It's an interesting theory for sure. I'd have to go back and look over the old HS/GD threads... I want to say autofire was pretty commonplace on the MB tables, circa 2010, and Darius Gaiden was already a poster boy of "EZ auto" survival clears - so AF definitely wasn't outside this forum's notice. At the time, I was quite militantly against it, though strictly in personal terms (this made me even more surprised at MB's feared rep - "It's got generous burst fire, no checkpoints or powerdowns, and my noob ass just bagged the 1CC, my next-best ALL being frickin Thunder Cross; what gives?")jehu wrote:When I was finding this out for myself and researching the clear, I was struck by many of your old posts where you were seeking to disabuse the community of the idea that Metal Black was a brutal, unforgiving clear. The 30hz clear came pretty quickly for me, so I thought the apparently widespread community consensus of Metal Black's difficulty was strange. But then I began to infer that the prevailing opinion must have been based on no-auto attempts. Is this right, do you think - or is this just a bad inference?BIL wrote:I will say, whichever approach you prefer (0/10/15/30hz), Metal Black is genuinely a different game via manual fire.
Community opinion on Metal Black seems to have changed quite a bit since then. I'd theorize that's because of the more universal move to 30hz, but I'm not sure why I think there would have been so many more no-auto pumper players then. Has there been a community-wide change in stance towards the AUTO question over the last 15ish years, or am I just imagining?
My (unabashedly romanticised ) theory, back then, was always a player aversion to the Black Fly itself - it moving a tad slow, and ostensibly suffering from a lack of oblique attack options. Of course, any MB adept knows the main shot's enormous hitbox, covering the entire top, front, and underside of the ship, with the Beam even letting you back over varmints at your six like so much roadkill. To a demoralised, uninitiated player, things as early as st2's minefield must look like utter horror. To an adept, it's damn near cosy; a "born and raised in the bramble bush" situation.
It's impossible to say at this point, with it being pretty much muscle memory, but I'd like to think a grasp of that hit area remains vital no matter your shot frequency (indeed, that's how the ST was always written). Out of curiosity, did you find yourself relying on oblique attack/defense in your credits? From my 30hz credits, the main benefit was punching through ordinarily-gnarly buggers like Drio-kun (not nearly as like to nom up enough NEWALONE for a seeker barrage), Mr. Caterpillar (a terrifying - though hitbox-illustrative! - squeeze averted), and st4's resurrected Green Mambo midboss (he'll sullenly bugger off fast, aiming to shoulder-check you on the way out, if you don't bash his ugly mug right-quick ).
Coincidentally, I had a very similar experience with Gun.Smoke, the other STG I've put significant time on. That's another built around oblique close-quarters action. It's also an STG where autofire is less instantly-attractive; pointblanking is rarely a thing, and with the emphasis on mid/short-ranged combat VS tenacious zako, the shot limit will leave spray n' prayers hanging. Coming to pure STGs from a Contra/Metal Slug background, where you're constantly improvising around short-ranged oblique threats, MB and G.S were both comfy fits... I suspect that "home court advantage" is why players vastly more skilled than myself sometimes find G.S unfriendly, before inevitably going on to the ALL, once they've adjusted to its idiosyncrasies.
Fuckin hell, I wish it weren't so late here. Nice Ol Granny next door wouldn't survive the proper blasting of such an implacable cyber tune, even if her ceiling and floor remained safely un-catermonged!
Actual footage of me forgetting this vital info: "God damn! These letters aren't easy to catch without bombing! I think I figured 'em out, though! Waitaminute. Fuuuuck!" (pls read that swear in Vito Spatafore's voice )Fuck, did I not know this? I knew this, right? I need to get back to TD2 - I've always hated 2P, but I rather doubt I turned off my full-auto settings when switching from P1. Might open up the game again.BIL wrote:I'd be A-OK with a manual and autofire ship choice. This is how Thunder Dragon 2 works, with 1P benefiting from 30hz, and 2P the exact opposite - 30hz will cripple its natural 60hz autofire, causing awful Euroshump feels.
Must be the STG equivalent of autoerotic asphyixiation? Turn off the autofire and you'll cut through the bastards like butter. (at the cost of coverage, ofc!)
NAO DAS B THA STUF BOYEEEEEE