels with what I recall, as RS-3 was initially rumored as an Xbox 360 project.posted by GaijinPunch on Oct 11, 2009:
-Hiroshi Iuchi has left the company
-Project RS-3 is apparently on ice
Yeah, the most likely explanation is that I just picked the idea up in passing at some point in the past few years, though I have no idea where it would have been. I don't spend much time on dedicated game news sites, and more dedicated sources of info such as this website generally trend towards more accurate/specific details. I'll just chalk it up to some sort of odd, digital-age Mandela Effect or something.I think the long and short of it is that because of its pedigree and mainstream clout, there’s a certain amount of frothing demand for a sequel to Ikaruga (and RSG) that leads a lot of people inferring a lot of things, which is particularly easy to do over the span of a fifteen years and between two languages.
You don't think it could have been the "leaked" news earlier this year about a new RS project from treasure? That turned out to just be the Switch port of RS 1?
https://www.destructoid.com/radiant-sil ... k-gematsu/